Cyclopean Deeps

Cyclopean Deeps

Deep beneath the surface realm of humans, there lies a region where few have traveled and even fewer have survived. It is known as the Cyclopean Deeps

TYPE

Campaign

LEVELS

9–20

LANGUAGE

English

EXPERIENCE

Advanced

AGE

18+
2 SEATS LEFT
$9.00

/ Session

Details

2 players following this game

Weekly / Saturday - 12:00 AM UTC

Aug 1 / Session 3

Session Duration / 2.5–3.5 hours

4 / 6 Seats Filled

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Schedule

Sat, Aug 01 | 12:00 AM – Session 3

Meet your party members

4/6

About the adventure

Cyclopean Deeps is a campaign by Frog God Games for Pathfinder 1st edition. In true Frog God fashion, the campaign is not for the meek. It is a sandbox, hex crawl adventure that explores an underground region where surface-dwellers are the monsters. Players will find bizarre creatures, strange magic and wealth beyond imagining. But the challenges that lie in this unexplored region are extremely dangerous! Powerful heroes are still likely to perish and any that survive the experience will earn the distinction of being a heroic legend. Characters will start at 9th level and can progress all the way to 20th level. This campaign requires that players bring their "A" game; min-maxing is almost required, and optimization is a must. Are you ready to test your skill and wits against a killer dungeon? Sign up today!

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Rules as Written (RaW)

Meet the Game Master

5.0

(6)

1 year on StartPlaying

4 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

About me

I am a veteran GM and player, involved with various RPG's since 1979. I prefer a balanced GMing style with equal parts combat and role-playing. I am retired and spend my free time working on or learning various games. Pathfinder 1E is my game of choice but I also enjoy a lot of other games. I believe in giving players meaningful choices that balance risk and reward, that all player choices shoud have consequences and that the PCs are the central focus of the game.

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Character creation

Creating your character

Characters may be created seperately but are subject to GM approval. Players may use a 20-point buy for abilities and begin play at 9th level. All Paizo publications may be used along with approved 3rd-party publications (see House Rules below).

What to expect

Preparing for the session

Players must have active accounts on Roll20 and Discord. If a player has a lot of background noise, then noise-cancelling headphones are requested. You will need to be proficient with the PF1 ruleset; you'll need every tool at your disposal to survive this campaign!

What Bob brings to the table

One of my players once described my GM style as "Pathfinder on hard mode." While I may not entirely agree with this, our players should expect danger around corner and death lurking just beyond the nearest stalactite. I was a professional actor at one point in my life and am pretty good at accents and character voices. My NPCs have personality, goals and quirks that should make them memorable to the players. Pathfinder 1st edition is a fairly combat-heavy game, and this campaign is no exception. This campaign in particular is going to be combat-heavy. There will be opportunity for roleplaying but the focus will be on combat and problem-solving. I strongly believe in giving players choices that balance risk versus reward. Any time the group is faced with a decision, their choice should be meaningful and impactful. If choices aren't meaningful, why would we be wasting game time over them? If choices are to be impactful, the players should be able to recognize the consequences of their decisions in the game world. I utilize a large number of third party publisher's content. See Homebrew Rules below for details.

Homebrew rules

I have a list of all house rules on a google doc. The link is: https://docs.google.com/document/d/1p21aW_pWiuDnakLhapZUakHh3PMdIACr57Xv7tg2xnc/edit?usp=sharing DON'T BE ALARMED! While the document is 19 pages long, only a small portion will actually pertain to your character. The important bits are in the Skills, Additional Rules and Magic sections. These will likely have an impact on your character each game. The section on classes is a list of optional classes you can choose from. The section on alignment and ideals is a completely optional system you can choose if you wish.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bob creates a safe table

Chat about religion and politics will be politely squashed. Any further incidents may result in expulsion from the game. Each player will be provided an RPG Consent Checklist for them to flag any subjects that are sensitive, borderline or okay for inclusion. I also use a digital 'X' card; any time a player feels unsafe or uncomfortable, they simply need to send me a DM on Discord saying "X". I will pause the game, discuss the issue with the player privately and edit the content until the player feels comfortable and safe again. Hate speech, antisemitism, homophobia or any derogatory chat regarding race, religion, ethnicity, gender, sexuality or political affiliation will not be tolerated.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Classism
Cults
Death
Devils / Demons / Fiends
Fire
Gore
Human Trafficking (adult only)
Language/Cursing
Mental Illness
Mind Control
Murder
Paralyzation
Slavery
Spiders
Torture
Trauma
Violence

Safety tools used

Frequently asked questions