GODKILLER: level 1-20 - Homebrew

GODKILLER: level 1-20 - Homebrew

An old enemy stirs within Cassomir, and the people live in fear. Fear breeds desperation, and desperation breeds cruelty, the cardinal sin.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 3 hours

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

This is a 1-20 Homebrew campaign. Please see my website https://alucair.com/campaigns/godkiller/ for more details! _____ An old enemy stirs within the kingdom of Taldor, and the city of Cassomir is pushed to breaking beneath the shadow of death. For months now the mornings have offered up the dead, found cold in places they should not be, and no hand can be named for it. The watch promises answers it does not have. The high houses look the other way. And in the silence where authority should stand, fear moves in to take its place. It changes how people live. They move in groups now, never alone. The taverns close their shutters before the light is gone. A stranger's footstep in an empty street is answered with a drawn blade, because in Cassomir these days a person stabs first and asks their questions after. Trust has become a thing too expensive to spend. Doors that once stood open stay barred. Old debts are called in hard, old grudges settled quietly, and every kindness is weighed first for the trap it might conceal. This is the cruelty that fear breeds, and it spreads faster than any plague. A frightened city does not wait to be wronged before it wrongs. It turns on its own, name by name and street by street, until the dread itself has done more harm than whatever first set it loose. Something has come to Cassomir that the people cannot see and cannot fight, and so they have begun, without quite meaning to, to become the very thing they are afraid of. You did not come here for any of this. But the city is closing around everyone within its walls, and a storm like this one does not ask permission before it takes you in. What happens next is not yet written. Some of it, perhaps, will be written by you. _____

Game style

Puzzle / Mystery Focused

Tactical / Crunchy

Meet the Game Master

5.0

(26)

TOP GM
Game Designer

1 year on StartPlaying

130 games hosted

Highly rated for: Creativity, Voices, Teacher

About me

I am currently fast on my way to two years of being on Startplaying.games and I have met some truly fantastic human beings pretending to be anything but human beings. I've enjoyed some amazing roleplaying moments, learned an incredible amount from people I now call friends. I have felt sadness, anger, fear, trepidation along with the folks at my tables as the story has developed. I am truly excited to continue the story. Be it on the deck of a ship, the deepest crypt or a court of lords and ladies I find doing this particular work to be incredibly rewarding. if you are reading my profile you are considering an advertisement I've posted, or you're interested in booking me for some DM work so let me go on to tell you a few things about my self. My real name is Jim, I'm 38 and I have three kids, two of them almost grown - one still in the starting zone. I have a wife who loves to try and throw in a comment when I leave the microphone as she gets to hear the story as much as the rest of you! I work in the day but dream one day of replacing that with this instead in whatever capacity I am able to. I consider myself a nerd through and through - books, tv shows, and most significantly video games. I will enjoy a prolongued conversation on the current situation with massively multiplayer games, the merits of Final Fantasy 8, or the proper way to play Skyrim. I'm too cool and old school to be concerned with the release of GTA 6 but I'll probably still get it... Now onto TTPRG's. My gateway drug was baldur's Gate 2. My first foray into the world of pen and paper was probably forum RPs which then evolved into dabling with D&D - more so trying to find the right people to convince to let me run a game for them. I eventually found them and they gave me the chance to DM. That naturally evolved into Pathfinder 2e which I consider my main system. The rest is history!

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Character creation

Creating your character

This campaign is set initially within the city of Cassomir. All I require is that you provide a reason you are within the walls. Below is five questions that will allow me to hone in on who you are and together we can organically place you at the beginning of session one in a way that makes sense to you. There is no requirement for a bond, nor a reason why you know everyone but that doesn't and shouldn't dissuade you from making that choice if it suits. 1. How long has Cassomir been yours? Are you a child of these streets, a recent arrival, or just passing through? Long enough to know which alleys to avoid, or new enough that the city still surprises you? 2. What puts coin in your hand? What's the work, the trade, the hustle? Honest or otherwise. What had you down at the counting hall that morning like everyone else? 3. What keeps you going? Coin, a person, a debt, the truth, a clean slate, a name worth making? When everything else falls away, what's the thing you won't? 4. Who would come looking? Family, a crew, someone you owe, someone you'd cross the city to avoid? Or no one at all, and that's the way you keep it? 5. The city is afraid. How does the fear sit on you? Head down and shielding your own? Holding things together where you can? Out for yourself, whatever it costs others? Hunting whoever's behind it? Or barely holding on at all?

What to expect

Preparing for the session

Before session zero, please: 1. Complete the questionnaire. You'll be sent five short questions about who your character is and how they came to be in Cassomir. There are no wrong answers, and you don't need a full backstory ready, just honest replies. These shape where you begin and how the story finds you. 2. Come with a character concept, not a finished sheet (Although I won't stop you!) Bring an idea of who you want to play, a profession, a temperament, a reason to be in the city. We'll build the mechanics together at Session Zero, so don't worry about locking in numbers beforehand. Adventurers of any stripe fit here; you don't need a grand destiny, just a person with reasons of their own. 3. Join the Discord. 4. I make use of my own server which will be used to access foundry most likely Alucair.com/godkiller. 5. Come ready for a slow burn. Godkiller is a dark, character-driven mystery, not a dungeon crawl. Bring curiosity, a willingness to roleplay, and an appetite for really embracing your character.

What Alucair brings to the table

I understand I am asking a lot for this particular campaign but what I offer is - - When it is needed, I will create my own maps using Inkarnate 2.0. - I always do voices, and will jump into one on the fly. - My servers remain online always. - I will spend significant time session prepping to make sure we are ready to go. - I have no time for rail roading, you decide where we go. - If you have something you want to try, I will usually find a way to implement it.

Homebrew rules

I don't use many homebrew rules keeping it well within the bounds of Pathfinder 2e Remaster. I do use gradual stat boost, and free archetype which are staples at my tables.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alucair creates a safe table

Safety at the table is first and foremost in any session. We should all feel safe and welcomed, able to be ourselves when we step out from behind our characters. We should also feel that the content of the story is exactly what we signed up for, that it doesn't drift or mutate into something we are no longer comfortable with. It is absolutely key that should any of us feel things are moving in a direction we're not happy with — whether story content, table discussion, or anything in Discord — we are able and welcomed to say so. Whether that's “this is going a bit too far” or a full stop, right now. I want you to know that I take any call for a change of direction, or a complete stop, as gospel. Such calls will be treated with the utmost respect and seriousness, without question or hesitation. If you need time to reflect after a session before raising something, that is also absolutely fine. We can talk through any elements you were uncomfortable with and work out together how best to move forward and bring things back into equilibrium. Session Zero All campaigns begin with a Session Zero so we can lay out ground rules, get to know each other, discuss characters, and set expectations for the campaign ahead. That said, from the day you sign up we're already having these conversations — honing in on exactly what you want from the game before we even sit down together. Lines & Veils Lines and veils are discussed at Session Zero. A line is a hard boundary — content that will not appear at our table, full stop. A veil is content we'd rather handle off-screen or fade to black on. It's all about finding the right balance for everyone at the table. X, N & O Cards X Stop — this has gone somewhere I am not comfortable with. Full stop, no questions asked. N We're heading towards an X. Begin steering away from this direction. O All good — keep going, happy with everything here.

Content warnings

Blood
Death
Execution
Illness
Violence
Murder

Safety tools used

Frequently asked questions