Game of Thrones: Dragon's Conquest
Lord Aegon Targaryen has called his banners. Your house, Berlaeris, is among them. You march with the Dragon to conquer Westeros.
$20.00
/ Session
Details
Bi-weekly / Saturday - 5:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 5+ Sessions
0 / 6 Seats Filled
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About the adventure
The game is set in the A Song of Ice and Fire Universe in 2 BC (Before Conquest). Aegon, Visenya and Rhaenys Targaryen, after years of deliberation, decided to mount an invasion of the Seven Kingdoms. You play as House Berlaeris, a small Valyrian knightly house sworn to Velaryons of Driftmark. The Conquest is your opportunity to strike out and rise as a landed house in Westeros. The years ahead are years of bloody war and chaos, but out of that new powers will rise and hopefully, your house among them. If you've watched Game of Thrones or read ASOIAF and wished to lead your house through the rich history of this universe, the this is the game for you. The game follows the "third child rule", meaning that the ruler of the House, his heir and "spare" are GM controlled. This leaves the third child free to go on adventures. However, the PCs decide what the House does, if they have good relations with the rulers of their house. If they do not, well, it is Game of Thrones after all and dynastic coups are common. You can expect everything that you can from a Song of Ice and Fire and Game of Thrones. You will compete in tourneys, hunt bandits, plot against your family, plot with your family against their rivals, spy on your overlords and wage war. The world is grounded, dark and this is a low magic setting. The game uses the Warhammer Fantasy Roleplay 4e system. The players used 2D10s for their rolls. Do not worry if you haven't played a roleplay game before. Just think of what you would like your character to do, roll 2D10 and see if the result is lower than your characteristics and skills. With that you are 90% ready to play. The players take control of 4-6 characters. One is always a noble, one a knight and another a mix of careers. The character sheets are pre-made and the players roll to see who plays whom. If you would like to play a knight and do not draw a knight, don't worry. This is just the first generation of playable characters of House Berlaeris and a new set of characters is rolled every 20 years or so. Furthermore, any knight can make a knight.
Game style
Realm Building
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
About me
I have been GM-ing for close to 5 years now, with two groups of friends. I've used the systems: Warhammer 40k Wrath and Glory, Imperium Maledictum, Hunter the Reckoning, Cyber punk Red and DnD 5e. My forte is Warhammer Fantasy 4e and have been running two separate campaigns set in the Warhammer Fantasy Universe and one in the a Song of Ice and Fire Universe. I would describe my style as "collaborative gardening". The story should organically grow through Player roleplay and decisions, instead of being a series of branching pathways and corridors set by the GM. To give an example of the campaign I am still running. The Players started as part of a group of Skaven hostages that escaped captivity. They have managed to become pawns of a Grey Seer, then join the Inquisition and break free of the Grey Seer's influence, only to then summon a demon prince and end up as prisoners of a powerful mage, Balthasar Gelt. The stories I run tend to focus on dark fantasy elements, power politics, intrigue, roleplay, light combat and mass battles (war). I use WFRP 4e partly because it is intuitive for Players, with simple D10 mechanics. The D10 dice also provide fun contrasts, epic triumphs and extremely funny fails, both for the GM and the Players. The point is fun, player agency and rule of cool (even if the Players one-shot my meticulously prepared BBEG). Let's create epic moments together and weave them into a fun and memorable story!
View Profile →Character creation
Creating your character
The campaign uses Warhammer Fantasy Roleplay 4th Edition. The players can find the Core Rulebook and Starter Set at Cubicle 7 if they want to familiarize themselves with the system. However, this is not necessary. They only need imagination and understanding of D100 mechanics, that is you roll under your target number and success levels are measured in decimals (-60 to +60) and critical hits are double digits. That's it basically. Six characters are created by the GM and the PCs roll to determine which characters they get. They continue playing this character until they are retired or killed. The characters are all level 1 and per WFRP rules the maximum level is 4. All characters start Session 0 in a military campaign, but they have a history, which the players will get to know. Each generation (roughly 20 years), a new set of characters of House Berlaeris are created, acting as "the court" of the noble PC, his friends and allies.
