Faster, Purple Worm! Everybody Dies In A...
Join incredible story of our intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster to meet their heroic demise.
Free
Details
Once / Wednesday - 10:00 PM UTC
Jun 3
Session Duration / 3–4 hours
1 / 6 Seats Filled
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About the adventure
What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest. These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch! --- This is a near total RP adventure where everyone dies in the end. Join the party as they get roped into a job they have absolutely no business signing up for. Fight legendary creatures like the Lord of Blades...and get killed. As the famous philosopher Chester Bennington once said, "The journey is more important than the end or the start."
Game themes
Meet the Game Master
About me
Hey adventurers! I'm Ken, a passionate new GM ready to guide you through unforgettable tales of heroism and tactical challenges. My games blend immersive storytelling with strategic combat, creating sessions where your character's personality shines just as brightly as their battle prowess. Whether you're a seasoned veteran or rolling your first d20, you'll find a welcoming table focused on collaborative storytelling, meaningful character development, and those "remember when..." moments we all chase. As a growing GM, I bring fresh enthusiasm and a commitment to learning alongside my players. I love seeing creative character concepts come to life and watching parties tackle challenges in unexpected ways.
View Profile →Character creation
Creating your character
2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.
What to expect
Preparing for the session
Players will need Foundry setup and Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in foundry.
What Ken brings to the table
Tools & Resources Virtual Tabletop (VTT): I’ll use a VTT to bring the world of Where Evil Lives to life, allowing players to navigate lairs, combat encounters, and interact with their surroundings in real time. Custom Maps and Tokens: Expect detailed, custom maps for each location, with unique tokens representing both characters and enemies. I aim to capture the dark, tactical essence of the setting, enhancing immersion and strategic gameplay. Content on Roll20: I provide access to relevant Roll20 content to simplify character creation and streamline access to spells, rules, and equipment. --- GM Style Character Voices: I attempt to bring characters to life through some voice work, adding personality and flair to NPC interactions. I use this to enrich the narrative and create memorable characters. Ambient Music and Soundscapes: Music and ambient soundscapes will accompany scenes, helping to establish atmosphere, whether it’s suspense in dark dungeons or intensity in combat. Tactical Combat: My games feature intense, strategic combat encounters. With Where Evil Lives providing intricate lairs and dangerous foes, expect a challenging experience that rewards planning and teamwork. Rule of Cool: While I respect the Rules as Written, I’m open to the Rule of Cool when it enhances gameplay. Creative player ideas that add excitement or tension are encouraged, as long as they don’t disrupt game balance. --- Expectations for Players Teamwork and Strategy: Given the tactical nature of combat, teamwork is essential. I encourage players to strategize, communicate, and adapt to the environment. Involvement and Engagement: From character voices to the rich setting, I offer an immersive experience. Players who invest in their characters, embrace roleplay, and engage with the story will find the experience especially rewarding. Responsive Feedback: I’m open to player feedback, particularly during debriefing sessions, to adjust or enhance the experience as we progress. My goal is to create an environment where everyone feels involved and satisfied with their adventure.
Homebrew rules
Table rules • Ties go to PCs below level 5 • Flanking provides +2 to hit • You cannot topple a flying/hovering creature via the Weapon Mastery • Going unconscious at 0 hp will incur a level of exhaustion. • Death saves are rolled in secret with only the GM seeing the result.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ken creates a safe table
Session 0 In Session 0, we’ll discuss expectations, the tone of the campaign, and individual comfort levels with intense or horror elements from Where Evil Lives. This session will focus on setting the stage for the dark, tactical nature of the campaign and outlining everyone’s preferences for balancing combat and roleplay. Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.
Content warnings
Safety tools used
