The Age of Frenzied Flame | An Elden Ring Inspired Campaign
The world has already ended. Amid the ruins of reality, the last sane souls search for a way to undo the apocalypse.
$24.00
/ Session
Details
Weekly / Friday - 11:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 100–120 Sessions
0 / 6 Seats Filled
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About the adventure
The Frenzied Flame triumphed. The Erdtree is gone. Kingdoms have collapsed into ash. The laws that once governed reality have fractured beyond repair. Across the world, entire civilizations have dissolved into madness as the Yellow Flame devours memory, identity, and reason itself. Yet somehow, you remain. You are among the last people still capable of distinguishing truth from delusion. While countless survivors wander the wastes as maddened husks, something has preserved your sanity. Whether it is grace, fate, defiance, or some unknown power, you now carry one of the most valuable things left in existence: hope. This campaign takes place in an original post-apocalyptic interpretation of the world of Elden Ring after the ending of the Lord of Frenzied Flame. The Lands Between have become a nightmare realm where reality itself is unstable. Familiar locations lie twisted beyond recognition. Ancient demigods may still linger among the ruins. New horrors emerge from the chaos left behind by the collapse of Order. Your journey will take you across a dying world in desperate search of a possible way to reverse the apocalypse. My GM style emphasizes atmosphere, player agency, meaningful consequences, immersive worldbuilding, and a living setting that evolves alongside player actions. This is a campaign where discovery matters, knowledge is power, and every victory comes at a cost. The world is ending. The question is whether it can still be saved.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Average response time: 6 hours
Response rate: 100%
About me
Hi, I’m Allen. I’m a natural storyteller, world-builder, and Dungeon Master with nearly 10 years of experience running immersive, character-driven campaigns. Tabletop RPGs have always been my favorite way to collaborate with friends to create unforgettable adventures. Over the years, I’ve designed homebrew settings, adapted published adventures, and built custom mechanics to keep games engaging for players of every experience level. I’ve run everything from one-shot dungeon crawls to sprawling campaigns filled with political intrigue, cosmic horror, and high fantasy heroics. My tables are player-focused, inclusive, and centered around fun. Outside of DMing, I’m a graphic designer and fabricator, which means I bring a flair for visual storytelling to the table: custom maps, handouts, and digital props to make the game world feel alive. I also have experience hosting games online through Foundry VTT, Roll20, and Discord, so players can expect smooth sessions and clear communication. If you’re looking for a DM who loves weaving character backstories into the plot, making every combat encounter unique, and helping players feel like true heroes (or villains!) of the story, I’d love to host your next adventure.
View Profile →Character creation
Creating your character
We will be using the D&D 5e (2024) rules to make our characters. Feel free to brainstorm/build characters before Session 0 if you like but we will be rolling stats and creating characters together during Session 0 in our Foundry Virtual Tabletop server. This way, you don’t need to come prepared with a finished character. I’ll walk you through everything step-by-step if necessary. I also have ready-to-go template characters for those who need some ideas, inspiration, or something to jump in and play with.
What to expect
Preparing for the session
Players will need to have a Discord account and a microphone.
What Allen (Pastabellum) brings to the table
As your GM, I will bring the world to life through immersive narration, character voices, and rich soundscapes. I design detailed, interactive maps and character tokens that help to immerse you into the environment and draw you deeper into the scene. Combat in my games is tactical and dangerous but I tend to balance encounters around player experience and character builds so that there is no pressure to min-max. Expect encounters to challenge you to think creatively, use teamwork, and adapt to the unexpected. Every fight is designed to feel cinematic and rewarding, not just a numbers game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Allen (Pastabellum) creates a safe table
Safety and comfort are a priority. Before we dive into the adventure we'll set expectations, walk through character creation, and review the types of content that might be present in the game. We will use X, N, and O cards digitally. At any point in time, you can DM me on Discord, whisper to me in Foundry VTT, or even let me know out loud when you want to skip something, pause momentarily or encourage more of something. After each session, we can optionally make space for a quick check-in/aftercare conversation, giving everyone a chance to share highlights, concerns, or anything that could improve future sessions. My goal is to ensure everyone feels comfortable, respected, and able to enjoy the game to the fullest.
Content warnings
Safety tools used