DREAD METROL | EBERRON / RAVENLOFT CROSSOVER | BEGINNER-FRIENDLY

DREAD METROL | EBERRON / RAVENLOFT CROSSOVER | BEGINNER-FRIENDLY

Dread Metrol is a horror/sci-fi campaign where a forgotten city faces an endless undead siege—and its fate is yours. Save it, escape, or rise again...

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 SEATS LEFT
$30.00

/ Session

Details

Weekly / Wednesday - 9:00 AM UTC

Jul 29 / Session 7

Session Duration / 2.5–3 hours

3 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Wed, Jul 29 | 9:00 AM – Session 7

Wed, Aug 05 | 9:00 AM – Session 8

Wed, Aug 12 | 9:00 AM – Session 9

Wed, Aug 19 | 9:00 AM – Session 10

Meet your party members

3/6

About the adventure

Once the glittering capital of Cyre and the crown jewel of Galifar, Metrol was stolen from Eberron by a supernatural holocaust event known as the ‘Mourning’, which annihilated an entire nation in a single day. What remains blends gothic horror with science fiction and cyberpunk - if cyberpunk were set in 1877. Arcane engines roar beneath cathedral spires powering impossible technologies. Flesh is rebuilt with steel, alchemy, and alien biology. Limbs are replaced, organs augmented, and bodies redesigned in order to survive. The city is ruled by desperation, ambition, and the refusal to die. Artificial life walks the streets. Surgeons perform miracles that border on blasphemy. Noble houses, occult societies, and visionary artificers wage silent wars for the future of a city trapped in a nightmare. You will confront grotesque monsters, corrupt experiments, inhospitable environments , and impossible choices where survival always comes at a cost. Resources are scarce, trust is fragile, and every expedition deeper into uncovering the mystery of the Mourning risks madness, mutation, or worse. Dread Metrol is challenging but fair: monsters hit hard, the environment is unforgiving, and reckless heroics can prove deadly. Yet courage, teamwork, and ingenuity will be rewarded. Victory is never easy in Dread Metrol; but for those willing to face the blackness, hope still flickers desperately beneath the fog; just remember to pack ample supplies, including kindling.

Game style

Puzzle / Mystery Focused

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Neurodivergent
Published Writer
Artist

1 year on StartPlaying

17 games hosted

Highly rated for: Storytelling, Sets the Mood, Creativity

Average response time: Under 1 hour

Response rate: 100%

Character creation

Creating your character

We'll go through character creation during Session 0 but feel free to draft up your Level 1 character beforehand. Character creation is done on DND beyond (once signed up I'll give you the campaign link so you can access / content share with all my Eberron content).

The current party

Party Composition So Far = Artificer, Paladin, Sorcerer.

What to expect

Preparing for the session

DON'T read the players guide for the module unless you're super keen. It has what I consider spoilers. Best practice would be to go in blind IMO. (I'm not going to enforce this though if you're super keen to delve in. Let me know if you have any prior knowledge though because I've changed a few things up). I have my own optional lore pack for those who want to delve deep into character creation. It's a beginner's campaign so I'm willing to go slow, but have a read of the basics rules first if you're a newbie. I'll also go over the basics of Forge/Foundry VTT with everyone in session 0 (or can give you a personal tutorial if you're joining mid-campaign).

What Joel (@wildpants) brings to the table

- luscious 8K Foundry VTT maps so you can see all the horrors in vivid detail - grotesque ambient sound effects and music so closing your eyes offers no escape - a friendly, sunny, GM style to aid you all in accepting your collective fates - I generally stick to rules as written as best I can, unless breaking the rules facilitates role-playing in fair way - beginner campaign of levels 1-5 so combat is relatively simply, while remaining dramatic - don't expect me to go into inventory management too hard: that would be psychological horror for me

Homebrew rules

Discussed at Session 0. For some tables, I like to pitch incorporating rules from other systems that I feel enable horror role-playing better than DND 5e. No PVP (this is a beginner's campaign). Party disagreements will be resolved diplomatically with RP or above-table discussions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Joel (@wildpants) creates a safe table

-Session 0 -X Cards -Safety Checklist NOTE: although there is Character Death in this campaign, it will be up to you whether that is permanent or you 'respawn' (for lack of a better word). So, even if you mechanically 'die', you'll still be able to keep role-playing the character you created (or not... if you so choose).

Content warnings

Body Horror
Genocide
Gore
Language/Cursing
Character Death

Safety tools used

Frequently asked questions