DEMENTLIEU: A Masquerade of Horror (LGBTQ+ Inclusive ๐Ÿณ๏ธโ€๐ŸŒˆ)

DEMENTLIEU: A Masquerade of Horror (LGBTQ+ Inclusive ๐Ÿณ๏ธโ€๐ŸŒˆ)

In the fairy tale paradise of Port-a-Lucine, everyone pretends to be someone they're not. What horrors will befall the city when the mask cracks?

TYPE

Campaign

LEVELS

1โ€“8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Monday - 12:00 AM UTC

Session Duration / 3.5โ€“4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

WELCOME TO PORT-A-LUCINE, where status and appearances mean more than life itself. Every seven days, anyone who is worth knowing attends Duchess Saidra d'Honaire's Grand Masquerade ball. To not make an appearance is social suicide. But to sneak in uninvited is the greatest crime of all... if you get caught, that is. This is a highly narrative-centered horror campaign that combines the darkest aspects of classic and familiar fairy tales (e.g. Cinderella, Puss in Boots, or Beauty and the Beast), with horror classics like the King in Yellow and the tales of Edgar Allen Poe, to create a harrowing world of psychological terror where nothing is what it appears to be. As an outsider to Port-a-Lucine carrying a dark secret of your own, you have the freedom to explore the city's decadent museums and playhouses, where deadly monsters hide in plain sight, or delve into its grimy, rotting underworld, where a recent string of gruesome murders has left the city shaken. This game operates on a cycle of seven in-game days; each cycle culminates with the Grand Masquerade, a ghastly social gathering rife with drama, deception, and death, where the shape of the city's future shifts, whether or not your party chooses to attend. Time between masquerades can be spent going on adventures, completing downtime activities, or upkeeping your character's personal Bastion. While you are destined to attend the ball sooner or later, nothing else about your story is set in stone; your choices as a party, rather than any pre-determined sequences of events, decide the direction of the story. Going off the rails is not only accepted, but encouraged and rewarded in my games! Chart your own course through Port-A-Lucine; accept the plot hooks that interest you and your character, or set your own goals and experience adventures driven by your own ambitions! The threats and dangers of the city are not scaled to your party's level, so you'll have to be strategic about what challenges you take on. Whether you enjoy strategic combat or elaborate roleplay, there is something for you here. However, the spotlight will always rest first and foremost upon the story and the characters: the heroes (you), and the villains you will face upon your quest. Will you risk being the only honest soul in Dementlieu, or will you too succumb to the allure of the mask?

Game style

Roleplay Heavy

Rules as Written (RaW)

Sandbox / Open World

Meet the Game Master

5.0

(3)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

2 games hosted

Highly rated for: Sets the Mood, Storytelling, Voices

Average response time: Under 1 hour

Response rate: 100%

About me

Hi! I'm Moth! I have been a GM for eight years. I started in high school with a group of three friends, and since then I have run more campaigns than I can count, both in person and online. I love bringing new players into the fold, as well as running games for veterans. My main system is D&D 5.5e, particularly spooky games in the Ravenloft setting! Outside of TTRPGs, I work at a public library, and have occasionally done work on the side as a drag queen and scare actor. Horror is a great passion of mine, and all of my games will probably involve horror in some capacity or another. Creepypasta was my first introduction to horror (my brother kept me awake all night reading me scary stories), and since then, from H.P. Lovecraft to Junji Ito to Bram Stoker, my obsession with all things creepy and macabre has only grown more insatiable! When I discovered D&D's Ravenloft setting, it was the perfect marriage of two things I loved: tactical fantasy combat and atmospheric, character-driven horror. Now I hope to share these dreadful imaginary worlds with as many people as I can!

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Character creation

Creating your character

> Start at 1st-level > Use your choice of physical or digital character sheet > Roll for ability scores (with thresholds) > Take the average die roll for HP when leveling up > You may choose any option from the following sourcebooks: Player's Handbook (2024), Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Mordenkainen Presents: Monsters of the Multiverse, Fizban's Treasury of Dragons, Bigby Presents: Glory of the Giants, The Book of Many Things, Van Richten's Guide to Ravenloft, Forgotten Realms: Heroes of Faerun, and Ravenloft: The Horrors Within. Additionally, if one of the options from these sources has been updated since its release (such as the Bladesinger and Artificer from Tasha's Cauldron of Everything being updated in Forgotten Realms: Heroes of Faerรปn and Eberron: Forge of the Artificer), use the updated version. You can also use subclasses from the 2014 Player's Handbook and Dungeon Master's Guide that haven't received 5.5 updates yet, such as the School of Necromancy Wizard or the Death Domain Cleric. > Backgrounds from pre-2024 sources are not allowed. You may only select Backgrounds from the Player's Handbook (2024). > Other homebrew options may or may not be provided. > During Session Zero, we will discuss whether or not evil-aligned characters are allowed. > No lone wolves or characters who refuse to cooperate with the party. Your character must have a reason to stick with the group. If your character ever decides they would rather go off on their own, it's time to retire that character until they decide to join back up with the party. > Write a 100-150 word backstory. Any other details can be retroactively filled in as we play. Try to avoid giving your character any strong ties to their homeland, as they will be arriving in Dementlieu as a stranger and will be unable to return. > Pick two things your character is afraid of.

