Image by Tim Denee
Deathmatch Island
A deadly game on a mysterious island! Inspirations: The Prisoner, Survivor, Lost, Battle Royale, Squid Game, Alice in Borderland
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
Free
Details
Weekly / Wednesday - 1:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 1–16 Sessions
0 / 99 Seats Filled
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About the adventure
You remember a show called Deathmatch Island. You can’t remember any individual episodes, events, or other details from it or even where you saw it. You remember your name and your job, though you can’t remember the names and faces of your coworkers or even those of your friends or family. You do not know any of the people surrounding you now. You do remember why you are here. Deathmatch Island combines the setting and mystery of Lost with the competitiveness of Survivor, and the violence of Squid Game. It uses the AGON system, which is incredibly easy to learn and abstracts scene resolution down to one fast roll and allows significant player agency and authority.
Game style
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
Average response time: 2 hours
Response rate: 100%
About me
I love all kinds of different games and genres, including gritty fantasy, high fantasy, space opera, hard sci-fi, pulp adventure, and period and modern horror, among others! I enjoy one-shots but campaigns that go for years and become touchstone memories for the players is something you can't get from any other medium. I run games for friends online every week and I'm here to make new friends and have more opportunities to play.
View Profile →Character creation
Creating your character
Character creation is part of session 1. It's easy and should take less than 15 minutes.
What to expect
Preparing for the session
I prefer to use Zoom and Roll20 to play, but I have access to other tools as well.
What Matthew brings to the table
I like to set scenes and define characters broadly, with more impressions and ideas than set-in-stone facts to allow players to use their imaginations, embellish with their own details, or to ask for a more precise picture as they wish. I'm happy to meet the players where they feel most comfortable with full first person conversations or 3rd person conversation sketches. I like to homebrew rulings as we go to match the needs of the players as well as remaining flexible within the bounds of the genre to encourage creativity.
Homebrew rules
This is not exactly homebrew, but I like to try to keep things informal by inferring mechanics from narrative instead of invoking mechanics to create narrative, but flexibility is key.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Matthew creates a safe table
The baseline is PG13. There will be no sexual violence and no minors in any kind of direct danger. Consensual sexuality will fade to black. Everything else is negotiable during session 0/1. If you don't feel comfortable speaking about your lines and veils, just let me know privately and I will handle it, no questions asked. I find the best way to handle in-the-moment issues is just to say, "Pause" and then talk or chat it out, but I'm happy to try and accommodate other modes. This game is private and confidential. I will not record it, nor should anyone else. Everyone is free to talk about it so long as they don't use personally identifiable information about the other players without their consent. I give my consent for you to openly and honestly review the game and my conduct.
Content warnings
Safety tools used