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Curse of Strahd Reloaded | Gothic Horror | D&D 5e (2024)

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Curse of Strahd Reloaded | Gothic Horror | D&D 5e (2024)

The Mists have chosen you. Beyond them lies Barovia, where wolves howl through the night, and an ancient evil watches from Castle Ravenloft.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

5 players following this game

Weekly / Saturday - 3:00 PM UTC

Sep 12 / Session 6

Session Duration / 3–4 hours

Campaign Length / 60–70 Sessions

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Sep 12 | 3:00 PM – Session 6

Sat, Sep 19 | 3:00 PM – Session 7

Sat, Sep 26 | 3:00 PM – Session 8

Sat, Oct 03 | 3:00 PM – Session 9

Sat, Oct 10 | 3:00 PM – Session 10

Sat, Oct 17 | 3:00 PM – Session 11

Sat, Oct 24 | 3:00 PM – Session 12

Sat, Oct 31 | 3:00 PM – Session 13

Sat, Nov 07 | 4:00 PM – Session 14

Sat, Nov 14 | 4:00 PM – Session 15

Sat, Nov 21 | 4:00 PM – Session 16

Meet your party members

5/5

About the adventure

The Mists arrive without warning. One moment, the road stretches clearly before you, and the next, the world disappears beneath cold white fog. When it finally clears, you find yourselves trapped within Barovia, a land where hope fades beneath endless clouds, and every road seems to lead deeper into darkness. This is Curse of Strahd Reloaded, a reimagined and expanded version of the classic campaign that places a stronger focus on story, character development, mystery, and immersive world-building. Barovia is more than a setting; it is a living world filled with desperate souls, hidden histories, fractured families, ancient curses, and people struggling to survive beneath the shadow of Count Strahd von Zarovich. Every village has its own secrets. Every ally has their own motivations. Every choice has consequences. My table focuses heavily on atmosphere and player-driven storytelling. Expect meaningful roleplay, difficult decisions, exploration, mystery, and moments where actions can permanently shape the world around you. Combat is dangerous and important, but not every problem can be solved through violence alone. Your choices, relationships, and character goals will matter throughout the campaign. This campaign leans into gothic horror and dark fantasy themes: fear of the unknown, moral choices, tragedy, corruption, hope against despair, and the struggle to hold onto humanity when surrounded by darkness. While the setting can be bleak, there will still be moments of humor, triumph, friendship, and those unforgettable moments that naturally happen around a D&D table. Whether you're entering Barovia for the first time or returning to challenge Strahd once more, the Mists are waiting, and Barovia always remembers those who enter its borders.

Game style

Dungeon Crawl

Puzzle / Mystery Focused

Tactical / Crunchy

Hexcrawl / Exploration

Roleplay Heavy

Meet the Game Master

5.0

(16)

TOP GM
Streamer
Game Designer

Less than a year on StartPlaying

20 games hosted

Highly rated for: Storytelling, Sets the Mood, Beginner Friendly

Average response time: 2 hours

Response rate: 100%

About me

I've been playing Dungeons & Dragons and serving as a Dungeon Master on and off since high school, around 15 years now. Over the years, I've experienced all kinds of games, from chaotic one-shots and classic dungeon crawls to long-running campaigns full of mystery, character development, and unforgettable moments. Through all of it, my favorite part has always been bringing players together and creating experiences that become stories people still talk about long after the campaign ends. I still remember my very first time playing D&D. I created an elf character and had absolutely no idea what I was doing. Like many new adventurers, I was completely confident in every terrible decision I made. I decided to run into a cave by myself without the rest of the party because I thought I was about to become the hero of the story. Instead, I quickly discovered a very important D&D lesson: heroes don't usually survive when they run headfirst into a pack of wolves alone. Needless to say, that character didn't make it very far — but the memory stuck with me, and it's one of the reasons I fell in love with the game. D&D creates those moments that are unexpected, hilarious, and memorable. As a DM, what I enjoy most is creating stories and building worlds that feel alive. I love creating locations that have history, NPCs that feel like real people, mysteries hidden beneath the surface, and choices that matter. I want players to feel like their actions shape the world around them rather than simply moving from one encounter to the next. Whether your party decides to save a town, investigate strange happenings in the shadows, or accidentally burn down the tavern after a terrible plan goes wrong, I enjoy adapting and letting the story evolve naturally around the players. My games often lean toward darker themes and atmospheric storytelling. Sometimes you'll find yourself exploring haunted ruins or uncovering secrets better left buried. Other times you may encounter mysterious figures, difficult choices, moments of humor, or unexpected twists waiting around the corner. I enjoy balancing tension, exploration, roleplay, and combat to create experiences that feel immersive and memorable. Above all else, I want everyone at the table to have fun. Whether you're a veteran player with years of experience or someone rolling dice for the very first time, everyone is welcome. My goal is to create a space where players can get invested in their characters, enjoy the world around them, and create stories together. I look forward to seeing you at the table and sharing the next adventure with you.