What to expect

Preparing for the session

If you don't have one already, create a Discord account and an Owlbear Rodeo account (both are free).

What Moth brings to the table

๐ŸŽถ Music, ambience, and sound effects via PocketBard and curated playlists! ๐Ÿ—บ๏ธ Immersive maps and tokens through Owlbear Rodeo! ๐Ÿ›’ 3rd-party content purchased from DMsGuild, directly supporting independent creators! ๐ŸŽฒ 8 years of GMing experience, running horror games in Ravenloft for nearly half of that time! โœ’๏ธ Detailed session summaries each week! ๐Ÿ“š Expertise in the lore of Ravenloft and the rules of D&D 5e! ๐Ÿงญ Personalized adventures and encounters catered towards your interests as a player! ๐ŸŒ An open world where your choices matter and you can achieve anything you set your mind to, provided you have the wits and skill to pull it off! ๐ŸŽญ Storytelling and roleplaying-focused sessions with tactical, dynamic combat when violence does occur! ๐Ÿณ๏ธโ€๐ŸŒˆ All-inclusive, queer-friendly table! ๐Ÿ•ณ๏ธ The fear that you're a liar, a fraud, you know it, everyone else knows it, you are not supposed to be here! Who even invited you? Your clothes are dirty, your mask is crooked, and you dance with the grace of a peasant. Who did you have to grovel and beg to, just to get your hands on some clothes that didn't reek of the gutters? Someone is staring at you from across the room. Did you do something wrong? Is there some rule of etiquette your forgot to follow? Maybe it's because you laughed a little too loud at the governor's joke five minutes ago. Or is it because you can't decide what to do with your arms? Whatever you did, it's clear everyone here knows it except for you. Slowly, the crowd begins to shudder and shift away from you, looking away as if to avoid the second-hand embarrassment, and leaving you alone on the dance floor. A shadow wearing a red dress is coming closer. She points a finger accusingly in your direction, and you know that your lies are about to be exposed for the world to see... I WILL NOT KNOWINGLY USE ANY AI-GENERATED CONTENT IN MY GAMES (artwork, writing, music, etc.). All artwork, writing, and music used is 100% made by humans. Please see my profile for more information on how I will help you find the perfect, human-made portrait for your character!!!

Homebrew rules

(Homebrew rules are only used if voted on unanimously) TERROR: You step on a rusty nail while trying to sneak past a masked killer. You drop your weapon when think the monster is dead, only for it to suddenly lunge at you again. Your torch suddenly burns out just as you catch a glimpse of a pale figure scuttling towards you in the darkness. Horror stories are full of moments like these, where it seems like the universe itself is conspiring against the protagonists. The Terror mechanic is meant to simulate this feeling by introducing complications into the narrative at dramatic moments, while giving the GM a limited resource to incur such complications, and giving the players agency to resist them. Every time a player rolls a Natural 1 on a d20 test, the GM gains 1 Terror. At any point during the session, the GM can spend Terror to introduce complications into the narrative. This could be anything from enemy reinforcements appearing during combat, to the rope you're climbing fraying mid-ascent, to a hated NPC coincidentally arriving at the same tavern as you. Terror represents rotten luck rather than a failure of skill, so player characters can't make a saving throw or ability check to resist the effects of Terror. However, a player can mitigate the effects by spending Heroic Inspiration, or XP (1/5th of the XP required to reach their next level, e.g. 60 XP at Level 1 or 120 XP at Level 2). During particularly climactic moments, the GM may declare Horror Mode. While Horror Mode is active, the threshold for incurring Terror rises every time a player rolls beneath it. For example, the first time a player rolls a 1, the threshold is raised to 1-2, then 1-3, then 1-4, and so on until Horror Mode ends. Horror Mode typically lasts until the climactic moment is resolved, whether through victory, retreat, or some other means. OTHER HOUSE RULES TO BE DISCUSSED AT SESSION ZERO

Equipment needed to play

Internet

Computer

Microphone

Safety

How Moth creates a safe table

I believe that horror can be a great way to confront the things we fear in real life in a safe place where the threat isn't real, and we can walk away at any time. It's very important to me that everyone's boundaries are respected in my games, and so I will be doing my best to foster communication and get consent before introducing themes that may be upsetting. Starting at Session 0, I will be opening a Lines and Veils document that anyone can view. That being said, expect that anything in the Content Warnings section will come up in game. If there's a particular topic that you don't want in your game at all, please let me know so I can ensure that it doesn't appear.

Content warnings

Blood
Character Death
Classism
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Execution
Illness
Language/Cursing
Murder
Prejudice
Uncanny Valley
Violence

Safety tools used

Frequently asked questions