Mystery and Intrigue in Waterdeep- Short Daggerheart Adventure

Mystery and Intrigue in Waterdeep- Short Daggerheart Adventure

A tavern brawl pulls you into a missing person job… and a growing conspiracy beneath the city.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Bi-weekly / Saturday - 7:00 PM UTC

May 23 / Session 1

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

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Schedule

Sat, May 23 | 7:00 PM – Session 1

Sat, Jun 06 | 7:00 PM – Session 2

Meet your party members

4/5

About the adventure

A Missing Man. A Stolen Fortune. A City Full of Secrets. Someone stole a fortune. Someone else wants it back. You just got hired — and you don’t know whose side you’re on. The job starts with a brawl at the Yawning Portal. By morning, a man is missing and you’re the ones asked to find him. What begins as a simple rescue spirals into a Waterdeep mystery filled with hidden factions, dangerous bargains, and a truth people will kill to protect. If you like heists, intrigue, investigation, and roleplay‑heavy urban adventures, this is your table. Why Play Daggerheart? Daggerheart is built for cinematic, story‑first play — perfect for mysteries, social danger, and high‑stakes choices. Fast, flexible rules that reward bold ideas Great for new players (no rulebook needed) Character‑driven mechanics that make every decision matter Easy onboarding — I teach everything at the table If you want a system that supports big emotions, dramatic moments, and meaningful choices, Daggerheart shines. What You’ll Do in This Adventure - Track a missing man — A straightforward job that fractures into competing leads and hidden agendas. - Navigate social danger — Waterdeep’s deadliest threats wear fine clothes and smile at dinner. - Investigate hidden factions — Follow clues through taverns, noble estates, and the city’s underbelly. - Make consequential choices — Your decisions shape alliances, outcomes, and what comes next. This is a complete short adventure that can stand alone — or expand into a full Waterdeep heist campaign if the table wants more. Who This Game Is For: - New players - Story‑first players - Fans of intrigue, mystery, and consequences - Anyone curious about Daggerheart - Players who enjoy roleplay, investigation, and urban fantasy settings Take the job. Find the man. Then decide what the truth is worth — and who pays the price

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(3)

LGBTQ+

4 years on StartPlaying

8 games hosted

Highly rated for: Teacher, Inclusive, Creativity

Average response time: 20 hours

Response rate: 100%

About me

I’ve been GMing for about six years, mostly online, and I love running story-first games. I spend a lot of time with Star Trek Adventures and Vampire: the Masquerade (5e), and my focus is always on character, tone, and choices that actually matter. My style is roleplay-forward but flexible. I enjoy creating memorable NPCs, giving them distinct voices and personalities, and building longer story arcs that grow over time. I like to keep things immersive, but there’s always room for humor and table banter—this is still a game, after all. I’m especially comfortable running games for new players. I enjoy helping people learn the system, find their footing, and ease into roleplay at their own pace, without pressure to “perform” or already know everything. Players often mention the NPCs, voices, and visual details as standout parts of my games. I put a lot of care into making the world feel alive and giving everyone the tools to engage confidently.

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Character creation

Creating your character

You have two easy options for creating your character. Option 1 — Create a character with me in a short session 0 or through chat on discord: We can build your character together using Demiplane, an online character builder for Daggerheart. I’ll walk you through the process step-by-step so you can learn how the system works. This is a great option if you want to customize your character. Option 2 — Choose a ready-to-play character: If you’d rather jump straight into the adventure, I’ll also provide several pre-made characters connected to the story in Waterdeep. You can simply pick one and start playing. No rulebooks are required. I’ll explain the rules during play, so new players can focus on enjoying the adventure.

What to expect

Preparing for the session

🧰 Preparing for the Game Everything we use for the game is free and easy to set up. 1️⃣ Create a free Roll20 account Roll20 will be used for maps, tokens, and visual play spaces. 2️⃣ Create a free Demiplane account Demiplane is where we’ll create and manage Daggerheart characters. 3️⃣ Join the Discord server We’ll use Discord for voice chat and between-session communication. I’ll send an invite after you join the game. 4️⃣ Check your audio setup Please have a working microphone and stable internet connection so everyone can hear each other clearly. You do not need to read the rules beforehand—I’ll guide everyone through the system during play.

What Eric brings to the table

My goal is to create a welcoming table where players can relax, learn the system, and enjoy a great story together. You can expect an immersive experience with background music and ambient sound to help bring scenes to life—from the lively chaos of taverns to the shadowy streets of Waterdeep. The game will use Roll20 maps and tokens so everyone can easily follow the action during exploration, chases, and combat. My GM style focuses on collaborative storytelling. I enjoy descriptive narration, cinematic moments, and encouraging creative solutions from players. Rules help guide the game, but clever ideas and dramatic moments are always welcome. Daggerheart’s flexible system makes it perfect for bold plans and exciting storytelling. You may also hear the occasional NPC voice or accent during roleplay—sometimes serious, sometimes a little humorous. I’m not a professional voice actor, but I enjoy bringing the world and its characters to life. Most importantly, I aim to create a friendly, cooperative table where everyone feels comfortable learning the game and contributing to the story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Eric creates a safe table

Creating a safe and respectful table is a priority. Before the game begins, we’ll use Demiplane’s built-in safety tool to quickly and anonymously indicate any topics or situations players would prefer to avoid. This helps establish our Lines and Veils so everyone’s boundaries are respected from the start. During play we will also use an X-Card safety tool. If something in the game becomes uncomfortable, any player can simply signal the X-Card. When that happens: • We immediately stop the scene • Take a short break • Return and continue with a different scene or direction No explanation is required. Players never need to justify using the tool. If someone does want to talk about it privately, I’m always available to listen—but that conversation is completely optional. The goal is to ensure everyone feels safe, respected, and able to enjoy the game, so we can focus on telling a great story together.

Content warnings

Safety tools used

Frequently asked questions