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Tomb of Hope & Fear: A Daggerheart Play by Post set in Chult!

Tomb of Hope & Fear: A Daggerheart Play by Post set in Chult!

From ancient ruins, to lost civilizations, vast hidden treasure to breathtaking vistas, the jungle penninsula of Chult awaits those who dare!

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$8.00

/ Session

Details

4 players following this game

Play by Post (Asynchronous)

Billed Weekly / Wednesday - 10:00 PM UTC

Jul 15 / Session 11

Session Duration / 1 hour

6 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Jul 15 | 10:00 PM – Session 11

Wed, Jul 22 | 10:00 PM – Session 12

Wed, Jul 29 | 10:00 PM – Session 13

Wed, Aug 05 | 10:00 PM – Session 14

Wed, Aug 12 | 10:00 PM – Session 15

Wed, Aug 19 | 10:00 PM – Session 16

Wed, Aug 26 | 10:00 PM – Session 17

Meet your party members

6/6

+1
About the adventure

This adventure is based on the D&D sourcebook "Tomb of Annihilation" but uses the Daggerheart rules! Daggerheart is the perfect system for the fun, zany, and deadly world of Chult! If you think jungle exploration, hunting (and being hunted by) dinosaurs, deadly traps and fabulous treasure sound like fun, this game is for you! The Play-By-Post format makes it easy to participate in a laid-back pace while keeping the fun amped up! Ever since you were young you were captivated by tales of the mysterious continent of Chult. From ancient ruins, to lost civilizations, vast hidden treasure to breathtaking vistas, it has always held the promise of adventure in your imagination. When a mysterious benefactor offers you and your companions the opportunity to join an expedition to the jungle continent, you couldn't pass it up! But the dangers are greater than carnivorous fauna and poisonous flora. They say that more than one ancient power sleeps in the dark corners of this unforgiving land, and that it's only a matter of time before some careless explorer opens the wrong tomb, unleashing terrible evils that will threaten not just Chult, but the world itself! I'm a laid back DM with an emphasis on fun, positivity and collaboration. Whether you are deeply familiar with the Daggerheart system and/or the lore of this setting, or brand new to both, this game is for you! Experience level doesn't matter! Everyone is welcome at my table, as long as you are willing to be kind and work together with the rest of the party. I like role-playing characters with unique perspectives and personalities, and love to let players be creative and try new things!

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Play By Post

Meet the Game Master

5.0

(53)

TOP GM
Neurodivergent
Teacher/Educator

3 years on StartPlaying

596 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I'm Bardy! I'm a full time educator, husband, and father, and a part-time tabletop gamer, comic book nerd and storyteller. I love that games bring people together, and that role playing games transport them together to another world; a world that they shape and define through collaboration, imagination, and a little bit of luck! I've been playing D&D and other table top RPG and wargames for over a decade. I've been a DM for about three years now, mostly in my capacity as an educator, where I run the D&D club for middle and high school students at the school where I work. I love working with players of all ages, and I have seen the incredible power games have in developing social, emotional, and other important life skills in both the young and old! I was looking for ways to do more of that, and one day found an article online about StartPlaying, and decided to give it a try! For me, the four cornerstones of gaming are Fun, Safety, Inclusion and Communication! Fun is the most important because this is, after all, a game! My goal is to always bring the fun to every campaign and session. The rules to any game are vital in providing consistency, fairness, and shared expectations, but they should never get in the way of crafting a fun and memorable story! For example: I may not always be familiar with that homebrew subclass or spell you're interested in trying out, but I sure will try to make it work in the campaign if it's going to make the game more enjoyable for everyone at the table! Safety is key to a good game, especially one that involves role play. Role play is risky, pushing people to step out of their comfort zone and to be vulnerable. My job is to create a safe environment for that to happen. Furthermore, good stories involve conflict. Sometimes that conflict is violence, sometimes it is bigotry, injustice, or inequality. Having said that, my philosophy is that people come to the gaming table for positivity and connection, not for conflict and heartache. I do everything I can to ensure players are comfortable with the content of our adventures, forewarned of potentially triggering scenarios, and treated with kindness by myself and everyone else at the table. Inclusion is what gaming is all about! There is no one who doesn't belong at my table, as long as they aren't out to hurt anyone else. We all have our blind spots, and that includes me, but my experience as an educator, school counselor, and history teacher have taught me to think critically about some of the things we take for granted as "the norm" and work to dismantle false notions in my own thinking and in the way stories are told. My goal is always to think about how a storyline, character or adventure can be viewed from multiple perspectives and presented in a way that treats all people and groups (even fictional ones!) with dignity and respect! Communication is key to making all of the other cornerstones happen! Without open transparency and honest reflection, we can't have fun, be safe, or ensure everyone is included. I like to check in with my players frequently, and am responsive to their needs. I will sometimes make mistakes, say something thoughtless, and even put my foot in my mouth. We all do it! What is important is that we are clear with each other about our boundaries and expectations, and humble enough to hear what others are saying. If at any time I or someone else at the table says or does something that makes someone uncomfortable, I encourage you to send me a private message sharing your concerns. I always strive to be discreet and diplomatic, but can be direct when I need to be. There is seldom a situation that can't be resolved with a little humble, honest, communication! And that's me in a nutshell! I hope you give me a chance and join me on a shared adventure someday soon!

