Horrors of Mount Throndor

Horrors of Mount Throndor

Discover what secrets from an ancient fallen dwarven kingdom are sealed within Mount Throndor.

TYPE

Campaign

LEVELS

11–16

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

1 player following this game

Weekly / Saturday - 6:00 PM UTC

Session Duration / 2.5–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

On the continent of Faerûn, north of the Moonsea, deep within the Galena mountains, millennia ago, long before the age of the flying cities of Netheril, a legendary prosperous dwarven kingdom of Sarphil used to lie, until approximately 6000 years ago, it was pillaged and destroyed by the invading forces of drow and duergar from the Underdark. Or so it is thought... Little history has survived of Sarphil and of those bygone days of greatness. One of the most prosperous settlements of the fallen dwarven kingdom, Mount Throndor, has been standing sealed for thousands of years, beyond the reach of adventurers, scavengers, grave robbers and even armies. Incited by a noble dwarven researcher and cleric of Moradin coming from an ancient lineage eager to claim her birthright, you will be the ones to lift the veils of mystery around Mount Throndor and discover the true events that led to the destruction of the kingdom of Sarphil. But along with the secrets and information, you will unearth something much more dangerous, something that is best remained hidden. Will you be able to survive this endeavor? Only time will tell.

Game style

Hexcrawl / Exploration

Combat Heavy

Meet the Game Master

4.7

(6)

Multi-lingual

2 years on StartPlaying

Highly rated for: Inclusive, Storytelling, World Builder

About me

Hi there! My name is Maxim and I am a DM who started running DnD 5e 2014 games a few years ago out of love for what is arguably the best, most ambitious and massive high fantasy setting ever created in history - the Forgotten Realms! Having played through different modules set in the Realms, read different books, watched movies and played video games, all about the Realms, I decided that I want to craft and run my own stories in the setting, contribute to its great lore and share my love and appreciation for the FR Multiverse with you guys! If you are also either a fan of the Realms like I am, or would like to learn more about this awesome world; or would just like to have a good time away from the turmoil of our world, welcome to my table! The campaigns I run vary by combat/roleplay/exploration proportion and can be adapted to my players' needs and expectations. I am not a Rules Lawyer and usually implement my own variation of the Rule of Cool - Rule of the Lore, which means that if something is possible within the logic of the established Realmslore, I might allow it overwriting the rules. I am only running 5e 2014 games set in the Forgotten Realms, as I think that that system most accurately reflects the mechanics of post-Second Sundering FR universe. Through trial and error I have discovered that the most convenient (for both the players and the DM), automated and functional VTT (including the native character sheet manager) is Shard, so most of my games run there.

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Character creation

Creating your character

All the character creation will be handled on Shard Tabletop. If you are unfamiliar with Shard, I will guide you through the process. We are using the D&D 5e 2014 ruleset. All the character options from PHB, SCAG, TCE, XGtE, VGM and MP:MoM are readily available in the campaign on Shard. If you have certain homebrew ideas in mind, you can run them by me, and I might consider adding them to the VTT. The starting level for this campaign is 11.

What to expect

Preparing for the session

You will need to join my Discord Server, as well as create a free Shard Tabletop account (https://www.shardtabletop.com/). You will need a working mic. Camera is optional.

What Maxim brings to the table

I provide all the materials and character options on Shard VTT through DM content sharing. I am not a rules lawyer, and usually tend to agree with my players' rulings of certain situations, as long as they are reasonable (not game-breaking) and keep the narrative going. However, if a certain rule argument is dragging on for too long and disrupting the session for the other players, I might do my own ruling and invite the player to discuss it further in detail after the session (with a possibility of retconning certain things).

Homebrew rules

Drinking a Potion of Healing (of any potency) is a bonus action. Drinking any other type of a potion is an action. Administering any potion to someone else is always an action.

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Safety

How Maxim creates a safe table

I will go over the Lines and Veils during Session 0. In case some players wish to send their own Lines or Veils to me privately, the will have an opportunity to do so as well. The X, N, O cards we will be using are digital, and embedded into the Shard Tabletop. If someone at the table has any question about any safety tools, or is unfamiliar with one or more of them, you are welcome to reach out to me at any time.

Content warnings

Body Horror
Character Death
Cults
Deep or Large Bodies of Water
Extreme Violence
Genocide
Gore
Incest
Language/Cursing
Lifechanging Injury
Mass Death
Memory Erasing
Mental Illness
Mind alteration
Mind Control
Murder
Mutilation
Mutilation of Corpses
Racism
Torture
Nightmares about Traumatic Events
Violence

Safety tools used

Frequently asked questions