Image by J.K Root
Caverns of Woe || Untold Stories of Blackbriar Forbidden Woods
Each full moon, something takes a child and leaves only bones behind. The village will pay you to hunt it.
$6.25
/ Session
Details
Once / Thursday - 12:00 AM UTC
May 7
Session Duration / 1–4 hours
0 / 5 Seats Filled
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About the adventure
The village of Amberleaf sits at the edge of Blackbriar Forest, a place older than any map and spoken of only in warnings and whispers. The people here live simple lives, but they live them under a rule that no one dares break: when the sun sets, and the fog begins to roll in from the trees, every door is barred, every window is shuttered, and no one, no matter the reason, steps outside. Those who have broken curfew have vanished, and those who have gone into the forest at night have never returned. In recent months, the terror has grown worse. Deep claw marks have been found carved into the sides of homes, as if something massive walked the village streets in the night. Livestock are discovered slaughtered and arranged in strange ritual circles. Effigies made of bone, sticks, and twine are left hanging from doorways, dripping with a foul, black rot that withers crops and brings sickness to anyone who touches it. The fog that rolls in each night now carries with it whispers, distant knocking, and sometimes the sound of something large moving just beyond the walls. But the worst of it comes with the full moon. On the night of every full moon, a home is torn apart from the inside. Doors remain locked, windows unbroken, yet something gets in. By morning, the parents are found dead in horrifying fashion, their limbs broken, their bodies twisted, and their ribcages split open and splayed outward. Inside the hollow of the chest, villagers always find the same thing: a grotesque totem made from bone and thorn. And the children are always gone. Some say a demon lives in the woods. Others claim it is a witch, a druid, or something even older. A few believe it to be a lich that walks beneath the trees in the fog. The only man who claims to have seen it is the town drunk, and his story changes with every drink. Sometimes he speaks of antlers and glowing eyes, other times of a woman made of branches and bone, and sometimes he swears the forest itself stood up and walked. With another full moon only days away and the village preparing to abandon their homes for good, the people of Amberleaf have gathered what coin they can to hire outsiders willing to do what they cannot. You have been brought here for a grim task: enter Blackbriar Forest, uncover the truth behind the thing they call the "The Unseen One" of the Hollowed Boughs, rescue the missing children if they still live, and put an end to whatever evil has taken root in the forest, before the next full moon rises. The villagers will not enter the forest. They will not guide you. And when the sun sets, they will lock their doors, whether you are inside the walls or not. Some say the forest is cursed. Some say it is hungry. And some say it only takes the innocent because they are the only ones who still taste pure. Whatever the truth may be, the fog is already starting to roll in.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
45 games hosted
Highly rated for: Voices, Creativity, Inclusive
About me
Welcome one and all My name is J, but most know me as Morian it does not matter much to me what you call me but I welcome you nonetheless, I am a beginning dm here on start playing though I am not inexperienced. I am confident in my storytelling abilities as well as assisting new players break the mold of their characters and flourish in this wonderful homebrewed or generated adventure. I cater to both newer and theatrical players looking to expand the RP scene past a few words of dialect to present them with an experience of endless possibilities and action. I tend to run more Rp-oriented campaigns but I don't shy away from combat either as well as darker-themed campaigns. So if you enjoy the strange, benign, and weird you're in the right place! New players are welcomed into this safe space and I can't wait to start you off on the road of DND.
View Profile →Character creation
Creating your character
For ease, the Standard Array option will be our choice of selection for this one shot. Players should make their character on DnD Beyond prior to the session starting, while keeping in mind the following. Please note that you may choose between 2014 and 2024 character creation. No Variant Human Species available. No Aarakocra Species available. 2014 Healing only.
What to expect
Preparing for the session
Requirements - - A DnD Beyond Account - A Roll20 Account - Soundcloud (Optional) - Discord Account
What Mr.J/ Morian brings to the table
What I bring to the table - Voice Acting - Voice Mod - Maps (Personally made or bought) - Rule of Cool - Environmental Combat - Theater of the Mind Descriptions - Musical Ambiance
Homebrew rules
- Rolling a Nat 20 on your Death Saves grants Adrenaline - Drinking a Potion is a Bonus Action - Shields eat a crit in exchange for being broken - Double casting is allowed if it follows Action Economy - Crits do 2x max weapon damage - Heroic rounds if a player fails their death saves, are granted 1 final action
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mr.J/ Morian creates a safe table
Creating a comfortable and respectful table is important to me, and I want every player to feel safe enjoying the story we build together. Before sessions begin, I will provide content briefings and consent sheets so everyone knows the themes that may appear in the adventure and can communicate any boundaries or sensitivities. I’m always open to one-on-one conversations before or after sessions if someone wants to discuss concerns privately, adjust boundaries, or simply talk through how they’re feeling about the game. During play, I encourage anyone to pause the game at any time if something becomes uncomfortable or if someone simply needs a moment to breathe and reset. I will also schedule natural breaks during the session to give everyone time to step away, regroup, and center themselves. After particularly intense moments or at the end of a session, we’ll have time for aftercare and group debriefing, allowing players to talk through the events of the game, share feedback, and ensure everyone leaves the table feeling respected, heard, and supported.
Content warnings
Safety tools used