Eberron Pirate Race: The Thousand Pieces | Daggerheart Campaign
Rival pirate crews race across Eberron for lost relics. Build Infamy, outsmart enemies, and survive the hunt—can your crew rise to legend?
$20.00
/ Session
Details
Weekly / Wednesday - 5:00 PM UTC
Session Duration / 3–4 hours
0 / 7 Seats Filled
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About the adventure
The seas of the Lhazaar Principalities are alive with rumor, danger, and opportunity. A shattered relic known as the Stormheart Compass has resurfaced—its pieces scattered across islands, ruins, and forgotten corners of the world. Each fragment brings a crew closer to power… and closer to becoming the most wanted pirates in Eberron. But you are not alone. Rival crews race against you. The Karrnathi Navy is hunting you. And every victory raises your Infamy, marking you as a legend—or a target. ⚓ What to Expect 🏝️ One-shot style sessions (3–4 hours each) 🧭 Explore unique islands with meaningful choices and consequences 🤝 Solve conflicts, uncover secrets, or exploit opportunities ⚔️ Fast, cinematic combat (focus on story & decisions) 🏴☠️ Persistent crews, ships, and progression 📜 A live Infamy leaderboard & Wanted system 🎯 Your Goal Climb the ranks. Build your legend. Survive the escalating danger. There may be no single “winner”… Only the crew that dares to rise highest. 🧩 System & Style System: Daggerheart Tone: Adventure, rivalry, exploration, high-stakes choices Inspiration: One Piece, Eberron intrigue, pirate legends 👥 Perfect For Players who enjoy roleplay + meaningful decisions Fans of episodic adventures with progression
Game style
Rule of Cool (RoC)
Sandbox / Open World
Roleplay Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
60 games hosted
Highly rated for: Creativity, Knows the Rules, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.
View Profile →Character creation
Creating your character
We’ll be using the core Daggerheart book, and characters will start at 1st level for this adventure. You can build your character in Demiplane Nexus (I can share the book with you there), and once you’re finished, I’ll transfer it into FoundryVTT. Note that the Nexus sheet won’t remain linked to Foundry, but that’s totally fine — once it’s imported, we’ll only use the Foundry version. Once there are enough players to start the game, if everyone agrees, we could create characters together in session 1 if chosen so. For Play-By-Post games, character creation happens asynchronously and collaboratively before play begins, and you will not need FoundryVTT. For live games, we may also create characters together during Session 1 if the group prefers. I will set up a Discord channel for the game, where we can discuss character ideas, tone, and any mechanical questions. You’re welcome to DM me directly on Discord if you want help refining your concept or connecting it to the campaign’s themes. We won’t have a full Session 0, but the first part of Session 1 will cover tone, setting, safety tools, expectations, and party cohesion. Once everyone feels comfortable and excited, we’ll jump straight into the adventure!
What to expect
Preparing for the session
You will need a Discord account for between session communications, and for Voice in session. The game will be run on Foundry VTT, you would need a tablet or desktop for best experience, running Foundry on a mobile is not recommended. If you have a Demiplane - Nexus account, then I can share you the Daggerheart book should you need it.
What DM Mat brings to the table
This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate. I sometimes use music and ambiant sounds, but from my experience, many players just turn it off on their side as it is often a distraction. I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions. DISCOUNT ON GAME (5$/session) IF YOU BRING A FRIEND OR JOIN MULTIPLE GAMES.
Homebrew rules
This game will incorporate some special rules to make it more in tune with the tone of the setting. Rest will not restore as much, Hope might become more limited, and some lingering effects and corruption might affect your characters.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Mat creates a safe table
In session 1 (0) we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards and Stars + Wishes will be used. Everyone deserves to feel safe and respected, no exception.
Content warnings
Safety tools used