Cracking Frontier: Road to Broadhurst - Learn Draw Steel

Image by Griffin

Cracking Frontier: Road to Broadhurst - Learn Draw Steel

Plague spreads in the village of Broadhurst. Can you be their hero, deliver the cure on a bandit infested roads, and traverse elf haunted woods?

TYPE

One-Shot

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$18.00

/ Session

Details

Once / Monday - 4:00 PM UTC

Jun 1

Session Duration / 4–5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Stepping onto the road is the first step to adventure. Will this be your start? Civilization cracks at the edges, communities turn inward and close their gates to outsiders. Plague spreads through the village of Broadhurst. Can you deliver a vital medicine through band infested roads and elf haunted forests in time? This introductory adventure, the Road to Broadhurst, is a great start for new and experienced players to Draw Steel. In this adventure, players will be introduced to iconic Draw Steel mechanics and systems such as tactical combat, the montage test, and a negotiations. Myrna the alchemist has heard tell of a virulent strain of goat pox spreading through her home village of Broadhurst. She has developed a cure but the road to Broadhurst is a dangerous one. Accompanied by her husband Hector and her childhood friend Fioc, Myrna sets out toward home with her newly developed cure to the goat pox. Sounds easy, right? Wrong. Since the fall of the Good King Omund, the roads of the kingdom have become dangerous places. Bandits, Elves, Goblins, oh my! That's why we have heroes (that's you!). Help Myrna, Hector, and Fioc arrive safely in Broadhurst with their vital medicine and save the day!

Game style

Combat Heavy

Roleplay Lite

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master
LGBTQ+

Less than a year on StartPlaying

About me

Hi, my name is Griffin, and I have been playing D&D 5e as a player and DM for over a decade. Storytelling, gaming socially, and fantasy are a few of my great loves—running ttrpg games has been a perfect outlet for all three. I have a Creative Writing degree and I've participated in the Storyteller Collective's RPG Writer's Workshop where they run online courses and webinars to promote TTRPG adventure writing. I run inclusive games with in depth worlds which operate on their own logic. Stories at my table are character motivated, with challenges ensuring a sense of accomplishment by overcoming. I enjoy working with my players to weave their characters into the fabric of the game world so that everyone feels like each character in the group belongs to the world. My inspirations from which I primarily draw from for running RPGs are primarily Matt Colville, MCDM, the Lord of the Rings, Norse Mythology, Legend of Zelda, the Witcher novels, the Black Company, Dune, The Tapestry series by Henry Neff, Berserk, Warhammer, Shadow of the Demon Lord, and Critical Role.

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Character creation

Creating your character

You may pick a character from a list of premade characters that I have available or to create your own character. Please send me the details of of which option you choose. Our adventure takes place in the classical adventuring setting of "there be goblins in the woods" and by that I mean vaguely medieval fantasy. Any character that can be made using the Draw Steel core rules is welcomed at this game. If you wish to use a complication as a part of your character, please speak with the director before selecting one. Available premade characters are as follows: -Devil Censor -Dragon Knight Conduit -Dwarf Elementalist -Wode Elf Fury -High Elf Null -Human Shadow -Orc Tactician -Polder -Revenant (Human) Troubadour

What to expect

Preparing for the session

These first two are technology requirements to be able to play: Join the Discord: https://discord.gg/mcgB7kPE Introduce yourself and the character you intend to be playing. This will be our main hub for communications leading up to the one shot. Join the game on Roll20: https://app.roll20.net/join/20504692/mRJthg Make sure you set up your profile for our game and come with a token or other art representing your character! Fill out the Lines and Veils TTRPG Safety Checklist. https://forms.gle/Ee91PDDvSTkZafqK8 This is optional but highly encouraged. Abiding by what other members of the table have submitted is an absolute must. I will make everyone's answers available shortly before the game with as much respect to individual privacy as I can allow. The following resources are optional and you may find them helpful. All the Draw Steel rules text, check out the Steel Compendium: https://steelcompendium.io/compendium/main/ Digital character creator and management tool, Forge Steel: https://andyaiken.github.io/forgesteel/ My own Draw Steel Player Resources Google Drive folder: https://drive.google.com/drive/folders/17XwYhQ6_jlLV-3Gl9j4TBBL_AsJvfx1S?usp=sharing

What Griffin brings to the table

I do the voices, put on ambient background music to fit the mood, use tactical grid combat, and approach with a "you can certainly try" view on anything you wish your character to accomplish.

Homebrew rules

I play Draw Steel rules as written, although I am open to rule of cool moments and suggestions for homebrew rules. For one shots and beginner games, I tend to keep closer to rules as written. In long term games, I allow players to use downtime activities to change character creation choices as they prepare for upcoming adventures. Alternatively, if a character creation choice is absolutely not what the player wanted and they realize they aren't having a good time with the choice, we can skip the downtime activity and make the change ASAP.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Griffin creates a safe table

Players will be sent a Lines and Veils form to fill out on Google. Who submitted what will not be shared by the director aside from a general list of what was selected and not who selected what. The exception to this is the "Not to My PC" option, so that everyone at the table can know that a specific topic is okay so long as it is not involving a specific player. I keep my inbox open and my notifications on so if anyone needs to message me in private during or in between sessions, they are welcome to do so. We also keep a judgment free open door. If anyone needs to stand up and leave the table for any reason at any time, that if perfectly fine and encouraged for if a scene is becoming too intense or otherwise uncomfortable. We will call a 5-15 minute break for each approximately 2 hours of game play. I will try to not disrupt a scene or a combat that is happening unless it is an especially lengthy one. I am open to any other safety tools and check ins a player may or like to see at the table.

Content warnings

Safety tools used

Frequently asked questions