The Swords of Astralon
Conquer the island of Astralon. Defeat enemies, claim treasure and achieve glory with the strength of your will.
$20.00
/ Session
Details
Weekly / Monday - 10:00 PM UTC
Session Duration / 1–1.5 hours
0 / 6 Seats Filled
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About the adventure
The Swords of Astralon is a combat-heavy campaign the pits you against a wild, ancient island. Its treasures and glories are yours, if you're strong enough to claim them. Ally With Rivals... Or Subjugate Them. Astralon teems with tribes, villages and dungeons. Work with these denizens to destroy your enemies, or conquer everyone you meet. Lead Your Army... Or Fight Alone. You have the backing of a rich citystate. Lead its armies against mighty foes or march alone to claim the glory. Fight For Astral City... Or Conquer It. You can be a loyal soldier or an aspiring warlord. Everything on the island is fair game... including the thrones of your rulers. Don't Just Long Rest... Blow Off Steam. Recover by returning to a safe city and doing something to clear your head. Whether you like to party, help the poor, pray or master your craft, how you rest will shape the story. And rest well enough, and you'll receive boons to fuel your next wave of conquest. There's no grand plot, no evil villain and no threat to the world - just an island waiting for you to claim it. Every encounter you win earns you land, treasure and the fear of your enemies. Expect fast combat and lots of it, broken up by revelry and high stakes negotiation... assuming you give your enemies enough time to talk.
Game style
Combat Heavy
Hexcrawl / Exploration
Realm Building
Sandbox / Open World
Game themes
Meet the Game Master
5 years on StartPlaying
46 games hosted
Highly rated for: Storytelling, Creativity, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
> Want to explore a rich, vivid and responsive world? > Enjoy fast, dynamic, interesting combat? > Want the power to tell your character's story your way, going off the railroads to follow whatever goals you wish? > Looking for a gameplay experience where every NPC has a name, goals and a story of their own? According to Roll20, I have logged over 1500 hours (a lot of that is game prep, but still). I've also run at least four long-term campaigns in person. My philosophy is about fast combat, creative play and player freedom. With a modified 5e ruleset, combat and roleplaying are smooth, dangerous and fun. I write about D&D and games here: https://www.unboringdungeons.com/
View Profile →Character creation
Creating your character
PCs begin at Level 5. Character sheets will be hosted in Roll20. Official source material only. Each player character will need a "vice" - something they do in their downtime to blow off steam.
What to expect
Preparing for the session
You will need: * Discord account (free to sign up) * Roll20 account (free to sign up) Nice to have: * Knowledge of D&D 5e * Knowledge of Roll20 You WON'T need: * any software purchases or subscriptions * any D&D experience
What William brings to the table
I'll provide a virtual tabletop (VTT), including digital player sheets, dynamic lighting and custom, quality battlemaps.
Homebrew rules
PCs can long rest in safe cities by indulging as intensely as the fight. However they blow off steam, characters can earn buffs by indulging in them.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How William creates a safe table
Players can anonymously submit topics to the Lines and Veils document at any time.
Content warnings
Safety tools used