Kaleidoscope | Psychological horror, High urban fantasy
In the sleepy town of Whitepine, something sinister lurks. You thought it was a dream as a child, but wonderland is real, and it's come back for you.
$20.00
/ Session
Details
Once / Saturday - 12:00 AM UTC
May 30
Session Duration / 3–4 hours
2 / 5 Seats Filled
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About the adventure
This is a psychological horror oneshot (might become a mini-campaign eventually), about returning to your childhood home to find that every single little thing you found frightening, every horrific little rumor, every half-remembered nightmare... was all real. The world of Viran is a high-fantasy world if it were allowed to progress socially and technologically into the modern time, not a major part of this particular one-shot but it can help inform character backstory. The most important thing for your character and you to care about is the town itself and mystery within! We will be covering all of this during session zero. This game is about surviving a bad situation, and returning to the fire to protect those you love, combat will be sparse-yet-deadly, RP and exploration are the top priorities This game is meant to be open to anyone, regardless of experience with experience with ttrpgs or GURPS! No matter what skill level, I'm happy to have you.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Puzzle / Mystery Focused
Meet the Game Master
Less than a year on StartPlaying
About me
Hello, my name is Storm! I'm an aspiring writer/director, actor, programmer for Space Station 14, linguist, and guitarist! Amongst my accomplishments, I have the honor of being the current president of Arizona State University's ttrpg club, Adventurers Wanted, as well as the founder and former president of the Campo Verde High School Adventurer's Guild. I have lettered four times in drama at my highschool, and won best supporting actor for my performance as Orcus in She Kills Monsters Young Adventurer's Edition. I have been running and playing tabletop rpgs for about as long as I can remember, since about fifth grade? Its been a long journey from then to now, but I'm looking forward to taking this next leap as a Game Master! My interests include giant robots, psychological horror, dragons, magic, retro video games, book-collecting, worldbuilding, boardgames, and shoegaze music.
View Profile →Character creation
Creating your character
Character creation will be done mostly pre sesion zero, mainly because I'm using session zero for safety tools and the like and would rather not waste time. You may, however, share your characters with the group on session zero day if you want. All characters have to be shared with me prior to when I'm booked for session day, 24 hours notice.
What to expect
Preparing for the session
You will need a discord account and to join the campaign server, you will need to have a computer capable of installing and have installed GCS (gurps character sheet), and on my foundry please get your account set up. Understand that passwords in foundry are stored without encryption, so please use something only used for this particular foundry game to avoid issues.
What draconicSeamstress brings to the table
I do character voices typically, as well as using a good deal of fitting music (some of which may be original, such as my recap themes typically). The dice fall as they may in difficult situations. I never am setting out to kill your characters, but I never hold back either. Please keep this in mind as we play, be careful, check the shadows when dusk breaks, and never give up. If this is truly worth dying for, show me why its worth living for, too. The rules are made-up! Since we are playing a toolkit game, this is double true! If I say something that is lame, talk to me during break or after session (if its short enough you can quickly ask me, but the best responses will come during breaks). This doesn't mean I run my games realistic perse? I run grounded games, but I want the rules to serve the story, not the other way around.
Homebrew rules
Every time a player would hit zero hp or below, they do not follow the ordinary death/damage rules. Instead they drop to zero exactly, and receive the following question "is this worth dying for?" if the answer is no, you pass out until you restore at least one hp, but your life isn't in danger. If you answer yes, your character gets up and follows ordinary rules for death/dying at negative HP, except not making any rolls to remain concious unless cinamatically relevant for some reason. I allow players to spend fatigue points to alter rolls both before and after the fact. If they choose after, they need to spend double per +1 they get. I use range bands from GURPS action, basically just simplified range tables!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How draconicSeamstress creates a safe table
I have a consent checklist I've customized, not everything on there will be in the camaign, I just don't want players to answer dishonestly feeling that everything on the form would lessen the experience for others. The form I use lets you rate things by Green light, Yellow, and Red; green meaning totally fine go wild, yellow meaning talk to me first about how this is gonna be used and the like, and red is total nono no questions asked. After I recieve all of the forms, I'll compile them all into one single form of the worst-ratings to give out to the players so they know what do do when writing their stories with potential triggers, without de-anonymizing any of them or their concerns. We will have a session zero where we will cover basic rules, how to use our various safety tools (X-card, the forms, etc), and then since this is a oneshot I will give the premise of how the session starts right off the bat so we spend more time playing on session day. Every single session I have at minimum a thirty minute dinner break during which we discuss any rules problems, triggers that may have come up, and eat dinner for a bit out of character while In call together. I find this helps people a lot to remember that all of this is just a game and that at the end of the day, we're telling a fun story together. Finally, I like to take a solid ten-fifteen minutes to talk to my players about whether they had fun, and typically I get the same question back to me. Once again, it breaks the ice a lot and I think lessens the effect of emotional bleed in my campaigns. If someone's uncomfortable with sharing in front of everyone, they are free to call or PM me personally to discuss any issues with the session.
Content warnings
Safety tools used
