Werewolf: The Apocalypse | Hengeyokai: Black Lotus Rising | W20

Image by Full design from sketch to compositing and rendering by Yuthika Yothaprasert

Werewolf: The Apocalypse | Hengeyokai: Black Lotus Rising | W20

Something sealed in the Jade Chronicle is waking. The Black Lotus rises above Bangkok. The Beast Courts need teeth. Gaia has called you to act.

TYPE

Campaign

SYSTEM

Werewolf: The Apocalypse 20th Anniversary Edition

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 1:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5–20 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

The spirits of Bangkok do not speak the way they used to. They are present. The phi tend their houses at every intersection. The naka coil beneath the Chao Phraya where the old offerings still reach them. The Dragon Nests beneath the city predate every building above them, older than the streets, older than the name. But something in the quality of their attention has changed. They watch. They do not answer. In the klong districts, they have gone quiet in a way that means something has frightened them, and the spirits of this land do not frighten easily. The Weaver is consolidating. The city modernises faster than its spirit ecology can absorb and the infrastructure is winning. The Wyrm moves through what remains: up the Chao Phraya in the runoff, inside institutions already compromised, through the silences where something that once lived no longer does. Above the ancient temple the blood moon carries a burning black lotus, and the Jade Chronicle, which has not stirred in centuries, is stirring now. The Emerald Beasts Courts hold agreements with this land that predate the Garou Nation's reach into this region. They have their own accounting of what the Apocalypse means in a place where the sacred and the modern have always shared the same street corner. The Chronicle does not speak plainly. It never has. What it has made clear is this: something sealed inside it is waking, and Gaia is calling a Sentai to witness what comes next. You are part of that Sentai. What you are depends on what you bring to Session Zero. This campaign runs on W20 core and Changing Breeds W20, with supplementary material from the original Hengeyokai sourcebook adapted for W20 compatibility. I hold credits in two W20 books. I live in Thailand. The spirit geography at this table is the landscape of my spiritual and daily life.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Puzzle / Mystery Focused

Meet the Game Master
LGBTQ+
Asian
Cosplayer
Voice Actor
Game Designer

Less than a year on StartPlaying

12 games hosted

Highly rated for: Storytelling, Inclusive, Teacher

Average response time: 4 hours

Response rate: 100%

About me

Hi, I'm Yuthika, but most people at the table call me Fey. I have been a GM for 34 years, starting at age 12 in Kyoto, Japan, where my introduction to the hobby came not through the mainstream but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, and deeply immersive. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories. I have run enough systems to know that the worst sessions come from forcing the wrong tool onto the wrong story. A love story does not need a hit point tracker. A horror game does not need an experience grind. Finding the system that disappears into the fiction is half the design work, and I have spent three decades collecting the options. Professionally I hold a PhD in Psychology and work as an educator. Whether I am managing a classroom or a VTT in deep space, I bring a teacher's patience and a designer's eye to every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am a skill collector. Over the years I have worked as a costume designer and VFX artist on NBC's Grimm, taught foam latex and silicone prosthetic application and stage makeup blending on the convention circuit, restored a sailboat from the hull up, and sailed it around the world. Every one of those skills comes back to the table. I see a body horror scene through a practical effects lens. I read a transformation scene the way I would build one. I pace a slow-rising tension the way you pace a night watch in open water. Different trades, different media, the same craft: presence, pacing, and the instinct to make a scene feel real. I do not run D&D or Pathfinder. If you have been looking for a GM who runs the systems you actually want to play, you are in the right place. I am also a TTRPG designer and co-creator of Visions of Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this year.

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Character creation

Creating your character

This game is very near and dear to mw for a number of reasons and I am aware of the issues that plagued it, which is why I do have some restrictions in character creation. Session Zero is mandatory. Non-negotiable. Werewolf is a game of identity, community, and catastrophic violence in service of something sacred. Building your character without establishing what this table is and what it holds is not something I am willing to do. Available Changing Breeds: Kitsune, Tengu, Nagah, Rokea, Same-Bito, Zhong Lung, Ananasi (built to Hengeyokai and Changing Breeds W20 specification). All Hengeyokai Breeds are first-tier welcome at this table. Available Garou Tribes: Hakken (Shadow Lords subset, the dominant Garou presence in the region and their relationship to Dragon Nests in Asia exceeds any other tribe's reach), Bone Gnawers, Glass Walkers, Black Furies, Silent Striders. These tribes hold genuine presence and Cairns in the Asia-Pacific region and fit the Beast Courts frame without requiring significant backstory justification. Case by case with compelling backstory: all other Garou Nation tribes. Shadow Lords (Western version, non-Hakken) require conversation. Get of Fenris require an exceptional backstory and a conversation I will be honest about. Native American indigenous tribes (Wendigo, Uktena) require a backstory that passes full scrutiny and a player prepared for an honest Session Zero conversation about what it means to play that material responsibly. Not available: White Howlers. No exceptions. Bring your Breed, Auspice, or Tribe concept, your character's relationship to the Emerald Courts, and your answer to the question every Werewolf character has to answer eventually: what are you willing to destroy to protect what matters? If you are interested in exploring the World of Darkness from a different angle, I also run Bangkok by Night (Vampire: The Masquerade V20) and Mage: The Ascension M20.

