Tyranny of Dragons 🐲 ( Level 3-15 | Backstories Integrated)

Days of peace are a fading memory. While cities hide in safety behind their walls, the rest of Faerûn burns with dragon fire.

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$10.00

/ Session

Details

Weekly / Friday - 6:00 PM UTC

Session Duration / 3–4 hours

3 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

3/5

About the adventure

* A narrative-driven game for beginners and experienced players alike! Looking for 5 players who enjoy backstory-integration, and a dynamic mix of roleplay, exploration, and combat. * Session 0 and session 1 will be free! If you don't think the game is a good fit for you, you're welcome to disembark before sinking any money in. "All your life, you've heard tales of the devastation Dragons wrought upon Faerûn in the distant past, when their Queen, Tiamat, ruled the land with an iron claw. They still soar the skies today, but are extremely rare. Hardly anyone has seen one in the flesh. They're a distant threat for most: those living in cities like Waterdeep and Baldur's Gate can't conceive of a day when Dragons would threaten their lives, and those living in the wilds beyond the walls rest easy knowing the armies from the cities would protect them from such a threat. These soothing thoughts are turning quiet, however, as rumors spread of dragon attacks all across the Sword Coast. Entire forests and villages are going up in smoke beneath the shadow of winged reptiles so large they blot out the sun. While the wilderness burns, the cities hide behind their walls, paralyzed in fear and denial. The tyranny of Dragons can't possibly begin again... can it?"

Game style

Roleplay Heavy

Rule of Cool (RoC)

Dungeon Crawl

Sandbox / Open World

Meet the Game Master

5.0

(6)

Artist
Cosplayer

Less than a year on StartPlaying

Highly rated for: Storytelling, Inclusive, Voices

About me

I'm a long-time GM with past campaigns consistently reaching high levels and past 50 sessions, with no end to the number of stories, character arcs, and unforgettable moments! My longest running game was an expanded Curse of Strahd module that ended with a climactic final battle, an epilogue session where the party members agreed to continue their journey together, and riding off into the sunrise. I even edited together a custom credits sequence; honoring all the map and NPC artists, supplemental content creators, and the party members themselves. Past this game, all the campaigns I've run and currently run are chock full of narrative delight, engaging combat, tense roleplay that never leaves anyone by the wayside, and character arcs that make you look back to the start and wonder just how far you've come.

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Character creation

Creating your character

Any character sheet format is good as long as I can read it! The game will be run through Roll20, but you can use DnDBeyond, pdfs, Mythweavers, google sheets, printed sheets, anything. Any content from 2014 or 2024 is allowed. Homebrew is allowed as long as you run it by me first. For stats you can use point buy, or the standard 4d6-lowest roll method. We'll be starting at level 3!

What to expect

Preparing for the session

All you need is an account on Roll20 and Discord.

What Mimu Neo brings to the table

I go all out with NPC voices, accents, characterization and worldbuilding shaped by player decisions, but also existing on its own as a living world where conflicts occur and resolve one way or the other even without player involvement. I weave stories in a way that attracts player intervention; leaving YOUR mark on the world in ways that feel satisfied and earned after the fact. The plot doesn't happen to your characters; your characters happen to the plot, if that makes sense. I run things in a narrative-driven, but sandbox fashion. There are threads to follow, but in the end, it's a game where you can do whatever you want. The world is your oyster, and I have the improv skills to accommodate.

Homebrew rules

For homebrew rules I tend to stick to things as written, but open the topic to players during session 0. I'll ask if anyone has specific house rules they want to see in the game, and we can all discuss as a group to see which ones we agree on. These rules can always be changed, added to, or removed if the group prefers as the game goes on.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mimu Neo creates a safe table

RPG consent checklist to fill out during session 0. Players have the option of sharing them with the group or sending them privately to me before the full list can be shared anonymously with the group. Both I and the rest of the group must know what to avoid, but a specific player's name doesn't have to be attached to them. If an issue ever comes up, or if I suspect something is off, I'll quickly ask. "Going kayfabe for a sec. Is everyone feeling alright? You can say something in voice or dm me." Prioritizing keeping the session going, but making sure if a player is uncomfortable, I'm aware and action can be taken quickly to avoid that player's enjoyment being soured while waiting for the whole session to end. That said, I'll always be ready to debrief and talk more in-depth about how the player is feeling and what can be done for future sessions to keep things safe for them and everyone else in the group.

Content warnings

Safety tools used

Frequently asked questions