Knights of the Seven Kingdoms | A Song of Ice and Pendragon
Like Ser Duncan the Tall, become a Hedge Knight and try and earn glory and wealth on the open road without sacrificing your virtues and chivalry.
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Saturday - 9:00 PM UTC
Session Duration / 2–3 hours
0 / 6 Seats Filled
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About the adventure
How can a knight who's most marketable skill is violence stay afloat while keeping their honor intact in the face of poverty? This is the question that this game seeks to ask. A knight is a knight due to the material circumstances of their situation, they represent a unit of heavy horse that can break all but the most disciplined of infantry lines, the arms, armor, horses and their men-at-arms (see: https://en.wikipedia.org/wiki/Lance_fournie) but a knight is also a symbol of chivalry and honor (see: https://en.wikipedia.org/wiki/Knight-errant). Chivalry and poverty meet in George RR Martin's idea of the hedge knight, a knight with all of the shine of honor and chivalry but with none of material benefits of knighthood. The hedge knight has no master to feed and clothe them, no lands to manage in order to accrue wealth and status. The hedge knight is an almost Wild West understanding of knighthood, a knight errant that travels from town to town solving problems and getting into trouble, but not because they are a young noble seeking to prove themselves as beacons of chivalry as the knight errant is. Instead a hedge knight is doomed to wander, being held above banditry purely by their own merits. In Knights of the Seven Kingdoms, the players shall be those hedge knights, set to wander the villages and towerhouses of the Seven Kingdoms scraping by to the best of their ability.
Game style
Combat Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
217 games hosted
Highly rated for: Creativity, Knows the Rules, World Builder
About me
I have been playing tabletop RPGs for over a decade, and running the games I’ve played for nearly as long. I was introduced to gaming working at a ren faire as street cast, and the connection between the two has always been a part of my gaming. What that means is that I try to run games as a collaborative storytelling experience, working with the players to build a character driven narrative using my decade of improv experience. The result of this is a game and a story that is reactive to player actions. And despite my kind of auteur and philosophical approach, my instincts are sort of pure comedy and b-movie. I look to create entertaining setpieces and offer wild characters and story beats. Because in the end, I am just trying to have fun.
View Profile →Character creation
Creating your character
Character's will be built properly during the Session Zero (it is decently involved), first characters of a line (which is to say if the player knight is not inheriting the knightly gear from another player knight) character creation is to be done using the Core Rulebook's constructed character creation method. A second book with the different choices born of playing in a separate setting from Arthurian Britain will be available.
What to expect
Preparing for the session
Step A) Discord account, Roll20 account. Discord will be used for hosting the call and any extra random drops such as NPC character cards and artwork of the castles and heraldry. Roll20 will contain the maps not just of westeros as a whole, but also maps of the encampments and tourneys and castles you as a part will end up in. Roll20 will also contain the zone for rolling dice in game (the dice zone) Step B) join the server linked, from there familiarize yourself with the setting guide book (custom PDF linked in the discord) Step C) have an idea of what you want to experience/do as a character when we get to character creation, remember that as a hedge knight you are throwing yourself bodily into danger constantly and coming out unscathed is not a guarantee.
What karmicknight brings to the table
I present a game with frequent reference to visual aid to enhance the experience. During the game, the goal is to have fun and let the dice assist in telling the story we have in front of us, I tend to be more lenient early on in a game while we are shaking out how we want the characters to play and interact with the world, but eventually the training wheels will fall off and with it combat becomes deadlier. However, while Combat and War are important parts of being a knight, so to are social occasions and I give as much effort to those as I do to the combat encounters.
Homebrew rules
I have constructed a quick and dirty campaign guide to assist the players in moving from the 'proper' Arthurian setting of Pendragon and into the A Song of Ice and Fire setting of George RR Martin. As a part of that I am adapting a number of rules and items from the Fifth Edition of Pendragon that do not have Sixth Edition equivalents yet. From a gameplay perspective, I cannot think of specific homebrew rules I have put together off hand.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How karmicknight creates a safe table
During Session Zero we will figure out the exact line as compared to both the books/novellas and the television shows in terms of the tone we will seek to set for ourselves. I will offer up consent in gaming checklists for the players to fill out and return to me either in private or public. I will explain the yellow and red card graphics and their intended use. I will also seek to stress my status as, at heart, a comedy writer and how that will naturally affect the game's tone away from the pits of darkness that some can see the setting as having.
Content warnings
Safety tools used