Ravenloft: Mist Hunters ⚰️ All are welcome!
Alanik Ray recruits the characters to investigate a mystery that leads them into the deadly horrors of Ravenloft’s Mists.
$20.00
/ Session
Details
3 players following this game
Bi-weekly / Friday - 1:00 AM UTC
Jul 24 / Session 3
Session Duration / 4 hours
Campaign Length / 14–20 Sessions
3 / 6 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Step into the Mists and enter the gothic horror world of Ravenloft: Mist Hunters, an official Dungeons & Dragons Adventurers League campaign. Summoned by the legendary detective Alanik Ray, your character will investigate eerie mysteries, confront monsters born of nightmare, and travel through the haunted Domains of Dread. This is a dark fantasy campaign of cursed lands, hidden secrets, tragic villains, and creeping terror where courage matters just as much as combat. Mist Hunters is ideal for players who enjoy mystery, roleplay, suspense, and a strong story-driven experience. Expect investigations, unsettling atmosphere, dangerous battles, and moral choices in a setting where the truth is often more frightening than the monster. While there will be action and high stakes, the tone leans heavily into gothic horror rather than heroic power fantasy. My games focus on immersion, character-driven play, and giving each player meaningful moments in the spotlight. I enjoy roleplay, tense exploration, and cinematic encounters, while still keeping the game approachable and welcoming for both newer and experienced players. If you want a D&D campaign filled with mystery, dread, and unforgettable horror adventure, this game is for you.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Meet the Ever Imitated, Never Duplicated, Enigmatic Vodkard Spellbard About Me 🌟 Passion for Imagination and Storytelling From the earliest days of my youth, I was captivated by the allure of fantasy worlds. The magic of storytelling, the thrill of epic quests, and the boundless realms of imagination fueled my spirit. It was only natural that I would eventually step beyond the role of a mere player and embrace the mantle of a Dungeon Master. 🌟 A Journey Through Time My odyssey began in 1989 when I was a wide-eyed 13-year-old adventurer, rolling dice and forging friendships around the gaming table. Little did I know that those humble beginnings would lead me to orchestrate grand sagas and shape destinies. In the year 2000, I took my first steps as a Dungeon Master, crafting intricate narratives that danced between realms. And in 2016, I made the leap to professional status, dedicating myself to curating unforgettable experiences for fellow adventurers. 🌟 The Art of Listening and Empathy As a Dungeon Master, I don’t merely spin tales—I listen. I listen to the whispers of ancient forests, the echoes of forgotten crypts, and the hopes and fears of my players. I’ve mastered the delicate art of active listening, attuning myself to their desires, fears, and dreams. When they face a crossroads, I don’t rush to provide solutions; instead, I empathize, allowing their choices to shape the very fabric of our shared narrative. 🌟 A Different Lens on Reality My mind dances along the edges of possibility. I see patterns where others see chaos, and I find beauty in the unexplored corners of existence. My intelligence is both a lantern and a compass, guiding players through labyrinthine plots and revealing hidden truths. Yet, humility grounds me—I am but a guide, a weaver of dreams, and the true magic lies in the stories we create together. 🌟 Specialties Unveiled: Dragonlance and Eberron Within the tapestry of my campaigns, two worlds stand out like constellations against the night sky: Dragonlance and Eberron. In the hallowed halls of Solamnia, knights clash with draconic forces, and the echoes of ancient prophecies reverberate. Meanwhile, in the bustling streets of Sharn, airships soar, and intrigue coils like smoke. These realms are my canvas, and I paint them with wonder, danger, and the promise of epic quests. 🌟 Converting Legends: From 1st Edition to 5th Edition The past whispers to me, and I heed its call. I’ve embarked on a quest of my own—to breathe new life into the classic adventures of Dragonlance’s 1st Edition. With meticulous care, I convert these time-honored tales into the language of 5th Edition D&D and bring them to life within the digital realms of Fantasy Grounds. 🌟 The Joy of Creation What fuels my fire? It’s the joy that radiates from my players—their laughter, their gasps, and the sparkle in their eyes when they unravel a mystery or forge an unexpected alliance. Their happiness becomes my own, and together, we traverse the realms of wonder, forging bonds that transcend mere dice rolls. So, fellow seekers of adventure, step into my domain. Let us conjure tales that echo through eternity, where heroes rise, villains fall, and the stars themselves lean in to listen. 🔮🗡️🌌
View Profile →Character creation
Creating your character
I hold a Session 0 for my players; a meet and greet if you will. During this meeting, we go over character creation along with Fantasy Grounds (the program used to play online). The level of your character will be determined by which session you joined. Stats are decided by the Point Buy system. You can roll a character using either the 5.0e or 5.5e ruleset.
What to expect
Preparing for the session
Preparations include: - Discord Account - Working microphone - Desktop/laptop - Internet
What Vodkard brings to the table
I own and will share freely every D&D Fantasy Grounds module needed/wanted for your character. I also use Syrinscape for music/sound effects as an optional bonus for players. I tend to stick to Rules as Written. The roleplay/combat is roughly 80%/20% so be prepared for heavy roleplay and light combat.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Vodkard creates a safe table
Ravenloft: Mist Hunters is a horror-themed campaign, but it is being developed as a storyline campaign playable for a wide audience. Each adventure focuses on one or more subgenres of horror as a thematic anchor. All adventures will contain content warnings to help you understand what might warrant a conversation with your Dungeon Master prior to play. Each adventure focuses on story, social interaction, and investigation with a de-emphasis on tactical combat.
Content warnings
Safety tools used