Chariot of the Gods | An ALIEN RPG Adventure

The starfreighter USCSS Montero is diverted to check out a distress signal sent by the USCSS Cronus, a science exploration ship that has been missing

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
Free

Details

Once / Saturday - 1:00 AM UTC

May 9

Session Duration / 3–4 hours

1 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

The starfreighter USCSS Montero is diverted to check out a distress signal sent by the USCSS Cronus, a science exploration ship that has been missing for three quarters of a century. The crew of the Montero investigate and find the few remaining Cronus crew in stasis and the ship overrun by alien creatures. As they attempt to transfer the survivors to the Montero, the starfreighter's reactor is set to overload by one of the crew, who has orders to bring back the xenomorphic materials the Cronus is carrying. With their ship destroyed, the Montero crew is forced to repair the Cronus instead. The crew soon finds themselves caught between corporate agents who put their mission and a paycheck ahead of human lives, the crew of the Cronus who are suffering from an infection that is slowly turning them into monsters, feral alien creatures that are out for blood, and a murderous android who wants to stop Weyland-Yutani from getting their hands on anything alien. Just when the Montero crew discover that they too might be infected, pirates attempt to seize the ship. It all comes down to one question—does the crew want to stop a dangerous biological weapon from getting into the wrong hands, or do they want to become very, very rich?

Game style

Puzzle / Mystery Focused

Game themes

Meet the Game Master

5.0

(6)

Published Writer
Game Designer

Less than a year on StartPlaying

Highly rated for: Knows the Rules, Storytelling, World Builder

About me

I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.

View Profile →
Character creation

Creating your character

Players are welcome to show up with a character they have made before the session, or to choose a premade character from the adventure (there are several).

What to expect

Preparing for the session

Just make sure your microphone is working and use the foundry link provided on the day

What Roy brings to the table

First and foremost, I provide a living, breathing world that reacts and adapts to the players' decisions. There are no rails to follow; this is a sandbox where your actions matter and can change the fate of the universe. There are no throwaway or "silly" characters who exist just to serve a humorous bit; every character is brought up in the fiction of the game universe. Your character's backstory matters and you'll see it integrated into the narrative of the campaign, session after session. Players that join my games can expect the rules as written to be followed, setting a clear baseline for how everyone's player characters can interact with their world. Over and above that baseline, they can expect me to try my best to fairly interpret the mechanics or consequences of any imaginative action they can think to attempt--just because there's no rules for swinging on a chandelier doesn't mean you can't try! I'll do my best to ensure my players have the best experience possible. I provide voices for all my characters and draw on my long gaming history to sample appropriate immersive background music for my games.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Roy creates a safe table

My players will receive links to safety tools, in particular a consent checklist. I will review these checklists before a session 0, and then discuss how the content in the game might relate to or be altered by the consent of the players. Furthermore, session 0 will begin with a general consent check for players to indicate anything they forgot to mention or wanted to ask other players. In the case of safety tools, I will encourage my players to message me privately (using a whisper in chat or a discord message) in order to indicate when they are uncomfortable. When this occurs, I will alert the group that I need to take a quick break to handle a consent check, then private message with the uncomfortable player (I will do this without asking anyone to leave the group call, so as not to single out anyone).

Content warnings

Safety tools used

Frequently asked questions