What to expect

Preparing for the session

Players need a Foundry VTT account and a Discord account. I pay for all Foundry hosting and provide every other material you will need. Werewolf: The Apocalypse uses the Storyteller System — d10 dice pools, successes against difficulty, same mechanical foundation as Vampire and Mage if you have played either. What Werewolf adds is Rage, Gnosis, and Willpower as the three resources that define what your character can do and what it costs them. Rage is the fire that makes you dangerous. It is also the thing that makes you dangerous to the people you love. Managing that tension is the game. The Umbra is accessible and traversed regularly at this table. The spirit world of Southeast Asia has its own texture — phi, naga, river spirits, the weight of places that have been sacred for a very long time. I live in Thailand and practice Shinto-Buddhism. The spirit geography at this table is not invented. It is the landscape I already move through. This is a W20 campaign with Hengeyokai material adapted for W20 compatibility. Players do not need to own or have read the original Hengeyokai sourcebook. I will supply everything needed at the table.

What Yuthika 'Fey' brings to the table

Players need a Foundry VTT account and a Discord account. I pay for all Foundry hosting and provide every other material you will need. Werewolf: The Apocalypse uses the Storyteller System. You roll d10 dice pools equal to Attribute plus Ability, count successes against a difficulty, and narrate the result. If you have played Vampire: The Masquerade or Mage: The Ascension the mechanical foundation will feel familiar immediately. What Werewolf adds is Rage, Gnosis, and Willpower as the three resources that define what your character can do and what it costs them. Rage is the fire that makes you dangerous. It is also the thing that makes you dangerous to the people you love. Managing that tension is the game. The Umbra is accessible and traversed regularly at this table. The spirit world of Southeast Asia moves differently than the European spirit traditions most Werewolf sourcebooks default to. The phi tend their intersections. The naga hold their rivers. The weight of places that have been sacred for a very long time is real here in a way that sourcebook descriptions do not fully capture. I live in Thailand and practice Shinto-Buddhism. The spirit geography at this table is not invented. It is the landscape I already move through. This is a W20 campaign with Hengeyokai material adapted for W20 compatibility. Players do not need to own or have read the original Hengeyokai sourcebook. I will supply everything needed at the table.

Homebrew rules

This campaign runs on W20 core and Changing Breeds W20 as its mechanical foundation, with supplementary material from the original Hengeyokai sourcebook adapted for W20 compatibility as well as other books from the W20 line. Where the two editions conflict, W20 takes precedence. Where the Hengeyokai sourcebook fills gaps that W20 does not cover, that material is brought forward with adjustment. The Bangkok setting and its Dragon Nest geography are original work built on the W20 framework. Spirit ecology, Cairn locations, Beast Court structure, and faction presence in the region are my own construction grounded in the sourcebooks and in genuine regional knowledge. Additional Changing Breed material from Changing Breeds W20 is open. If you find something in the book that fits your concept, bring it to Session Zero.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Yuthika 'Fey' creates a safe table

Your safety matters. Werewolf: The Apocalypse deals with Rage, with violence in service of something sacred, with the cost of being a predator who loves what they protect, with environmental destruction, with the weight of a war that may already be lost. The Apocalypse is not a backdrop. It is the pressure every character lives under every session. The tribal material in this game carries real-world cultural weight. I handle it with the seriousness it requires. The Session Zero conversation is where we establish what this table holds and what it does not. Here is how we hold all of that. Lines and Veils before we begin. Hard limits respected without question or explanation required. Open Door Policy. Step away at any point. No judgement. Session Zero is mandatory. This is a game about identity, community, and catastrophic cost. We do not skip this conversation. Check-ins during play. Werewolf sessions can turn fast. I check in before we continue after intense scenes. Roses and Thorns at session close. Short debrief every session. Private follow-up after each session. One-on-one check-in by message. The Apocalypse is real in this game. The table should never feel like one. When in doubt, say the word.

Content warnings

Safety tools used

Frequently asked questions