Gate and the clans fought here

Image by Daniel Faughn

Gate and the clans fought here

in the year 2992, a mysterious gate appears on the planet of Arcadia1 to another world. a new batchall is called, are you ready?

TYPE

Campaign

LEVELS

1–18

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Monday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 10+ Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

as a battletech/D&D crossover utilizing 2024 5th ed D&D and darkmatter supplement book. thus combining mechwarriors and elementals rubbing shoulder to shoulder with barbaraians, rogues and wizards in this grand adventure. taking place in the golden century before the clan invasion of the innersphere having a portal opening from Arcadia 1 to the fantasy world of Gloria where sword and sorcery still prevail. as the portal opens the world of arcadia is attack by unknown creatures. after the attack the batchall was called and a long series trials of possession to come. meanwhile the largest empire of Gloria, the Saderan empire have heard word of large and gigantic golems wielding archaic weapons weird spells, thinking there might be something worth taking. thus the culture clash of the century militaristic high tech caste system vs a feudal magic and pantheon societies.

Game style

Rule of Cool (RoC)

Organized Play

Theater of the Mind

Meet the Game Master

Less than a year on StartPlaying

About me

I have been playing since I was 16 (45 now) my first love was WOD but was also playing titles such ad&d, Travellers, alternlity and mechwarrior (ttrpg not to be confused with pc title) . Since then my library has consisted to multiple titles and genres aa im working on fifth bookcase and 120gigs on my virtual libaray. If you wish for a more detailed list I be more than happy to provide it. In the past and still doing weekly session with friends but figure now to press onwards to doing this. More for others as well. I am currently working as a house husband at home so hours are very flexible as it allows me to

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Character creation

Creating your character

always a fan of the 17,15,14,12,10 and 8 distribution, demiplane or roll 20 will work normally but since many custom rules a dark matter character sheet will be provided for download, dark matter book will be provided for download for tech characters for D&D 2024 rules.

What to expect

Preparing for the session

since this is a mix of two different books, 3 if you count the mech info, but i would be modifying that. if possible with working on the roll 20

What Fletcher brings to the table

*providing additional literature to assist in the character creation process in pdf format from personal archive, ie darkmatter book, golden century clan book for story understanding. *rule of cool can be employed if gm is impressed with it *will do character voices, fair warning accents are laughingly bad. *can make for intense combat, depends on the challenge level and enemy.*will provide ambient bardcore music.

Homebrew rules

*be adding 3 additional skills, of piloting, data and technology to the character sheets. this will represent difference on tech use. *also if a spell caster takes the time to understand clan sciences, they may add an additional skill bonus to damage roll. i.e if study clan life sciences for an appropriate time, 1 intelligence check (dc20+) per day for 7 days can unlock nature skill bonus on spells damage rolls like fireball, acid or lightning bolt. showing a deeper understanding of how the elements work. * clanners could multiclass into a spell casting class, but requires the usage of both a tutor to learn or finding a patron to give said ability and require in game work to find tutor or patron. *drinking a potion is a bonus action. Mechs health is total armor/5, ac for light, med is 17-20, heavy, assault are 21-26, damage threshold is 15 from small arm or melee weapons ( so 16 damage will cause 1pt of damage to mech, 17 for 2. magic and artillery bypass) mech damages is left untouched for mech on mech or buildings, to others do x10 damage to target.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fletcher creates a safe table

i will be going over all the potential triggers with the group i session 0 or new players later in order to tone down and make for a more fun environment. ill be also having my x,n,and o's in all format for easy for the group in order to get my attention and correct. i'll also ensure for breaks and wined down to see where everyone is at and any helpful changes for the group

Content warnings

Abuse
Death
Emotional Abuse
Execution
Guns
Hostages
Language/Cursing
Prejudice
Racial Profiling
Racism
Sexism
Slavery
Talk of Superior Race
Torture
Violence
Sexual Content
Scars
Mind alteration
Medical Issues
Kidnapping
Gore
Alcohol Use
Blood
Body Horror
Devils / Demons / Fiends

Safety tools used

Frequently asked questions