This game is full, but your adventure's just beginning!
This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!
Image by AI Generated (Listing Cover Art Only)
Curse of Strahd Reloaded | Gothic Horror | D&D 5e (2024)
The Mists have chosen you. Beyond them lies Barovia, where wolves howl through the night, and an ancient evil watches from Castle Ravenloft.
$15.00
/ Session
Details
6 players following this game
Weekly / Saturday - 3:00 PM UTC
Sep 5 / Session 5
Session Duration / 3–4 hours
Campaign Length / 60–70 Sessions
5 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
The Mists arrive without warning. One moment, the road stretches clearly before you, and the next, the world disappears beneath cold white fog. When it finally clears, you find yourselves trapped within Barovia, a land where hope fades beneath endless clouds, and every road seems to lead deeper into darkness. This is Curse of Strahd Reloaded, a reimagined and expanded version of the classic campaign that places a stronger focus on story, character development, mystery, and immersive world-building. Barovia is more than a setting; it is a living world filled with desperate souls, hidden histories, fractured families, ancient curses, and people struggling to survive beneath the shadow of Count Strahd von Zarovich. Every village has its own secrets. Every ally has their own motivations. Every choice has consequences. My table focuses heavily on atmosphere and player-driven storytelling. Expect meaningful roleplay, difficult decisions, exploration, mystery, and moments where actions can permanently shape the world around you. Combat is dangerous and important, but not every problem can be solved through violence alone. Your choices, relationships, and character goals will matter throughout the campaign. This campaign leans into gothic horror and dark fantasy themes: fear of the unknown, moral choices, tragedy, corruption, hope against despair, and the struggle to hold onto humanity when surrounded by darkness. While the setting can be bleak, there will still be moments of humor, triumph, friendship, and those unforgettable moments that naturally happen around a D&D table. Whether you're entering Barovia for the first time or returning to challenge Strahd once more, the Mists are waiting, and Barovia always remembers those who enter its borders.
Game style
Dungeon Crawl
Puzzle / Mystery Focused
Tactical / Crunchy
Hexcrawl / Exploration
Roleplay Heavy
Meet the Game Master
About me
I've been playing Dungeons & Dragons and serving as a Dungeon Master on and off since high school, around 15 years now. Over the years, I've experienced all kinds of games, from chaotic one-shots and classic dungeon crawls to long-running campaigns full of mystery, character development, and unforgettable moments. Through all of it, my favorite part has always been bringing players together and creating experiences that become stories people still talk about long after the campaign ends. I still remember my very first time playing D&D. I created an elf character and had absolutely no idea what I was doing. Like many new adventurers, I was completely confident in every terrible decision I made. I decided to run into a cave by myself without the rest of the party because I thought I was about to become the hero of the story. Instead, I quickly discovered a very important D&D lesson: heroes don't usually survive when they run headfirst into a pack of wolves alone. Needless to say, that character didn't make it very far — but the memory stuck with me, and it's one of the reasons I fell in love with the game. D&D creates those moments that are unexpected, hilarious, and memorable. As a DM, what I enjoy most is creating stories and building worlds that feel alive. I love creating locations that have history, NPCs that feel like real people, mysteries hidden beneath the surface, and choices that matter. I want players to feel like their actions shape the world around them rather than simply moving from one encounter to the next. Whether your party decides to save a town, investigate strange happenings in the shadows, or accidentally burn down the tavern after a terrible plan goes wrong, I enjoy adapting and letting the story evolve naturally around the players. My games often lean toward darker themes and atmospheric storytelling. Sometimes you'll find yourself exploring haunted ruins or uncovering secrets better left buried. Other times you may encounter mysterious figures, difficult choices, moments of humor, or unexpected twists waiting around the corner. I enjoy balancing tension, exploration, roleplay, and combat to create experiences that feel immersive and memorable. Above all else, I want everyone at the table to have fun. Whether you're a veteran player with years of experience or someone rolling dice for the very first time, everyone is welcome. My goal is to create a space where players can get invested in their characters, enjoy the world around them, and create stories together. I look forward to seeing you at the table and sharing the next adventure with you.
View Profile →Character creation
Creating your character
Characters will be created before the campaign begins directly within Foundry VTT, though I’m always happy to help new players through the setup and creation process. New and experienced players are welcome, and I can assist with character ideas, class choices, backstories, and making sure your character fits naturally into the world and story Characters will begin at Level 1. Ability scores can be created using either Point Buy or rolled stats. Players who choose to roll for stats will do so using the dice rolling system inside our digital tabletop or Discord bot before the campaign begins, ensuring everything stays visible and fair for everyone. This gives players flexibility while maintaining transparency during character creation. A vast selection of official D&D 5e and third-party content is available directly through Foundry VTT using integrated modules. While these extensive options are readily accessible for your build, any homebrew or highly unconventional material outside of these modules may be considered on a case-by-case basis, as I prefer reviewing it first to make sure it fits the setting and overall balance of the campaign. Because this is Curse of Strahd Reloaded, I encourage characters with goals, flaws, fears, and personal motivations rather than characters built solely around combat optimization. This campaign focuses heavily on roleplay, mystery, atmosphere, and character growth, so characters with depth tend to create stronger and more memorable experiences. our backstory does not need to be several pages long. A few meaningful details can go a long way. Questions like What drives your character? What are they searching for? What are they afraid of? can often create stronger stories than pages of history. I also enjoy weaving player backstories into the campaign whenever possible, creating personal moments and connections that make Barovia feel more alive, and your journey through it feel unique.
