Pirates of Drinax

Adventure, high jinks, and the final frontier, where every day is Talk Like a Pirate Day!

TYPE

Campaign

SYSTEM

Traveller

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$28.00

/ Session

Details

Weekly / Sunday - 10:00 PM UTC

May 17 / Session 0

Session Duration / 2.5–3.5 hours

Campaign Length / 25–100 Sessions

6 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sun, May 17 | 10:00 PM – Session 0

Sun, May 24 | 10:00 PM – Session 1

Sun, May 31 | 10:00 PM – Session 2

Sun, Jun 07 | 10:00 PM – Session 3

Sun, Jun 14 | 10:00 PM – Session 4

Sun, Jun 21 | 10:00 PM – Session 5

Sun, Jun 28 | 10:00 PM – Session 6

Sun, Jul 05 | 10:00 PM – Session 7

Sun, Jul 12 | 10:00 PM – Session 8

Sun, Jul 19 | 10:00 PM – Session 9

Sun, Jul 26 | 10:00 PM – Session 10

Meet your party members

6/7

+1
About the adventure

In the lawless reaches of the Trojan Reach, where empires fade and fortunes drift between the stars, a daring life awaits. Welcome to Pirates of Drinax, the legendary campaign for Traveller—a high-octane space opera where you don’t just explore the galaxy… you seize it. This is your invitation to become a space pirate. At the heart of it all is Drinax, a shattered kingdom clinging to the edge of relevance. Its desperate king offers you a starship and a mission: raid the rich trade routes, outwit rival powers, and rebuild Drinax’s glory through audacity and firepower. The catch? You’ll have to take it all by force, charm, or cunning. Because out here, piracy isn’t just crime—it’s freedom. Pirates of Drinax throws you into a sprawling sandbox of danger and opportunity. Ambush fat merchant vessels. Run daring smuggling operations past blockades. Bargain with alien worlds one day, blast their defenses the next. Every decision shapes your legend. Will you be feared raiders, swashbuckling rogues, or shadowy masterminds pulling strings from the dark? There are no rails, no scripts—just the cold stars and the choices you make. And the action? Relentless. Command your own starship as it becomes your weapon, your home, and your symbol of power. Engage in tense ship-to-ship battles where a single miscalculation can leave you drifting in vacuum. Launch boarding actions, cut through bulkheads, and fight for every credit and every scrap of loot. Victory means riches, reputation, and new enemies hungry to take it all from you. Yet you don’t need years of experience to dive in. Mongoose Publishing has crafted Traveller to be fast, flexible, and story-driven. Character creation builds rich backstories in minutes, and the rules stay out of your way while the drama unfolds. Whether you’re new or seasoned, you’ll be making bold moves from your very first jump. What makes this campaign legendary is its scale and freedom. The Trojan Reach is alive—packed with factions, secrets, and shifting power. Your crew’s reputation will echo across worlds. Ally with nobles, betray them for profit, or carve your own empire out of the chaos. Every session is another chapter in a saga shaped entirely by you. This isn’t just a campaign. It’s a chance to live the outlaw dream in a universe that fights back. So rally your crew, charge the jump drive, and take what the galaxy won’t give you. Out here, legends aren’t made. They’re stolen.

Game style

Combat Heavy

Hexcrawl / Exploration

Realm Building

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(83)

TOP GM
DMs Guild Writer
Published Writer
Teacher/Educator
Game Designer

5 years on StartPlaying

1357 games hosted

Highly rated for: Knows the Rules, Teacher, Creativity

Average response time: 3 hours

Response rate: 100%

About me

I have been running games since I was ten years old and have always enjoyed stories of hijinks and high adventure as well as the occasional creepy crawl into the shadowy abyss. I enjoy a wide variety of games and love to have a table filled with laughter. I have experience running games for players between 7 years old and 87 years old, if you need an experience tailored to your specific age group or other demographic, I would be happy to work with you to get just the game you are looking for. You can learn more about me and some of my games at my website: caithegm.com

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Character creation

Creating your character

We will have a session zero where we can talk about party composition as a team, then we'll make characters together. If you miss session zero, you can pick up a pre-generated character or meet with the GM before your first session to make a character through Traveller's awesome life-path system.

What to expect

Preparing for the session

You will need either a PC or Mac-compatible PC with broadband internet access and electricity to play in this game; a mouse with left and right buttons, as well as a third button and mouse wheel is optimal for online use of Foundry VTT. You will need a Discord account to access the game chat. The Foundry VTT runs on a modern web browser, so there is nothing to install if you have a browser on your computer. If you have an older computer, you might consider using the Foundry Lightweight Client, which is a free lightweight web browser that gives you the most bang for your machine's capabilities. You can get it for free here: https://flc.ruleplaying.com/ If you intend to speak in the voice channel on Discord, you should have a headset with a microphone. *You will be required to set up a push-to-talk button*; you are, however, free to communicate to the group using text only in Discord, but you will then need speakers to hear their chat and the game sounds. Special text-only sessions are available for the deaf and hard of hearing. Don't hesitate to get in touch with me if you'd like to schedule one. Bringing a friend or two would help ensure we don't need to recruit additional players. While text-only is actually my preferred method of play, it does seem difficult to organize those games. Instructions for setting up the push-to-talk button and installing all the needed software are available on my Discord channel (#getting-started), to which you will be supplied a link when you join. You can download $1 quickstart version of the rules at https://tinyurl.com/4f6rzxyu but you are welcome to come to session zero with no knowledge of the system and learn as we play.

What Cai the GM brings to the table

The ruleset and adventures we’ll be using plus an extensive knowledge of the setting. I pay for all the licenses for the software used in the campaign, so you wont have any additional costs besides the session fees. You bring a willingness to have an awesome time.

Homebrew rules

We use Mongoose 2nd Edition and the expanded rules found in the Traveller Companion.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Cai the GM creates a safe table

You can expect fast action, creative mysteries, and heist high jinks using the Mongoose 2nd Edition rules and the Foundry VTT ruleset, supercharged with some wonderful extensions to give you an immersive experience. The action you’ll see in game is somewhere between an episode of Firefly and an episode of Murderbot (about a PG-13 with extra swearing). To make sure the action doesn’t get too out of hand, we use an anonymous yellow card, red card system to warn or stop play if a player feels uncomfortable. Please review the content warnings so you know what's coming, if any of these topics are a red line for you, then this campaign probably isn't a good fit.

Content warnings

Safety tools used

Frequently asked questions