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Character creation

Creating your character

Character Creation Characters will be created before the campaign begins and will start at Level 1, using the 2024 D&D rules. Your final character will be set up directly within Foundry VTT, and I’m happy to help new or experienced players through the entire creation process. Ability Scores Roll 4d6 and drop the lowest die for each ability score. Character Options Official D&D character options are welcome as long as they are appropriate for the campaign. If you're unsure about a species, class, subclass, background, or other option, just ask and I'll help you get everything set up. D&D Beyond & Foundry VTT You may create your character through D&D Beyond. Your final character will be set up in Foundry with their features, spells, equipment, attacks, and abilities ready for play. Create Someone Worth Fighting For Curse of Strahd Reloaded is a character-driven Gothic horror campaign. Characters with strong motivations, personal fears, meaningful relationships, unfinished business, or something they refuse to lose work especially well. Your backstory matters. I encourage players to give me characters with people, places, regrets, ambitions, and secrets that can become part of their journey. Party-Friendly Characters Barovia is dangerous enough without the party fighting itself. Your character can be flawed, secretive, frightened, or morally complicated, but they should have a reason to cooperate with the group. New players are welcome. You don't need to know anything about Barovia or Curse of Strahd. In fact, this adventure is often better when you enter the mists knowing as little as possible. Create someone you care about. Barovia will do its best to change them.

The current party

This is a gothic horror campaign focused on roleplay, investigation, exploration, and meaningful choices. New and experienced players are welcome. Please bring a character willing to work with the group and engage with the world. Team-focused characters fit best; disruptive characters, PvP-focused play, and lone wolves are discouraged. Sessions run approximately 3 hours each. Expect difficult choices, dangerous encounters, and situations where retreat, planning, or diplomacy may be smarter than direct combat.

What to expect

Preparing for the session

Preparing to Enter the Mists Before your first session, there are a few things you'll need to prepare. Once the mists close behind you, there may be no turning back. Discord Join the campaign Discord server for voice chat, announcements, scheduling, and communication between sessions. Please have a working microphone and a reasonably quiet place to play. Foundry VTT through The Forge The campaign is played through Foundry VTT using The Forge. You do not need to purchase Foundry or download any software. I’ll provide everything you need to connect. Computer & Browser A desktop or laptop with a modern browser and stable internet connection is strongly recommended. The campaign uses dynamic lighting, automated combat, spell and attack animations, visual effects, music, and atmospheric audio. Have Your Character Ready Your character should be created before your first session. I’ll help with character creation and make sure your sheet, abilities, equipment, and other features are properly set up in Foundry. Come Ready for Gothic Horror Curse of Strahd Reloaded is a story-driven campaign featuring exploration, mystery, difficult choices, dangerous combat, and heavy roleplay. Pay attention to the people you meet and the things you discover. Small details can become important later. Avoid Spoilers Please do not read Curse of Strahd, Curse of Strahd Reloaded, or look up Barovia's locations, characters, monsters, maps, or story. Discovering the secrets of Barovia is a major part of the experience. No previous knowledge of D&D, Foundry, or Ravenloft is required. New players are welcome, and I’ll help you get everything ready before we enter the mists.