This is a gothic horror campaign focused on roleplay, investigation, exploration, and meaningful choices. New and experienced players are welcome. Please bring a character willing to work with the group and engage with the world. Team-focused characters fit best; disruptive characters, PvP-focused play, and lone wolves are discouraged. Sessions run approximately 3 hours each. Expect difficult choices, dangerous encounters, and situations where retreat, planning, or diplomacy may be smarter than direct combat.
What to expect
Preparing for the session
Required Setup: - Discord Server: Join the campaign Discord server for communication, announcements, session scheduling, and voice chat. Discord can also be used for rolling stats if you choose that option during character creation. - Forge VTT Account: Create a free account on The Forge. We will be using Foundry VTT hosted through The Forge, so no downloads or purchases are required. Once your account is created, I will provide the access link to log into our game world - Character Creation: All characters will be built and managed directly inside Foundry VTT. You will have access to a massive library of official 5e and 3rd-party content integrated right into the tabletop system no external character builders required. - Audio Equipment: A working microphone is required so everyone can communicate clearly during sessions. A webcam is completely optional. - Arrival Time: I recommend joining a few minutes early for your first session to ensure your browser connection is working properly and to troubleshoot any setup issues. New players are absolutely welcome! If you've never used Discord, Foundry, or The Forge before, I’m happy to walk you through the system and help you get everything set up before we begin.
What GM: Vale brings to the table
- Immersive Visuals: Detailed maps through Foundry VTT, including animated battle maps, immersive environments, and animated tokens to help bring Barovia to life. I create a visual experience that makes you feel like you are actually stepping into the world rather than looking at a static battlefield. - Dynamic Weather & Lights: From flickering candles and moving fog to sudden rainstorms and eerie forests, I want the world to feel alive around your characters. - Atmospheric Audio: Ambient music, sound effects, and tailored visual aids to build tension throughout the campaign. - Deep Narrative Impact: Since I lean heavily into darker settings and immersive storytelling, these audio-visual elements directly reinforce the gothic horror mood and make your character's choices feel highly impactful. - Animated Battle Maps: High-quality, moving maps through Foundry VTT that bring encounters to life with fluid, active visuals rather than a static grid.
Homebrew rules
House Rules - Exhaustion on Revival Exhaustion only occurs if your character dies and is brought back to life. The exhaustion level is applied after combat ends rather than immediately during the fight. - Adjusting Initiative Players may choose to lower their initiative order during combat if they want to coordinate actions or strategies with another player. - Stealth Rules Stealth checks are rolled only when there is a realistic chance of being detected. You won't need to constantly roll Stealth while moving through areas where enemies have no chance of spotting you. - Potion Rules Potions, including healing potions, can be used as a Bonus Action. - Bonus Action: Roll normally for healing or effects. Full Action: Gain the maximum possible healing or effect automatically. - Martial Scroll Use Martial-focused classes such as Fighters, Paladins, Rogues, Barbarians, Monks, and Rangers can use spell scrolls. - Critical Hits Critical hits deal maximum weapon damage or spell damage. These rolls are done automatically through Foundry vtt. Monsters also benefit from this rule. - Resting Rules Long rests fully restore the party only when taken in a safe location, such as: - Taverns - Secure camps - Protected hideouts - Other safe resting areas Sleeping in dangerous locations such as forests, swamps, tunnels, roadside camps, or hostile territory may instead provide only a short rest or partial recovery. Lingering Injuries Lingering injuries are used only during major moments and are not intended to punish players in normal combat. They may occur if: - You are reduced to 0 HP by a critical hit - You fail multiple death saves - You survive an especially brutal attack, trap, or monster ability Examples include: - Cracked ribs - Limping injuries - Scarred eyes - Broken fingers - Ringing ears Most lingering injuries are used for RP moments and not combat related.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How GM: Vale creates a safe table
Player Safety & Table Culture: - Inclusivity & Respect: Player comfort and enjoyment are my top priorities. I want everyone at the table to feel welcome and respected. Before the campaign begins, we will align our expectations during Session 0, covering character creation, campaign tone, themes, and any individual boundaries. - Open-Door Policy: I run a strict open-door policy. You are always free to step away from the table, mute yourself, take a break, or privately message me if you become uncomfortable for any reason. No explanations are ever required. Real life and player comfort always come first. - Safety Tools: Because Curse of Strahd: Reloaded includes darker themes and psychological horror elements, we will establish clear Lines and Veils before the campaign begins. My goal is to create tension and atmosphere within the story while ensuring everyone at the table remains safe and comfortable. - Scheduled Breaks: To prevent fatigue and keep everyone sharp, we will take a 10-to-15 minute break halfway through every session to stretch, grab a drink, or step away from the screens. - lay-by-Post Continuity: Our Discord server features active play-by-post channels between live game days. This allows you to roleplay minor downtime activities, chat in-character, look over clues, or plan your next moves at your own pace throughout the week without taking up valuable live session time. - Open Communication: I encourage continuous feedback. If something isn't working, or if adjustments need to be made, I want you to feel comfortable bringing it up. At the end of the day, we're here to tell an unforgettable story together and ensure everyone enjoys the journey.
Content warnings
Safety tools used