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Character creation

Creating your character

Character creation can happen offline or during our "0 Session" via Discord. We will use the Demiplane website to create and manage our character sheets, but everything else will happen via Discord. I am open to customization, including "Void" content, but would like the chance to approve them ahead of time. For newer players, I can walk you through character creation step by step if needed. I can also provide pregenerated characters for anyone who doesn't want to make one. We will begin our campaign with all characters at level 1, but if new players join later in the campaign, they can start at whatever level the rest of the party has reached.

What to expect

Preparing for the session

Come with an open mind and a desire to have a good time! You'll also need an internet connection that can handle Discord. As stated, Demiplane will be used for character sheets. All of the above programs can be accessed via free accounts.

What Bar-D-McFly brings to the table

Colorful online maps, handouts, and tokens! Descriptions, unique NPCs and storytelling that will draw you into the land of Chult! A world of wonder and fantasy, where anything is possible!

Homebrew rules

I usually like to use the optional "massive damage" threshold rule for Daggerheart, but am open to any homebrew rules (or none) based on party consensus!

Equipment needed to play

Computer

Internet

Safety

How Bar-D-McFly creates a safe table

My games are built on four pillars: fun, safety, inclusion, and communication! Fun: The reason we all come together to play is to have fun, so that's what we're going to do! I find the rules are an important part of that, because they keep things fair and consistent. However, the "Rule of Cool" is just as important as any rule in any handbook, because we all want our characters to shine! I am open to altering the rules to fit anything that makes the game more fun, as long as it keeps things fair and balanced for everyone. You can expect a healthy balance between combat, exploration, and social interaction for most sessions, but I am open to adapting to what my players prefer. Safety: While conflict is key to good storytelling, and we will certainly be facing a fare share of danger, evil and injustice, no one should come away from a session feeling anxious, unsafe, or unhappy. We gather at the table to uplift and be uplifted! Some players are shy about role play, because it can feel risky and even awkward. I am happy you're here, whether you want to immerse yourself completely into your character, or simply describe to me the things your character says and does, and do little role-playing at all! The setting of Chult is full of peril, and presents themes of cultural interactions that loosely reflect painful elements of real world history. I like to tackle those themes by presenting them in a way that challenges "the norm". I strive to do this in a way that makes everyone feel safe and respected. Having said that, an open world with collaborative players means the story might take us in directions even I did not expect. I try to adapt to what the group wants, whether that's going in a gritty direction or keeping things fairly light. I institute the following tools as a way to ensure everyone feels safe as we work our way through finding that sweet spot for everyone: I send out a Google Form with a checklist that includes my own limits and boundaries (Lines and Veils) as well as gathering player feedback on their own limits, triggers, or preferences (Luxon technique/Monte Cook RPG Consent Checklist). I start every campaign with a "0 Session," in which I have an open conversation about everyone's expectations. Inclusion: Everyone is welcome at my table! As long as you are willing to treat others with kindness and respect, this is where you belong. My decade of experience as a Social Studies and Spanish teacher, and as a school counselor, have taught me to value the experiences of others and to examine my own biases. My goal is always to make sure all people and groups (real or in our fictional setting) are represented and treated with dignity and respect. Communication: I am a very open person, and I love to communicate. If a problem, misunderstanding, or concern arises, I want to talk it through until everyone feels comfortable. I can be discreet and diplomatic where needed, or direct if that's what is called for. I have an open door policy, and I welcome communication via Discord, the StartPlaying messaging platform, or any other mode of communication that works for you.

Content warnings

Animal Death
Character Death
Classism
Drowning
Murder
Scars
Snakes
Spiders
Violence
Warfare

Safety tools used

Frequently asked questions