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Skyships and Magic: The Hunter's Association

The Skybeast menace have terrorized the island nations for too long! We are calling forth for anyone that will take a stand, and fight back.

TYPE

Campaign

LEVELS

3–14

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

1 player following this game

Weekly / Monday - 2:00 AM UTC

Session Duration / 2–4 hours

5 / 5 Seats Filled

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Schedule

Meet your party members

5/5

About the adventure

The Hunter's Association is recruiting, and YOU have decided to register for The Hunter's Examination. A rigorous series of tests and challenges designed to put you to the screws and see if you truly have what it takes to become a Hunter. Maybe you do, maybe you don't. Only time will tell if you will succeed your ultimate mission or not. However, while aboard The Skyshroud you will follow Captain Tullius's commands, or you might not survive the trip to the exam site. In a world where everyone has the spark of magic within their very soul, the islands float within the skies above, and all that exists is the oblivion of the abyss beneath them. The greatest danger to the denizens on the islands is not what lies within, but what terrorizes the skies all around. Gargantuan dragon like beasts, humungous owl's, monstrous beings with humanoid voices, and songs so beautiful they could make nations weep terrorize the skies. Skyships, the one contraption that can navigate the leylines between islands, are naught but food for the creatures that roam the skies between. Worst of all are the Island Cracker class threats that are rumored to have the ability to make whole nations vanish. Yet none have been spotted as of yet. This world needs a change from the status quo. A change from the tyranny of Skybeasts, and to the rule of the islanders. The strongest people from all nations are being called upon to join an organization. An association of elite hunters that will seek out and destroy the skybeasts wherever they may roam. Funded by all of the island nations pooling their resources together around a singular man with a vision for the future. The Chairman, as he is known, has utilized that funding to create an artificial island The Hunter's Association can call home. A place where Hunter's can restock, re-supply, train, and rest easily between their deployments to the island nations around the setting. A place you can maybe call home.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
DMs Guild Writer
Streamer
LGBTQ+
Neurodivergent
Educator
No Gen AI

Less than a year on StartPlaying

51 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

About me

My name is Deathly Shad online, and I have been running a successful DND game for the past four years that is still currently ongoing. My players are enjoying the world that I have built and the storyline that I have provided for them, as well as the choices they have been able to make in order to advance the storyline, and affect the world around them. If you wanna watch said game, then you can do so here at my Youtube channel https://www.youtube.com/@exstreamgamer I am a GM that likes to give his players an unforgettable experience, and tell a co-operative story with my players so everyone leaves the table satisfied with the ending. I have amazing improvisational skills, so I am hardly ever caught off guard by things players might try and do, or if I am I can easily and efficiently deal with said actions. I have GMed two successful Westmarch style servers over the years, and multiple long running campaigns. I wouldn't be a GM on here otherwise if I didn't believe I was good at what I did. I like to keep things light hearted and fluffy, but can easily go fairly dark as needed or desired by my players. I am respectful of any lines or veils that my players have, and am always open for discussion after a game is over about any issues my players had during said game. You will never offend me by having an issue with how I ran something or a particular storyline that I am attempting to tell. It is my earnest belief that everyone should be having fun at my table.

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Character creation

Creating your character

Characters will be created in Roll20 during the first half hour of session start, with help provided as needed, after which the session will begin. I will also have pre-generated character sheets for players that want to instantly get into the action. When making a character for this game, we will only be using official DnD 5e (2014) materials. We will be using the standard array (16, 15, 14, 13, 11, 9). Please make sure that whatever concept you bring to the table has a reason to be a member of the party. If you have a concept you would like to bring to the table, we can discuss it prior to the beginning of the session to make sure the concept works before building it at the table.

What to expect

Preparing for the session

The game will be using Discord and Roll20; accounts for both will be a pre-requisite.

What Deathly Shad brings to the table

As a GM, I am focused on player satisfaction - I take feedback during and at the conclusion of each session and integrate it into future session. I am able to represent a variety of tones in the content I run, from light and fluffy to downright grimdark, depending on player preference (though I do have a personal knack for fluffier content). I employ both maps and theater of the mind in my games for combat and am receptive to player creativity, being reasonably talented at improvisation and used to having to think on the fly. Games will often be accompanied with music that compliments the mood of the current scene. Some scenes will employ art I've commissioned in the past (with credit to the artists offered and supplied on request). I also voice characters with distinct flair where I can.

Homebrew rules

My main house rules are as follows. 1: Healing Potions specifically can be drank as a bonus action, rolling for HP as normal, or as an Action to restore the full amount of HP the potion could restore. ex. A basic healing potion restores 2d4+2 hp when drank as a Bonus Action, or 10hp if drank as an Action. 2: Luck Tokens. A Luck Token provides a +1 untyped bonus to any die roll made. Luck Tokens are gained when a player rolls a natural 1 on a D20 roll, and does not re-roll it. Players may have a number of Luck Tokens equal to their proficiency bonus. ex. You roll a dexterity saving throw and get a 12, but you need a 15. You, and any other player with a Luck Token, can spend a token to give that 12 a +1 for each token spent. So three spend Luck Tokens means your 12 becomes a 15 and succeeds. 3: Everyone has a spark of magic within them, and starts with the Magic Initiate Feat, in addition to other feats and bonuses. This will scale with character level, and match to your character specifically. More will be detailed during session 0.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Deathly Shad creates a safe table

My lines and Veils are discussed during session 0, along with the players as well. I want people to feel comfortable during my games, and will always be more than willing to adjust my content based on everyone else. If I plan on doing any content that I feel my players might be uncomfortable with, then I am more than willing to put down the screen and have a formal discussion with my players before doing so.

Content warnings

Blood
Snakes
Spiders

Safety tools used

Frequently asked questions