One Night in Gravesend

One Night in Gravesend

Spend a blood drenched night in an ancient British town and discover what it means to be a Vampire in modern Britain.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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3 NEEDED TO START
$20.00

/ Session

Details

2 players following this game

Weekly / Monday - 6:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 3–5 Sessions

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

The train sways as it pulls into Gravesend station. The doors slide open and the stale night air washes over you. High rise commercial buildings and a multi-storey car park loom over the station, streets lit with stark artificial light, alleys dark and foreboding. Late commuters hurry home, eyes down, tired and nervous. More so than normal. There’s something in the air. The place feels… different. Like it’s waiting for something. You look up at the top of the car park. There’s a soft glow, flickering like candlelight. The meeting place. They told you King would be there, ready to give you what you deserved. Ready to give you back the night. You feel the excitement rising in your chest, even though your heart stopped beating a long time ago. They took everything from you. Now it’s time to take it all back. One Night in Gravesend is a short Vampire the Masquerade campaign designed to introduce the Kent By Night chronicle. It’s ideal for new players who want to try out Vampire and experienced players who want to test a new setting. Take pre-generated characters through one tumultuous night in Gravesend, learning how vampires survive the modern nights while navigating deadly politics, ancient monsters, and the constant threat of being discovered for what you truly are: a monster. If you want a dark and gritty game about monsters hiding beneath modern Britain, where your choices shape the setting itself, then this is the game for you.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(8)

Military Veteran
Neurodivergent
Published Writer
Artist
Game Designer

Less than a year on StartPlaying

Highly rated for: Storytelling, Inclusive, Creativity

About me

My father introduced me to Dungeons and Dragons in 1987 and I've been playing and running games ever since. There's something about the storytelling and world-building that just keeps me coming back for more. My idea of relaxation is sketching maps, designing encounters, and coming up with compelling narrative arcs. I'm a professional writer and games designer with a love for crafting experiences through narrative and engagement. I've played and run multiple games and editions over the years, developing an ability to run for any theme or genre and a love of each and every one of them. I prefer narrative, meaningful games with worlds that react to the players choices.

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Character creation

Creating your character

I'll provide pre-generated characters for this adventure. Players will choose from a selection of outcast vampires forgotten by their own society, each one a tragic example of the inherent prejudice of their twisted society. Each has an agenda for this fateful night, each has their part to play, and each has a legacy on the nights to come. Just come to the game and choose whichever one suits you best. If you love this campaign and you decide to move to my Kent by Night game then you can either carry this character across, or create your own as you embark on your takeover of the Kent domain.

What to expect

Preparing for the session

You'll need a discord account - I'll send you a link to our server and then a link to Foundry VTT where I'll host the games. I use discord with video for myself, but there's no pressure to use anything other than audio when we play. I use Foundry VTT for maps, NPC images, and storing key information.

What Grantt brings to the table

I use Foundry VTT to create an ambient setting, including visuals and music. My in game maps and NPCs are full of secrets to be discovered, and your actions will impact the world around you. I use accents sparingly, both to avoid any. potential offence and to keep a fairly sombre tone. That being said, I'm not against moments of comedy or banter at the table - I'm British after all.

Homebrew rules

I'm an advocate of enjoyment being more important than rules, but I try to keep things as close to the system as possible.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Grantt creates a safe table

I provide a free session 0 to make sure that we all know each others boundaries and what to expect from the game. I also use x cards, delivered via DM, to make sure that no player feels pushed out or upset during my games. Vampire is a heavy game with some truly dark themes, so I expect my players to approach it with maturity and respect for each other. The game includes lots of things I don't personally agree with, like racism and homophobia - opinions that my non player characters might have are expressly not my opinions, and many are there to be challenged and defeated.

Content warnings

Abuse
Alcohol Use
Animal abuse
Animal Death
Blood
Body Horror
Cannibalism
Car Accident
Character Death
Child Death
Classism
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Emotional Abuse
Execution
Extreme Violence
Fire
Forced Blood Draining
Gore
Guns
Homophobia
Human Trafficking (adult only)
Illness
Language/Cursing
Kidnapping
Medical Issues
Memory Erasing
Mental Illness
Mind alteration
Mind Control
Misogyny
Murder
Nightmares about Traumatic Events
Panic Attacks
Police Brutality
Prejudice
Racial Profiling
Racism
Real World Religion
Self-Harm
Sexism
Slavery
Small Spaces (Claustrophobia)
Spiders
Snakes
Suicide
Talk of Superior Race
Terrorism
Torture
Trauma
Violence

Safety tools used

Frequently asked questions