What GM: Vale brings to the table

What I Provide My goal is to make Barovia feel like a living Gothic horror world rather than a collection of static battle maps. I handle the technical side of Foundry so you can focus on your character, the story, and surviving what waits beyond the mists. Beneos Animated Maps Explore Barovia through detailed animated maps by Beneos, bringing locations to life with moving environments, atmospheric effects, lighting, fog, weather, and other immersive details. Automated Combat Foundry handles much of the repetitive combat bookkeeping, including attacks, damage, saving throws, conditions, effects, and several house rules. Combat stays moving instead of getting buried in calculations. Animated Spells & Attacks Weapons, spells, abilities, healing, and magical effects feature animations. Swords strike their targets, arrows fly across the battlefield, and spells come alive during combat. Dynamic Lighting & Vision Darkness matters in Barovia. Foundry's lighting, walls, vision, doors, fog, and environmental effects allow you to explore locations without knowing what waits around the next corner. Atmospheric Music & Audio Locations, exploration, roleplay, and encounters are supported with music and environmental ambience designed to reinforce Barovia's Gothic atmosphere. Prepared NPCs & Encounters Important NPCs, monsters, encounters, tokens, journals, handouts, and locations are prepared ahead of time so sessions stay focused on playing rather than waiting for setup. Curse of Strahd Reloaded This campaign uses the expanded Curse of Strahd Reloaded experience, with an emphasis on stronger character motivations, interconnected stories, meaningful choices, exploration, and roleplay throughout Barovia. Rule of Cool I follow the rules, but creative solutions are encouraged. If you want to attempt something unexpected that makes sense for the situation, tell me what you're trying to accomplish and we'll determine how to make it work. You bring the character. I'll bring Barovia to life. Just remember that the mists rarely give back what they take.

Homebrew rules

House Rules of Barovia We primarily use the 2024 D&D rules, with a small collection of house rules designed to make combat faster, teamwork more rewarding, and the dangers of Barovia feel meaningful. Exhaustion on Revival Exhaustion only occurs when your character dies and is brought back to life. The Exhaustion is applied after combat ends rather than immediately during the fight. Death in Barovia leaves its mark. Brutal Criticals Critical hits deal maximum normal damage plus an additional damage roll. This applies to both characters and enemies. Foundry VTT automatically calculates and rolls critical damage, so there is no additional math required from players. Potions Drinking a healing potion as a Bonus Action rolls the healing normally. Using your full Action grants the maximum possible healing from the potion. Flexible Initiative Players may voluntarily lower their initiative to coordinate turns and strategies with other party members. In Barovia, working together can mean the difference between survival and becoming another grave along the Old Svalich Road. Stealth Stealth checks are only required when there is a realistic chance of being detected. You won't need to repeatedly roll simply because you're moving quietly. Martial Scroll Use Fighters, Paladins, Rangers, Rogues, Barbarians, and Monks may use spell scrolls, allowing more characters to take advantage of the magical treasures they discover. Safe Long Rests A full Long Rest requires reasonably safe conditions. A secured room or protected settlement may provide sanctuary. A forgotten crypt, haunted forest, or monster-infested ruin may not. Rule of Cool Creative solutions are encouraged. If you want to swing from a chandelier, collapse a doorway behind you, distract a monster, or attempt something the rules don't perfectly cover, tell me what you're trying to accomplish and we'll determine how you can attempt it. Barovia is dangerous, and your enemies play to win. Think creatively, rely on your companions, and never assume you're safe simply because the door is closed.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How GM: Vale creates a safe table

Player Safety & Table Culture: - Inclusivity & Respect: Player comfort and enjoyment are my top priorities. I want everyone at the table to feel welcome and respected. Before the campaign begins, we will align our expectations during Session 0, covering character creation, campaign tone, themes, and any individual boundaries. - Open-Door Policy: I run a strict open-door policy. You are always free to step away from the table, mute yourself, take a break, or privately message me if you become uncomfortable for any reason. No explanations are ever required. Real life and player comfort always come first. - Safety Tools: Because Curse of Strahd: Reloaded includes darker themes and psychological horror elements, we will establish clear Lines and Veils before the campaign begins. My goal is to create tension and atmosphere within the story while ensuring everyone at the table remains safe and comfortable. - Scheduled Breaks: To prevent fatigue and keep everyone sharp, we will take a 10-to-15 minute break halfway through every session to stretch, grab a drink, or step away from the screens. - lay-by-Post Continuity: Our Discord server features active play-by-post channels between live game days. This allows you to roleplay minor downtime activities, chat in-character, look over clues, or plan your next moves at your own pace throughout the week without taking up valuable live session time. - Open Communication: I encourage continuous feedback. If something isn't working, or if adjustments need to be made, I want you to feel comfortable bringing it up. At the end of the day, we're here to tell an unforgettable story together and ensure everyone enjoys the journey.

Content warnings

Death
Blood
Character Death
Violence
Body Horror
Trauma
Kidnapping
Mind Control
Cults
Drugs (addiction, use, withdrawal)
Gore
Hostages
Mass Death
Mental Illness

Safety tools used

Frequently asked questions