Triumph of the Tusk [Level 8|Free Archetype]
The orcs of Belkzen are done being the villains, now’s your chance to stand at their side and change history against The Whispering Tyrant!
$20.00
/ Session
Details
2 players following this game
Weekly / Wednesday - 11:00 PM UTC
Oct 7 / Session 16
Session Duration / 3–3.5 hours
Campaign Length / 20+ Sessions
3 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers. In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax's call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs' homeland into a desperate battlefield. With the PCs' help, Belkzen won't just survive, but will earn the respect it has always deserved!
Game style
Tactical / Crunchy
Game themes
Meet the Game Master
5 years on StartPlaying
321 games hosted
Highly rated for: Knows the Rules, Creativity, Visual Aid
Average response time: 5 hours
Response rate: 100%
About me
🎲 Professional GM since 2021, rolling since 2011! ⚔️ 10+ years of adventures TTRPGs have been part of my life for as long as I can remember. I love meeting new players, sharing laughs over dice rolls, and building those friendships that somehow survive a TPK. My tables are designed to be chill, safe, and welcoming; a place where you can relax, have fun, and make memories (or terrible decisions, both are valid). Of course, it's not all chaos. I make sure every player's idea matters. Whether you want epic combat, deep roleplay, fun banter (or just want to roast my NPC names), there's a seat at my table for you. 🎲 What's it like at my table? 🎲 "Make a Perception check." "I got a 3." (player stares into the void) "You see nothing. Absolutely nothing." And we're just getting started!
View Profile →Character creation
Creating your character
• Players can create their characters using any ancestry and class, regardless of rarity. Backgrounds are common and uncommon only, with exceptions based on player request. • I allow most uncommon items/features, feel free to ask. Rare is a little more restrictive but might still be allowed. • Variant Rules: Free Archetype. • I allow players to change their features for the first 2 levels (in this campaign, until we reach level 6) without needing to go through retraining or changing characters. Sometimes, a certain feature/spell/class doesn't work as the player expected, so I allow this change as if nothing happened in-game.
What to expect
Preparing for the session
I require my players to have the following: • Decent microphone. • Decent internet connection. • Consistent schedule. • Discord to use voice chat (account is required).
What Lucas brings to the table
• I will bring all what you need in Foundry and an extensive knowledge of the rules of the system. • New players are welcomed. I taught many new Pathfinder 2e players throughout the years. • I automate Foundry beyond the default automation. • While most rules are online, I can provide PDFs if necessary.
Homebrew rules
I have a document that includes a few suggested changes, such as picking Archetype Skill Feats as Archetype Feats, Recall Knowledge suggestions etc.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Lucas creates a safe table
We will take a 15 minutes break during the session. After each session, players are free to ask for changes in the future sessions.
Content warnings
Safety tools used


