The Shadow and the Flame | Forge an Orcish Nation Under the Whip
In the Fourth Age of Middle Earth, scrabble desperately for survival as the dispossessed servants of the Shadow and build your own nation in the ashes
$25.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 10+ Sessions
1 / 6 Seats Filled
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About the adventure
- Session Zero Is Free - Take on the role of orcs and wicked men and go from dispossessed slaves in an orcish labour camp to kings and queens of Mordor. Inspired by the portrayal of Mordor in Shadow of War, this campaign focuses on the aftermath of Sauron's defeat and the scattered servants of evil who are left to pick up the pieces and decide whether to honour their dead master's will or forge their own path into the future of the Fourth Age. - Campaign Highlights - * The world is what you make of it * Seek the patronage of a cantankerous, shadow-blighted Ent or a vengeful spider queen * Learn who (and how) to trust in a world that wants revenge on you for the sins of your predecessor * Forge a new legacy apart from Sauron's unrelenting evil * Lead orc-kind into the Fourth Age * And more! - Overview - In a departure from run-of-the-mill One Ring adventures, this campaign will see you take on the role of the dispossessed minions of Sauron in the Fourth Age of Middle Earth, long after the fall of the Shadow. King Aragorn gifted the realm of Mordor, also known as Nurn, purely to the enslaved men beneath Sauron's whip. The orcs, uruk-hai and other creatures of darkness, freed from the relentless hate of the Eye, now face a different kind of tyranny--the oppression of men. You'll start as a small warband of starving, cowering orcs and wicked men, but create a nation of your own over the course of several in-game years, perhaps even generations, in spite of the best efforts of the world of men. Experience the realm of Middle Earth from a totally different perspective and uncover the mystery surrounding the mysterious New Flame which has laid claim to Sauron's legacy...
Game style
Hexcrawl / Exploration
Realm Building
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Storytelling, World Builder
About me
I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.
View Profile →Character creation
Creating your character
Characters will be created as a collaborative process between all players during Session Zero, which is provided free of charge (I don't like the idea of charging for a session zero). Character creation in The One Ring can be quite swift if all players have a good idea of what they want to play, so there's the potential to actually play a scene or two as your character during the session zero.
What to expect
Preparing for the session
Players should be prepared to join my GMing discord server where I provide all the useful information I can think of, as well as have the actual voice communications for the game. Foundry is the virtual tabletop I use, and it does not require players to have anything other than an internet browser and the link I provide to each game session. Be prepared to use Edge in the event that your chosen internet browser experiences technical difficulties with Foundry. I do expect my players to familiarise themselves at least in part with the fiction of the game universe and the basic mechanics of the game rules. If you've never played Middle-earth Shadow of Mordor or its sequel, Middle-earth: Shadow of War, I'd strongly recommend watching a playthrough of these games to get an idea of what life in Mordor is like.
What Roy brings to the table
First and foremost, I provide a living, breathing world that reacts and adapts to the players' decisions. There are no rails to follow; this is a sandbox where your actions matter and can change the fate of the universe. There are no throwaway or "silly" characters who exist just to serve a humorous bit; every character is brought up in the fiction of the game universe. Players that join my games can expect the rules as written to be followed, setting a clear baseline for how everyone's player characters can interact with their world. Over and above that baseline, they can expect me to try my best to fairly interpret the mechanics or consequences of any imaginative action they can think to attempt--just because there's no rules for swinging on a chandelier doesn't mean you can't try! I'll do my best to ensure my players have the best experience possible. I provide voices for all my characters and draw on my long gaming history to sample appropriate immersive background music for my games (in this case, the Lord of the Rings soundtrack is particularly apt).
Homebrew rules
After much analysis of the core rulebook and months poring over community homebrew, I have devised rules which allow you to reprise the role of so-called wicked men (Easterlings, Haradrim, Nurnlanders and folks from Umbar) as well as, of course, orcs, goblins and uruk-hai. These rules are balanced against the original cultures in the rulebook to provide a positive game experience no matter what you choose to play.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Roy creates a safe table
My players will receive links to safety tools, in particular a consent checklist. I will review these checklists before a session 0, and then discuss how the content in the game might relate to or be altered by the consent of the players. Furthermore, session 0 will begin with a general consent check for players to indicate anything they forgot to mention or wanted to ask other players. In the case of safety tools, I will encourage my players to message me privately (using a whisper in chat or a discord message) in order to indicate when they are uncomfortable. When this occurs, I will alert the group that I need to take a quick break to handle a consent check, then private message with the uncomfortable player (I will do this without asking anyone to leave the group call, so as not to single out anyone).
Content warnings
Safety tools used