☢Fallout 2d20|Winter of Atom: Welcome to the Commonwealth❄
Can you save the soul of the Commonwealth before it freezes over? ⚔ Fight Cultists! 🔍Discover prewar secrets! 🚗Travel the Boston Commonwealth!
$15.00
/ Session
Details
4 players following this game
Weekly / Wednesday - 7:00 PM UTC
Oct 28 / Session 15
Session Duration / 2–3 hours
Campaign Length / 30–45 Sessions
3 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Welcome to the Boston Commonwealth, mind the door on your way in friend, the cold has been a killer lately. The year is 2286, the Lone Survivor will slumber for another year, and currently it looks like they'll wake up to a land under the control of a mysterious man known only as the Last Son of Atom, unless you can stop him. Your mission, simply put, is to save the world. To do that you'll tie together disparate communities, unite wary adversaries, and help wage a war in defense of the very soul of the Commonwealth. But first you'll have to make it to Diamond City! So to get there you'll build a character as one of the many, many origins that this system has to offer, and figure out who's driving! ☢️Brotherhood of Steel Outcast ☢️Ghoul ☢️Vault Dweller ☢️Super Mutant ☢️Mister Handy ☢️Survivor ☢️New Californian ☢️Securitron ☢️Enclave Remnant ☢️Institute Synth ☢️Child of Atom ☢️Follower of the Apocalypse ...and they're still releasing books! Then you'll get to forge your own path through the Winter War by... 🏕Camping wherever you can find a space to sleep 🛠Crafting and installing modifications for your gear 🌃Founding your own settlement 🚗Repairing an old clunker to take to the road We're going to start outside the infamous Vault 95 with some quests designed to help newer players learn how to play the game, ramping up mechanical complexity alongside the narrative until everyone's scavving like the best of 'em! Hope to see you in the wastes!
Game style
Combat Lite
Roleplay Heavy
Rules as Written (RaW)
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
1 year on StartPlaying
71 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
I'm a queer GM with many hats! I have education mostly in computer science, creative writing, and asset creation. I enjoy creating community, memorable moments, and connections between people and the stories we make together. I've made a lot of long time friends out of players, some of whom I've helped coach into being my GMs! I love putting table top roleplaying game systems together like puzzles, guiding the players along my process until they can see the full picture of the system itself, and the story I've used to tell with it. To explain that a little bit; I see it as a challenge to show the players as many different aspects of whatever I'm running to them, to get a clear of a picture of the game as I can while also keeping everything coherent enough to be enjoyable. But if you need help writing your backstory, please keep in mind I love soap operas.
View Profile →Character creation
Creating your character
Character creation will happen during the Session 0, it happens in six simple steps, and all the needed materials will already be loaded within our Virtual Table Top program; Foundry. I'll also have some PDFs available for reference to assist in character creation as well. We'll be using the Core Rule Book, Settler's Guide Book, Wastelander's Guide Book, and Royal Flush's character options* for character creation so that you'll be able to pick from one of twenty origins for your very own wasteland legend in the making! ☢️Brotherhood of Steel Outcast ☢️Ghoul ☢️Vault Dweller ☢️Super Mutant ☢️Mister Handy ☢️Survivor ☢️New Californian ☢️Securitron ☢️Enclave Remnant ☢️Institute Synth ☢️Child of Atom ☢️Follower of the Apocalypse ...and a few others! *There is currently a source book for this system up for preorder called the New Vegas Setting Guide that will add additional origins to the system. Whenever it, and the other announced source books are released, I'll give players options to rebuild their characters if something new helps them fit to their vision better.
What to expect
Preparing for the session
Players only need to join the Discord for us to be able to text/voice chat prior and during the game. Optionally they can set an avatar on https://reactive.fugi.tech/ they'd like to appear if the table as a whole opts to record the session, no face-cam at the table. Otherwise watch the Amazon show, play one of the games, or just day-dream about what you'd do if the world ended in a wave of nuclear fire!
What D@3D brings to the table
I provide voiced NPCs, an optional playlist to listen to while playing, and an atmosphere that promotes joining in on the fun! While I value the Rules As Written, I also like to indulge my players when a good chance comes up to give one of them the spotlight for a minute or two. During battles you'll either be using official maps from Modiphius or ones made by yours truly! Lets just hope you all survive long enough to appreciate them, because when things get tough, I like to turn up the tension to really make my players nervous. I also edit videos, at the start we'll discuss if we'll be recording our game, and if so I'll put some work on it, and send a compressed version your way when its finished! (YouTube uploads can also be discussed)
Homebrew rules
We'll be using all Rules As Written (RAW), with the understanding that we will discuss optional rules for both zones/movement and the survival mechanics so that newer players will be able to play the game more comfortably. Although not technically a homebrew rule, I also utilize milestone level ups rather than EXP The primary homebrew rule I often offer to players to make the early game more forgiving is refreshing 'Luck Points' (a resource to rerolll dice) every scene rather than per session like the book recommends.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How D@3D creates a safe table
The beginning of the session will consist of a short 'Session 0' conversation where we'll go over the safety tools, content warnings, game mechanics, and how they all relate to the world of Fallout. During that conversation we'll also compose a Hard and Soft Boundaries/Lines and Veils document for possible reference later, and also discuss any optional rules or any topics that weren't covered yet. After the session we'll go over everything that happened, reminisce, and let the energy come down!
Content warnings
Safety tools used