The party consists of Raenor Berlaeris, third son of lord Vimon Berlaeries, and his companions. House Berlaeris are a knightly house sworn to the Velaryons of Driftmark. First among them is Vigar Valennis, a knight from a minor house and childhood friend of Raenor. The third character is Chass Sharp, a huntsman from the Sisters in the Vale. The fourth is Syrano Orlios, a giant from Qarth and Raenor's bodyguard. Maegon Rivers, a smuggler from the docks of Driftmark is the fifth character. The sixth character is Hilda of Deepdown, a Skagosi witch. Raenor, Vigar and Maegon know each other since childhood on Driftmark. They traveled to Essos, where Syrano saved them from trouble with Lyseni thugs. Chass Sharp joined the group during a drinking contest, freshly free and jobless after a mercenary company he fought for disbanded. On their way back to Westeros they were shipwrecked on a remote Skagosi island. Hilda found them, mended their wounds and nursed them, before a trade ship came upon the island. This motley crew now joins the host of Aegon Targaryen in his conquest of the Seven Kingdoms.
What to expect
Preparing for the session
In terms of understanding the setting, the players can pick up ASOIAF books. Otherwise players can watch Game of Thrones, Knight of the Seven Kingdoms or House of the Dragon. Wikias and various Youtube role channels are also good places to inspire your roleplay. In terms of game mechanics, WFRP 4e Core Rulebook and Starter Set are the best, but also very detailed. I can recommend a small Youtube channel, Myth Brigade and their series "Rules Bites", which digests WFRP into bite sized chunks of 10 minutes each. We will be using Discord and a chat bot that rolls dice will be installed there. The players will type in commands and the bot will roll the dice. That is the extent of third party software that players should know how to use. This is a Theater of the Mind campaign and light on the gadgets.
What Sladjan brings to the table
Our games should be fun first. Rules are there to guide the players and GM, not restrict. I prefer Rule of Cool. If you rolled 01 to jump from a collapsing bridge into the treasure tower of the rival lord, you will do that and leave your enemies falling into the abyss, even though that is not "realistic" or "according to the rules". Combat here is intense and fast. Characters range from level 1 to level 4, but even the strongest ones do not reach 30 Health Points. It only takes a couple of hits to down an enemy, but likewise the characters are squishy. The players should be aware of that. There is "meta currency" which allows players to reroll failed rolls and survive near death experiences, to offset the fragility of the characters. My style of GM-ing is gardening the collaborative storytelling of the players. There is a larger narrative at play and it follows the books. I believe that players would like to roleplay in the world where Aegon lives and even interact with him. Likewise they would probably like to interact with Tyrion or Jon Snow. Therefore, the plot of the books progresses over 300 years, per canon. The players can influence it to a degree, but not dramatically, to prevent the butterfly effect. If the players destroy House Lannister in 30 AC, there will be no Tywin and if there is no Tywin then there is no Joffrey and no Game of Thrones. However the ASOIAF world is vast and apart from the few key houses and characters throughout the centuries, the world is open for us to shape and define. I will guide you in building the realm of House Berlaeris and wider Westeros.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sladjan creates a safe table
The players will be provided with a Google Drive folder with a Lines and Veils Document and the House Chronicle. Lines and Veils is a document which defines the content boundaries for players and what you expect from future games. The House Chronicle is a summary of what the players did, written in the style of an in-universe Maester. There will also be post-session memes :). Your X, N and O's are digital. Whenever content pops up in game that causes you discomfort, type our X, N and O's and we will deal with it. Session 0 is when we familiarize ourselves with the world, the system and the player House. This also when we set the ground rules for the campaign: tones, themes and conflicts. It is also a time for a short introductory adventure, where the players will shape the beginning of their story and learn the ropes of the system.
Content warnings
Safety tools used