Image by TheTeal
Warhammer 40K: The Kaurava Conflict * A 5e Homebrew Campaign *
A warp storm tears open above Kaurava IV, awakening ancient horrors and drawing many warring factions into a system‑wide bloodbath.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Bi-weekly / Monday - 4:00 AM UTC
Session Duration / 2.5–3 hours
Campaign Length / 4–6 Sessions
0 / 5 Seats Filled
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About the adventure
The Kaurava System has become a crucible of war. A sudden warp storm has shattered Imperial control, awakened the Necron tombs beneath Kaurava III, and drawn the eyes of every major power in the galaxy. Orks swarm under Warboss Gorgutz, the Eldar arrive to stop an ancient doom, the Tau seek to annex the system, and the Dark Eldar descend to harvest souls. Even the Imperium itself fractures the Sisters of Battle, the Imperial Guard, and the Blood Ravens all suspect one another of heresy. And in the shadows, the Alpha Legion whispers. This campaign drops you directly into the meat grinder. You will play as an elite strike team Imperial, Xenos, or Renegade depending on Session 0 choices navigating a system where every faction has an agenda and every alliance is temporary. Expect brutal combat, moral dilemmas, and the constant threat of corruption, mutation, or annihilation. The tone is grimdark, tactical, atmospheric, and cinematic. Think Dawn of War meets Only War meets Black Library short stories. The 5e homebrew ruleset allows for fast, brutal encounters while still giving players the customization and progression they expect from D&D. If you love: • desperate last stands • bolter‑roaring firefights • ancient xenos threats • political paranoia • and the eternal war for the soul of mankind …then welcome to the Kaurava Conflict. Glory or damnation awaits.
Game style
Combat Heavy
Theater of the Mind
Roleplay Lite
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Creativity, Inclusive, Voices
Average response time: 9 hours
Response rate: 100%
About me
Hobbits and dragons are forever entwined in my imagination tighter than Elven chainmail. Games like EverQuest and FirstQuest sparked my love for roleplaying, showing me that storytelling could be so much more than rolling dice and letting the computer do the math. These fantasy worlds taught me not to judge by appearances; even a grimy goblin might offer riddles that lead to powerful treasures if you’re willing to listen. I spent much of my youth in the basement of a local hobby and gaming store, where I discovered that games could unite people from all walks of life. The stories we told were often fantastical, but the friendships and shared memories were deeply real bonds that have stood the test of time. That passion led me into live-action roleplay, where I cast, wrote, and played in genres ranging from Vampire to Sci-fi. Over a decade ago, as in-person meetups became harder, I embraced online communities like Roll20.net and later Discord. These platforms made roleplaying more accessible and gave me firsthand experience with internet culture, humor, and the evolving expectations of how games should be run. Now, I’m excited to roll dice with this community, share stories, and forge new connections. Let’s make some unforgettable memories one adventure at a time.
View Profile →Character creation
Creating your character
Character Creation Character creation will take place during Session 0. Players will build characters using the Warhammer 40k 5e Homebrew ruleset ( https://www.gmbinder.com/share/-MArHu7A5XkVz9Otswp0 ) Details: • Level 3 start • Standard array or point buy • Faction choice will shape the campaign’s direction • All homebrew classes, species, and equipment from the GMBinder document are allowed • No outside homebrew unless approved • Characters may be from the Imperium, Xenos factions, or Renegades depending on group consensus Session 0 will also cover tone, expectations, and faction alignment.
What to expect
Preparing for the session
Preparation Before the first session, players should: • Join the campaign Discord server • Create a free Roll20 account • Read the short primer on the Kaurava Conflict (provided) • Review the GMBinder ruleset for character options • Have a microphone and stable internet connection No prior 40k knowledge required — I’ll provide a lore‑friendly crash course.
What The Teal brings to the table
What I Will Provide As your GM, I bring: • Cinematic narration and distinct character voices • Atmospheric soundscapes (battle ambience, vox chatter, warp echoes) • Tactical, deadly combat inspired by 40k’s brutality • Faction‑driven story arcs with meaningful player choices • Rule of Cool moments when they fit the tone • Custom maps, tokens, and handouts • Session summaries and mission briefings • A balance of roleplay, combat, and investigation Expect a gritty, immersive, lore‑rich experience.
Homebrew rules
Homebrew Rules This campaign uses the Warhammer 40k 5e ruleset, plus: • Wounds & Critical Injury system (grittier than standard 5e) • Morale checks during overwhelming encounters • Corruption & Mutation mechanics for warp exposure • Modified rests — long rests require safety and time • Vehicles use simplified but tactical stat blocks All rules will be explained clearly in Session 0.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How The Teal creates a safe table
Player comfort is essential. We will use: • A full Session 0 to establish boundaries • Lines & Veils document • X, N, and O Cards (digital) • Open Door Policy • Debriefing after intense sessions Themes include war, violence, corruption, and horror — but never at the expense of player well‑being.
Content warnings
Safety tools used