Haunt of the Sir'vian | Gritty Horror Action | Lvl 5-8
A small village is on the verge of collapse, as some unknown entity abducts a member of their community, never to be seen again...
$15.00
/ Session
Details
1 player following this game
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 3–5 Sessions
0 / 6 Seats Filled
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About the adventure
The people are losing their minds. Every few days, when night falls some...thing- no one has lived to see the culprit of these acts- takes off with another villager. There is so sign of struggle. No belongings are taken. The doors of the houses show no signs of forced entry. No blood, no motive, no calling card...nothing. They just vanish. These are ordinary folk. No mages of legend, nobles of status, or heroes of old. They don't even have a proper city guard. Their only hope is you and your party. Haunt of the Sir'vian is a short, horror-themed, high-stakes campaign with deadly encounters, manifested fears, dark imagery, and tense scenes. Designed for more experienced players, you and your party will brave the terrors that plague this ravished town, and finally discover who...or what, is terrorizing this community...and why...
Game style
Roleplay Heavy
Combat Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Beginner Friendly, Creativity, Sets the Mood
About me
My name is Greg! I'm 26, and I currently live in Houston, Texas. I have a background in film, and am currently working as a substitute teacher, working on my teaching certificate. I have a love of film, writing, literature, art, games, and socializing, so TTRPGs were a natural fit. I first started playing tabletop games in 2018, and I've been a GM since 2019. I've ran campaigns as long as 2 years, to one shots as short as 2 hours, and everything in between. I love getting to tell stories and helping to create awesome, bombastic moments with my players.
View Profile →Character creation
Creating your character
This campaign includes a Session Zero, where we will finalize all character creation details. All official content is allowed; homebrew will be approved or disapproved after review Characters will start at level 5. Stats will be decided by rolling 3d6 (you may reroll 1s) for each ability score and adding the relevant race/background modifiers afterwards.
What to expect
Preparing for the session
A Discord server will be created to run this campaign. World/Battle maps will be streamed over screenshare using Inkarnate. Dice rolls will be done by the players in their own home (no cheating plz) The only thing players will need is an internet connection, physical or digital dice, a physical or digital character sheet, and some sort of visual aid for their character. I prefer using Hero Forge for PCs/NPCs, but whatever is easiest for you is fine by me.
What Greg brings to the table
I am a big fan of visual aids in games. Every combat will have some sort of map, and each map will have several interactive elements, varied elevation, etc. I also make a sort of "idle slideshow" for every campaign, using official art during slower sections to provide some visual examples of the world the PCs inhabit. Most NPCs will have some sort of picture, etc. I am a big fan of music in game, both ambient tracks and bombastic combat music. I use voices, but I only know so many accents, so don't shame me if several characters sound like they're from a similar area. I'll hear out rule of cool suggestions, as long as they're not ridiculous. Just know, the more insane the pitch, the higher the DC, and the greater the consequences >:)
Homebrew rules
Potions are a bonus action Injury Table: When falling unconscious, the player rolls a d100. The roll corresponds with the effects listed in this table: https://www.reddit.com/r/d100/comments/g2lx52/d100_critical_injuries_table_for_whenever_your/. The effect takes place when the player is brought back up from zero. Cinematic Advantage: replaces flanking, allows for players to pitch creative and varied moves in an encounter, potentially gaining some sort of bonus as a result. Example: an opponent is standing atop an unsecure structure. A player declares they wish to slam into the structure, knocking the opponent over. DC 14 strength check. On success, the creature falls down and is knocked prone. On a failure, the pc injures their shoulder, and the enemy gets to use a reaction attack on the player.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Greg creates a safe table
Session Zero will cover most of the expectations regarding safety. We will use stars and wishes after the session, and they can be public or private depending on the majority group opinion. My dms are always open for any concerns that arise in the game.
Content warnings
Safety tools used