End of Days
The Blood has gone thin, and with it the ancient laws that once held the night together have begun to fracture. As the Thin-Bloods rise in impossible
$15.00
/ Session
Details
5 players following this game
Weekly / Monday - 9:00 PM UTC
Jul 20 / Session 6
Session Duration / 3–4 hours
Campaign Length / 20–35 Sessions
3 / 4 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
For centuries, the Kindred believed the thinning of the Blood was a sign of inevitable decline—a slow death heralding the final nights foretold in ancient prophecy. Thin-Bloods were dismissed as flawed childer, cast aside by the Camarilla, exploited by the Anarchs, and hunted by all who feared what their existence might mean. But something has changed. Across Seattle, Thin-Bloods are appearing in impossible numbers, their strange alchemical gifts growing stronger and more unpredictable with each passing night. Elders whisper of vitae losing its potency, of ancient disciplines faltering, and of unsettling signs that suggest the Blood itself is evolving. As panic spreads through the city’s courts and old alliances begin to fracture, rumors emerge of a coming apocalypse—one not of fire and ash, but of transformation. Caught in the center of this unraveling night, you must navigate collapsing traditions, rising sectarian violence, and the terrifying possibility that the Thin-Bloods are not a curse to be eradicated, but the next stage of vampiric existence. In a city teetering on the edge of chaos, the question is no longer whether the old world will survive. It is whether it deserves to.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
18 games hosted
Highly rated for: Inclusive, Storytelling, Beginner Friendly
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I’m Josh — a professional Game Master with 24 years of tabletop experience and 21 years running games behind the screen. I’ve guided players through dozens of systems, specializing in immersive fantasy and gripping horror campaigns. Whether it’s high-stakes political intrigue, creeping cosmic dread, or character-driven epic adventures, I build worlds that feel alive and stories that matter. My GM style focuses on: • Deep player immersion • Meaningful character development • Strong narrative pacing • Atmosphere you can feel As a GM, nothing excites me more than watching players become truly invested — when the world feels real, the stakes feel personal, and the story matters. I love building settings that pull players in and stories that keep them thinking about the game long after the session ends. If you’re looking for a GM who’s prepared, enthusiastic, and dedicated to delivering memorable experiences every week, I’d love to roll some dice with you.
View Profile →Character creation
Creating your character
Players will make Ancillae with 60 xp instead of the normal start xp for it. Prepare for being Anarchs
What to expect
Preparing for the session
Please have a discord and roll20 accounts
What Josh T brings to the table
voices, 3d renderings and images to provide visual aids, Music and rule of cool
Homebrew rules
see Storyteller
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Josh T creates a safe table
Lines and session zero
Content warnings
Safety tools used
