Bar-D-McFly
he/him
5.0
(39)
Timezone
Identity
About Bar-D-McFly
I'm a full time educator, husband, and father, and a part-time tabletop gamer, comic book nerd and storyteller. I love that games bring people together, and that role playing games transport them together to another world; a world that they shape and define through collaboration, imagination, and a little bit of luck! I've been playing D&D and other table top RPG and wargames for over a decade. I've been a DM for about three years now, mostly in my capacity as an educator, where I run the D&D club for middle and high school students at the school where I work. I love working with players of all ages, and I have seen the incredible power games have in developing social, emotional, and other important life skills in both the young and old! I was looking for ways to do more of that, and one day found an article online about StartPlaying, and decided to give it a try! For me, the four cornerstones of gaming are Fun, Safety, Inclusion and Communication! Fun is the most important because this is, after all, a game! My goal is to always bring the fun to every campaign and session. The rules to any game are vital in providing consistency, fairness, and shared expectations, but they should never get in the way of crafting a fun and memorable story! For example: I may not always be familiar with that homebrew subclass or spell you're interested in trying out, but I sure will try to make it work in the campaign if it's going to make the game more enjoyable for everyone at the table! Safety is key to a good game, especially one that involves role play. Role play is risky, pushing people to step out of their comfort zone and to be vulnerable. My job is to create a safe environment for that to happen. Furthermore, good stories involve conflict. Sometimes that conflict is violence, sometimes it is bigotry, injustice, or inequality. Having said that, my philosophy is that people come to the gaming table for positivity and connection, not for conflict and heartache. I do everything I can to ensure players are comfortable with the content of our adventures, forewarned of potentially triggering scenarios, and treated with kindness by myself and everyone else at the table. Inclusion is what gaming is all about! There is no one who doesn't belong at my table, as long as they aren't out to hurt anyone else. We all have our blind spots, and that includes me, but my experience as an educator, school counselor, and history teacher have taught me to think critically about some of the things we take for granted as "the norm" and work to dismantle false notions in my own thinking and in the way stories are told. My goal is always to think about how a storyline, character or adventure can be viewed from multiple perspectives and presented in a way that treats all people and groups (even fictional ones!) with dignity and respect! Communication is key to making all of the other cornerstones happen! Without open transparency and honest reflection, we can't have fun, be safe, or ensure everyone is included. I like to check in with my players frequently, and am responsive to their needs. I will sometimes make mistakes, say something thoughtless, and even put my foot in my mouth. We all do it! What is important is that we are clear with each other about our boundaries and expectations, and humble enough to hear what others are saying. If at any time I or someone else at the table says or does something that makes someone uncomfortable, I encourage you to send me a private message sharing your concerns. I always strive to be discreet and diplomatic, but can be direct when I need to be. There is seldom a situation that can't be resolved with a little humble, honest, communication! And that's me in a nutshell! I hope you give me a chance and join me on a shared adventure someday soon!
At a glance
2 years on StartPlaying
295 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Average response time: 1 hour
Response rate: 75%
Featured Prompts
I became a GM because
I began running games for students at my school's D&D club, and I loved it so much! I decided I wanted to do more of that, but my in-person group of gaming buddies was constantly running into scheduling issues (shocker, right?). I decided if I wanted to play more, I needed to find other gamers!
My 3 systems I'd bring to a desert island would be
Easily two of them would be a couple solo tabletop wargames by Joseph A. McCullough: Rangers of Shadow Deep, and Stargrave. After that, I'd be hard pressed to pick a favorite! Probably D&D, but I'm starting to think Daggerheart might be a close #4!
When I'm not running games I'm...
Working as a school counselor for middle school students, playing cards, hide and seek, or other games with my three kids, or cuddling with my wife and/or our two dogs. It's a simple life, but a happy one!
How Bar-D-McFly runs games
I like a healthy balance between role play, exploration and problem-solving, and good old fashioned combat! I like to bring characters to life through fleshed out backstories and "voices" (I can't always promise my accents will be on point, but I do my best to make them memorable!), and immersive role-play. I try to give my players space to do the same, but also recognize that many players would rather just describe the things their character says or does, rather than act it out. There's room for all of it at my table! I try to tailor the campaign to what players are looking for, but otherwise my default is to keep things balanced between comic relief and gritty drama. Mostly I want players to feel comfortable, and to let them shine! Above all, I'm about fun, communication, and telling a great story!
Featured Prompts
My favorite trope is...
Monstrous creatures who have a heart of gold, or beautiful fairies who are rotten on the inside. Subverting the trope of who is the monster and who isn't has been done so much, it's become it's own trope, but I can't get enough of it!
Rules are...
there to support and add to the fun, and provide needed direction when in doubt, but not to be the end all, be all. I might say they are also made to be broken, but only if you truly understand why they are there in the first place, and only if everyone at the table is in agreement.
When it comes to voices
I try to bring a new one to every NPC, if possible. I don't always remember which voice goes with which NPC (especially if we haven't seen them in a while), and I don't always do the accents with perfection, but it's probably one of my favorite parts of role play, as both a player and a GM.
Bar-D-McFly's ideal table
My ideal table is people with very different ideas and styles of play, but who have one thing in common: kindness. Being someone who knows how to share the spotlight, build on what other players are doing, and support the group, are my kind of people. Even if your character is a bit of a grump or a lone wolf, knowing how to incorporate that at the table so everyone still has fun and shares the story is key. Players with Main Character Energy probably won't have a good time at my table. :)
Featured Prompts
I love it when a player
takes notes and remembers NPCs, or at least tries. :). I also love it when they look out for each other, and make sure quieter players get their moment to shine from time to time.
I think metagaming...
has a place at the table, honestly. It is, after all, a game. Above the table talk or pausing the action to clarify your intentions to the GM or other players is totally fine. Just try to draw the line between what the player says, does, and knows, and what the character does.
My table is not the place for...
egos, the intolerant, or those who criticize other players' decisions.
Bar-D-McFly's Preferences
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