Image by StartPlaying google drive
Night Unlife | 1920s Chicago Vampire, LGBTQ+New Player Friendly!
1920s Chicago. Form a pack of Anarch vampires and try to survive--maybe even thrive--in the midst of a deadly war between Sabbat and Camarilla.
$20.00
/ Session
Details
6 players following this game
Weekly / Friday - 12:00 AM UTC
Session Duration / 3 hours
Campaign Length / 30+ Sessions
2 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
SESSION ZERO FREE The Sabbat and Camarilla are at war, and Chicago is the killing field whether the Anarchs who call these streets home like it or not. The Bloody Baron, Anarch Prince of Chicago, has seen fit to gift your Coterie a territory of their own--don't disgrace him by failing to protect this community from those outsiders who would chain you to rigid rules or outdated, suicidal beliefs. For your first task as newly-knighted lords and ladies of the night, the Sheriff wants to meet with you at the local abbatoir to investigate a murder--and it seems something is amiss with the supply routes that keep the city's fangs watered with fresh blood. Will you prove yourselves worthy? Or will you be just another victim of the war for vampiric supremacy? A SANDBOX THRILLER You've been gifted territory by the baron. What will you do with it? How will your coterie shape the political landscape to achieve their own ends? How will you protect what is yours from the greed of the Camarilla and the grasping malice of the Sabbat? How will you protect your Touchstones and Convictions when every night another body is found dead in a dark alleyway? This sandbox campaign will explore the life of Anarch vampires in the midst of a territory war between the Sabbat and Camarilla in 1920s Chicago. Whether you pick a side or stay out of it, you won't be able to escape the consequences if one of these two sides actually wins... PLEASE NOTE I have no intention of portraying historical themes of racism or sexism in my games. Please don't expect them. * NO AI USED OR ALLOWED *
Game style
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
11 games hosted
Highly rated for: Storytelling, Teacher, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.
View Profile →Character creation
Creating your character
Players will spend session zero creating their characters together and figuring out how you all fit into the landscape of 1920s Chicago, in the Bloody Baron's court of Anarchs. We'll use the V5 rulebook, although I'd be open to running this campaign in VtR2E instead as I'm more familiar with that system.
What to expect
Preparing for the session
Players should be prepared to join my GMing discord server where I provide all the useful information I can think of, as well as have the actual voice communications for the game. Foundry is the virtual tabletop I use, and it does not require players to have anything other than an internet browser and the link I provide to each game session.
What Roy brings to the table
First and foremost, I provide a living, breathing world that reacts and adapts to the players' decisions. There are no rails to follow; this is a sandbox where your actions matter and can change the fate of the universe. There are no throwaway or "silly" characters who exist just to serve a humorous bit; every character is brought up in the fiction of the game universe. Players that join my games can expect the rules as written to be followed, setting a clear baseline for how everyone's player characters can interact with their world. Over and above that baseline, they can expect me to try my best to fairly interpret the mechanics or consequences of any imaginative action they can think to attempt--just because there's no rules for swinging on a chandelier doesn't mean you can't try! I'll do my best to ensure my players have the best experience possible. I provide voices for all my characters and draw on my long gaming history to sample appropriate immersive background music for my games.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Roy creates a safe table
My players will receive links to safety tools, in particular a consent checklist. I will review these checklists before a session 0, and then discuss how the content in the game might relate to or be altered by the consent of the players. Furthermore, session 0 will begin with a general consent check for players to indicate anything they forgot to mention or wanted to ask other players. In the case of safety tools, I will encourage my players to message me privately (using a whisper in chat or a discord message) in order to indicate when they are uncomfortable. When this occurs, I will alert the group that I need to take a quick break to handle a consent check, then private message with the uncomfortable player (I will do this without asking anyone to leave the group call, so as not to single out anyone).
Content warnings
Safety tools used