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Cracking Frontier: Road to Broadhurst - Learn Draw Steel
Plague spreads in the village of Broadhurst. Can you be their hero, deliver the cure on a bandit infested roads, and traverse elf haunted woods?
$18.00
/ Session
Details
Once / Tuesday - 11:00 PM UTC
May 5
Session Duration / 4–5 hours
0 / 6 Seats Filled
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About the adventure
Stepping onto the road is the first step to adventure. Will this be your start? Civilization cracks at the edges, communities turn inward and close their gates to outsiders. Plague spreads through the village of Broadhurst. Can you deliver a vital medicine through band infested roads and elf haunted forests in time? This introductory adventure, the Road to Broadhurst, is a great start for new and experienced players to Draw Steel.
Game style
Combat Heavy
Roleplay Lite
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Hi, my name is Griffin, and I have been playing D&D 5e as a player and DM for over a decade. Storytelling, gaming socially, and fantasy are a few of my great loves—running ttrpg games has been a perfect outlet for all three. I have a Creative Writing degree and I've participated in the Storyteller Collective's RPG Writer's Workshop where they run online courses and webinars to promote TTRPG adventure writing. I run inclusive games with in depth worlds which operate on their own logic. Stories at my table are character motivated, with challenges ensuring a sense of accomplishment by overcoming. I enjoy working with my players to weave their characters into the fabric of the game world so that everyone feels like each character in the group belongs to the world. My inspirations from which I primarily draw from for running RPGs are primarily Matt Colville, MCDM, the Lord of the Rings, Norse Mythology, Legend of Zelda, the Witcher novels, the Black Company, Dune, The Tapestry series by Henry Neff, Berserk, Warhammer, Shadow of the Demon Lord, and Critical Role.
View Profile →Character creation
Creating your character
You may pick a character from a list of premade characters that I have available or to create your own character and send me the details of. Our adventure takes place in the classical adventuring setting of "there be goblins in the woods" and by that I mean vaguely medieval fantasy. Any character that can be made using the Draw Steel core rules is welcomed at this game. If you wish to use a complication as a part of your character, please speak with the director before selecting one. Available premade characters are as follows: -Devil Censor -Dragon Knight Conduit -Dwarf Elementalist -Wode Elf Fury -High Elf Null -Human Shadow -Orc Tactician -Polder -Revenant (Human) Troubadour
What to expect
Preparing for the session
These first two are a requirement to be able to play: Join the Discord: https://discord.gg/mcgB7kPE Introduce yourself and the character you intend to be playing. This will be our main hub for communications leading up to the one shot. Join the game on Roll20: https://app.roll20.net/join/20504692/mRJthg Make sure you set up your profile for our game and come with a token or other art representing your character! Fill out the Lines and Veils TTRPG Safety Checklist. https://forms.gle/Ee91PDDvSTkZafqK8 This is optional but highly encouraged. Abiding by what other members of the table have submitted is an absolute must. I will make everyone's answers available shortly before the game with as much respect to individual privacy as I can allow. The following resources are optional and you may find them helpful. All the Draw Steel rules text, check out the Steel Compendium: https://steelcompendium.io/compendium/main/ Digital character creator and management tool, Forge Steel: https://andyaiken.github.io/forgesteel/ My own Draw Steel Player Resources Google Drive folder: https://drive.google.com/drive/folders/17XwYhQ6_jlLV-3Gl9j4TBBL_AsJvfx1S?usp=sharing
What Griffin brings to the table
I do the voices, put on ambient background music to fit the mood, use tactical grid combat, and approach with a "you can certainly try" view on anything you wish your character to accomplish.
Homebrew rules
I play Draw Steel rules as written, although I am open to rule of cool moments and suggestions for homebrew rules. In long term games, I allow players to use downtime activities to change character creation choices as they prepare for upcoming adventures. Alternatively, if a character creation choice is absolutely not what the player wanted and they realize they aren't having a good time with the choice, we can skip the downtime activity and make the change ASAP.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Griffin creates a safe table
Players will be sent a Lines and Veils form to fill out on Google. Who submitted what will not be shared by the director aside from a general list of what was selected and not who selected what. The exception to this is the "Not to My PC" option, so that everyone at the table can know that a specific topic is okay so long as it is not involving a specific player. I keep my inbox open and my notifications on so if anyone needs to message me in private during or in between sessions, they are welcome to do so. We also keep a judgment free open door. If anyone needs to stand up and leave the table for any reason at any time, that if perfectly fine and encouraged for if a scene is becoming too intense or otherwise uncomfortable. We will call a 5-15 minute break for each approximately 2 hours of game play. This will try to not disrupt a scene or a combat that is happening unless it is especially lengthy. I am open to any other safety tools and check ins a player may or like to see at the table.
Content warnings
Safety tools used