Season of Ghosts: The Summer That Never Was
The festival ends, and as the sun rises, so too does the curtain rise on a harrowing adventure full of suspense and horror.
$20.00
/ Session
Details
Weekly / Wednesday - 1:00 AM UTC
Session Duration / 2.5–3.5 hours
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Your hometown, Willowshore is suffering from an ancient curse! With the End of Spring festival drawing to a close, everyone in the town is on edge as the rising of the sun signals the start of the Season of Ghosts, the time where the seasons turn and the world moves away from new life into a time of dry heat and the changing of the leaves. This year, the name takes on a more literal meaning as the day after the festival reveals phantoms and monsters that the village is not prepared to deal with. Cut off from the rest of the world due to strange forces beyond your comprehension (for now) it is up to you and your friends to save your hometown from the horrific fate that seems to be unavoidable. Rally your courage and step out of the safety of home as you decide to become heroes and fight off the scourge that threatens everything you've ever known! *This is a Pathfinder 2e adventure path for levels 1-12 *Narrative emphasis on natural fantasy and folk horror elements *Enjoy high quality maps and token art made specifically for this campaign *Thematic music to set the tone and atmosphere of each scene *A GM with voice acting experience performing an array of character voices to keep you immersed and engaged.
Game style
Puzzle / Mystery Focused
Combat Heavy
Game themes
Meet the Game Master
About me
Ever since I was young stories about epic quests, brave (and sometimes not-so-brave) heroes triumphing over fearsome creatures and dreadful foes have mesmerized me. Finding out about tabletop role-playing games changed the way I saw fantasy. The change from static narration to being involved in the world and story blew me away. Since that first session on my friend's back porch in the summer heat, I have played and run several systems, campaigns lasting several years of weekly games, and experienced all kinds of worlds. So far I have introduced over 2 dozen new players to Dungeons and Dragons, Shadowrun and Pathfinder, and I would love to bring this experience to as many new players as I can. My campaigns include things like fully soundtracked adventures, all maps custom made by me, and a loose, friendly atmosphere at the table. I am available for specific game requests in addition to my posted offerings. I can run games in various fantasy settings, sci-fi, cyberpunk, and space operas. If I do not know the system you want to use, I can study it prior to game start, I am always happy to learn a new system!
View Profile →Character creation
Creating your character
Character creation will takes place during Session 0, and will be done in accordance with the adventure path's Player's Guide, which details necessary information players should have before beginning the campaign. The Player's Guide can be downloaded for free here: https://downloads.paizo.com/SeasonofGhosts_PlayersGuide.pdf
What to expect
Preparing for the session
All you will need is an account for Discord, and then one for Forge where I host my Foundry server. Neither will cost you a penny! Also, please make sure to read over the Player's Guide for the adventure path, found here: https://downloads.paizo.com/SeasonofGhosts_PlayersGuide.pdf
What Tantris brings to the table
I am a rule of cool GM, with experience with acting and voice acting. I bring a huge library of royalty-free thematic music (no AI tunes here!) to set the tone of each scene. Combat and puzzles are a major part of my GM style, but roleplay is always the beating heart of any session.
Homebrew rules
I give Hero Points on Nat 1s and Nat 20s (except when rerolling) Trick Magic Item, and Additional Lore are free bonus feats I award to all PC's at level 1.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tantris creates a safe table
At session 0 I will send out a link to our Deck of Player Safety, as well as sending private messages to create a list of Lines and Veils. I maintain an open door policy, both for allowing players to take a break or step away, as well as for coming to me with concerns or issues they have with the game or another player.
Content warnings
Safety tools used
