Curse of Strahd: 200 Years Later | Gothic Horror, Dark Fantasy

Curse of Strahd: 200 Years Later | Gothic Horror, Dark Fantasy

Two centuries ago, a band of heroes failed to slay the vampire lord Strahd von Zarovich, leaving Barovia to suffer the consequences.

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$18.00

/ Session

Details

Weekly / Tuesday - 11:30 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

Welcome to a reimagined sequel to Curse of Strahd where you will discover a darker, more dangerous version of Barovia set 200 years after Strahd’s triumph. Explore the twisted lands, uncover the fate of the original doomed adventurers, and challenge the dark powers that have ruled uncontested for generations. This campaign will be heavily focused on immersive roleplay. I will use atmospheric music, detailed maps, cinematic storytelling, and character-driven plotlines to create an oppressive world that feels alive. Expect tactical and dangerous combat balanced around player experience and character builds so there is no pressure to min-max. Players who enjoy gothic horror, mystery, tragic characters, serious roleplay, and a strong sense of atmosphere will be at home in this game. Curse of Strahd veterans will find countless surprises and reimagined locations to sink their teeth into but newbies are just as welcome here. Adventure awaits beyond the mists, so come join us.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
DMs Guild Writer
Artist
Teacher/Educator
Game Designer

Less than a year on StartPlaying

1 game hosted

Average response time: 1 hour

Response rate: 100%

About me

Hi, I’m Allen. I’m a natural storyteller, world-builder, and Dungeon Master with nearly 10 years of experience running immersive, character-driven campaigns. Tabletop RPGs have always been my favorite way to collaborate with friends to create unforgettable adventures. Over the years, I’ve designed homebrew settings, adapted published adventures, and built custom mechanics to keep games engaging for players of every experience level. I’ve run everything from one-shot dungeon crawls to sprawling campaigns filled with political intrigue, cosmic horror, and high fantasy heroics. My tables are player-focused, inclusive, and centered around fun. Outside of DMing, I’m a graphic designer and fabricator, which means I bring a flair for visual storytelling to the table: custom maps, handouts, and digital props to make the game world feel alive. I also have experience hosting games online through Foundry VTT, Roll20, and Discord, so players can expect smooth sessions and clear communication. If you’re looking for a DM who loves weaving character backstories into the plot, making every combat encounter unique, and helping players feel like true heroes (or villains!) of the story, I’d love to host your next adventure.

View Profile →
Character creation

Creating your character

We’ll create characters together during Session 0 / the first session inside my Foundry Virtual Tabletop server. This way, you don’t need to come prepared with a finished character. I’ll walk you through everything step-by-step if necessary.

What to expect

Preparing for the session

Players will need to have a Discord account and a microphone.

What Allen (Pastabellum) brings to the table

As your GM, I will bring the world to life through immersive narration, character voices, and rich audioscapes. I design detailed, interactive maps and character tokens that help to immerse you into the environment and draw you deeper into the scene. Combat in my games is tactical and dangerous but I tend to balance encounters around player experience and character builds so that there is no pressure to min-max. Expect encounters to challenge you to think creatively, use teamwork, and adapt to the unexpected. Every fight is designed to feel cinematic and rewarding, not just a numbers game.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Allen (Pastabellum) creates a safe table

Safety and comfort are a priority. Before we dive into the adventure we'll set expectations, walk through character creation, and review the types of content that might be present in the game. We will use X, N, and O cards digitally. At any point in time, you can DM me on Discord, whisper to me in Foundry VTT, or even let me know out loud when you want to skip something, pause momentarily or encourage more of something. After each session, we can optionally make space for a quick check-in/aftercare conversation, giving everyone a chance to share highlights, concerns, or anything that could improve future sessions. My goal is to ensure everyone feels comfortable, respected, and able to enjoy the game to the fullest.

Content warnings

Abuse
Alcohol Use
Blood
Character Death
Classism
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Domestic Abuse
Emotional Abuse
Execution
Extreme Violence
Fire
Forced Blood Draining
Gore
Hangings
Illness
Kidnapping
Language/Cursing
Memory Erasing
Mental Illness
Murder
Nightmares about Traumatic Events
Paralyzation
Police Brutality
PTSD
Scars
Slavery
Snakes
Spiders
Suicide
Torture
Trauma
Small Spaces (Claustrophobia)

Safety tools used

Frequently asked questions