New Divinities Rising: Exandria
Exandria's Gods have since joined the reincarnation cycle and started to live mortal lives. Now lets see who fills that power vacuum left behind.
$20.00
/ Session
Details
7 players following this game
Weekly / Saturday - 10:30 PM UTC
Oct 31 / Session 22
Session Duration / 3–3.5 hours
3 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Following the Events of the Bells Hells and their impassioned speech to the gods. The Divine joined the mortal cycle leaving a power vacuum. After nearly a hundred years some have climbed to fill the position as gods in their own right. This has caused problems around the world as now religions are declaring other as heretics and starting feuds with the other new churches/gods. Come and join the world after the new divine have risen and help protect all that is precious in this world.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
2 years on StartPlaying
1006 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: 3 hours
Response rate: 83%
About me
Hello, Pail here, being a DM. Come play and have some fun with me. I hope we have a wonderful time together. I have been playing TTRPGs for about 10 years and running them as a GM for about 8.
View Profile →Character creation
Creating your character
Character will make a level 5 character and start with one uncommon magic time. Using the 2024 ruleset
What to expect
Preparing for the session
Players should have an account with Roll20, DndBeyond, Discord, and have the beyond20 extension installed.
What Pail The DM brings to the table
I will provide source books, maps, music, and a story for us to play though.
Homebrew rules
1 Private Death Saves- Death Saves will be rolled only between the downed player and the DM. 2. Round up- For Saves and Damage when halved we round up. 3.Glancing Blows- When a player or creature hits another player or creatures Armor Class Exactly they take half of the damage of the attack. 4. Heavy Crits-When you score a Critical Hit on an attack or spell attack you deal the Maximum of the dice plus a roll of the dice again. (Example. Crit on Eldritch Blast beam would deal 10+d10) 5. Healing potions as actions- You can use or administer a healing potion as an action to give for the full amount of healing. (healing for 10 on the common healing potions 2d4+2). 6. We use the Advantage version Flanking. 7. We will be using the fading spirits resurrection rules (Detailed Below) 8. I Know a Guy Each Person gets an I Know A Guy card which they can use in a situation to help gain a lead, clue, or even a helpful hiding place. By using this card we collaborate and make an npc who is neutral or friendly to said person. Examples:"Oh I know a guy who has studied up on eldritch arcane rituals.", "I Know a guy who can help us lay low for a bit.", "I know a guy in the guard who can help us get into the city." 9. Intelligence proficiency points: Your intelligence modifier determines extra proficiency points, kind of like in the old editions, i.e. you gain extra based on your INT modifier. Example: If you have a +3 Intelligence modifier then you gain 3 extra skill, language, or tool proficiencies.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Pail The DM creates a safe table
I will preform a session 0 for the group, have a consent sheet, and have an open door.
Content warnings
Safety tools used