[Sat] [Pf2e] Seven Dooms for Sandpoint

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[Sat] [Pf2e] Seven Dooms for Sandpoint

Sandpoint has seen lots of dangers, but now they face their biggest threats! Seven chapters, seven dooms. Will this legendary village survive?

TYPE

Campaign

LEVELS

4–11

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 6:30 PM UTC

Session Duration / 2.8–3.2 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

πŸ’Έ Free s0 + s1 πŸ’Έ πŸ³οΈβ€πŸŒˆ All-inclusive safe-space πŸ³οΈβ€πŸŒˆ 🌱 Beginner Friendly 🌱 Hiya~ I'm Emy (she/her), a Brazilian GM with nearly 10 years of d20 experience and a deep love for Pathfinder 2e since the playtest. I focus on strong narrative, expressive roleplay, and tactical combat that rewards creativity, versatility and smart choices. Starting with a tangent, I always loved the idea of Abomination Vaults. You're next to a town with a huge danger looming, and you have to travel to and from this megadungeon to save the village. But the campaign fails at making Otari matter, and its NPCs stand out. That's why I loved Seven Dooms for Sandpoint. You're not just travelling around, but each character knows these people, care for them, and when danger comes, it's more than just EXP, it's personal. We'll try to make characters that care, so that when the chips are down, they'll have to grapple with how much they can sacrifice, and how much they can save. How many of the dooms can you stave off?

Game style

Roleplay Heavy

Meet the Game Master

4.8

(12)

LGBTQ+
Queer
Hispanic/Latinx
Neurodivergent
Artist
Cosplayer
Teacher/Educator
Women/Femme Identifying
Multi-lingual

3 years on StartPlaying

43 games hosted

Highly rated for: Knows the Rules, Inclusive, Creativity

About me

Hello~! You can call me Emy, I'm a Brazilian transfem GM adding up to 10+ years of experience! I started off with 5e and switched over to Pf2e ever since the playtest came out, and now I'm a huge advocate for the system! I speak fluent Portuguese and English, good Japanese and with a little effort I can go back to being almost-fluent in Spanish. I've also lived in Japan for a year, during which I GMed for a completely international group, in English! I was the always GM for a while, but started teaching and incentivizing my players to GM as well, so now I play as many groups as I GM (currently on 6 concurrent groups)! I love roleplaying, be it PCs or NPCs, and exploring the moral ramifications of actions. My favorite part of being a GM is developing settings and making permanent changes to the worlds with my players. My favorite part of being a player is setting up a character arc for my character with the GM and see them evolve as they go through the hurdles the GM prepared.

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Character creation

Creating your character

Characters will start at level 4, with a small choose-your-own-adventure style sequence to figure out how the group got there. Characters will also be tied to the town in some way, with me and the player figuring out what makes Sandpoint personal for them. Build making will be made either by the player with help or by figuring out a time to do it together, with players sharing their plans on discord to build a party, and I'll be available to help in every part of the process. Mechanicswise, - All pathfinder 2e ancestries are valid, and reflavors and skins are fine (for instance, I play a sphinx using centaur). I also allow any ancestry to change their +++- or ++ stat boost distribution. - All classes are valid, and any reflavor of the existing classes is valid as long as it's consistent with the setting (for instance, I play an Inventor skin Exemplar, where the spark is the power core of the suit). - We'll be using Free Archetype, and no other variant rules (up for voting in session 0). - Uncommon and Rare Items and Spells are allowed on a case-by-case basis, because some of them are too contextual for the adventure they come from, too weak or too strong.

What to expect

Preparing for the session

Just have a functioning internet connection with access to a browser (for foundry), an ok mic and either push-to-talk or a way to avoid background noises (for discord), and a willingness to play!

What Emy brings to the table

Usually Rules as Intended, but I use the mechanics to tell a story and that's the most important part. We reflavor things, we change things, as long as we keep balance and fun in mind, and everyone agrees, I'm up to try. My roleplay is deep, voiced and immersive, and I use discord bots for BGM if the players want to keep them on. My combats aren't hard, but I like challenging my players to think and see if their builds are versatile enough to handle different types of foes, challenges, environments, and such. More info @ my introduction https://docs.google.com/document/d/1DU0pkt0OiQKFxPZvldXk_OWEtFogfImgtWHMHkflxbQ/edit?usp=sharing I'll also be using the official FVTT adventure module, with amazing maps and resources for the best player and GMing experience!

Homebrew rules

Houserules are better organized over @ my introduction https://docs.google.com/document/d/1DU0pkt0OiQKFxPZvldXk_OWEtFogfImgtWHMHkflxbQ/edit?usp=sharing

Equipment needed to play

Internet

Computer

Microphone

Safety

How Emy creates a safe table

A session-long session 0 going over my style, everyone's preferences and expectations, any triggers and discomforts, along with anything that has to be discussed before game. Every session ends with a moment to realign expectations, give feedback for both the GM and the other players, so we're always aligned with what we like, want and expect. Scenes stop if any players asks for it to stop, anywhere, anytime, no questions asked. Player comfort and agency is of the highest importance.

Content warnings

Safety tools used

Frequently asked questions