Rise of the Drow

Rise of the Drow

The Rybalkan cathedral houses an item that glows at the moment when the longest night wanes, and days begin to lengthen. Will you attend the ceremony?

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$18.00

/ Session

Details

2 players following this game

Weekly / Thursday - 1:00 PM UTC

Session Duration / 3 hours

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

Rybalka, a frontier village on the edge of the Klavek Kingdom, set a long way from the capital city of Mohkba. It’s only been a few years since the territory was taken from the indigenous locals—the Vikmordere—but the locals have already absorbed elements of the traditions of the tribal peoples. One of these Vikmordere traditions ensures that “light follows dark” on the longest night of the year. The Rybalkan cathedral houses an item that glows at the moment when the longest night wanes, and days begin to lengthen. A curious and strange event that many seek to witness. If for mere indulgence or with ulterior motives behind, will you attend the ceremony?

Game style

Theater of the Mind

Combat Heavy

Roleplay Heavy

Meet the Game Master

Less than a year on StartPlaying

42 games hosted

Highly rated for: Inclusive, Teacher, Storytelling

Average response time: 3 hours

Response rate: 100%

About me

I've always been enamored by great stories in film, books, comics and video games and the passion for a story that will grab you to your seat, that will leaving you wanting more is what I strive for as a GM and a storyteller. By the end of the pandemic, I decided to fully invest myself into this form of story telling and started, as many do, with a small group of friends who allowed me to put up my first game and haven't stop ever since. Now, three and something years later, I found myself playing games weekly with players from all over the world online, covering many of the official D&D modules from "Lost Mine of Phandelver" to "Vecna: Eve of Ruin" and craving to find more stories, more players that will help me tell amazing tales and have epic moments of fun while doing so.

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Character creation

Creating your character

A session zero (preparation session for the campaign, free) will be had for all new players through a Discord chat with myself where I'll be able to help with character creation, ideas on how to integrate the character smoothly into the story and any other necessary topics. As soon as you are done, you'll be able to join the party on the next available session. If you have little or no experience playing D&D online, don't worry as I will help you prepare before the start and also provide ongoing assistance as you progress. Characters can be made on Roll20 or DnDBeyond and all official books are accepted. (non-official material will need approval)

What to expect

Preparing for the session

Simply put, players will need a Discord account, for easier group comms, Roll20 account, as our main VTT, and if they want they can use DnDBeyond for their characters as well (not necessary, all content will be available on Roll20 as well). A computer with a headset will be preferable for better overall audio experience.

What Nuno Silva brings to the table

All books I possess and features from Roll20 will be available to you on this game as well as my undivided attention and focus to help tell a great story, one that you'll remember for years to come! I'll do voices to enrich the world and music will be a most all around. Rules will be followed but creativity is much appreciated and encouraged as epic moments only happen when inspired, or uninspired, characters let their imagination run wild!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Nuno Silva creates a safe table

I keep an honest and open channel of communication since session 0 until the end of the campaign, making sure I acknowledge players concerns, and that they will always be able to raise their hand and let me know if whatever we are going through is a trigger for them, if not discussed before hand, so we can deal with it appropriately.

Content warnings

Body Horror
Death
Slavery
Spiders
Blood
Violence

Safety tools used

Frequently asked questions