Deathmatch Island

Image by Tim Denee

Deathmatch Island

A deadly game on a mysterious island! Inspirations: The Prisoner, Survivor, Lost, Battle Royale, Squid Game, Alice in Borderland

TYPE

Campaign

SYSTEM

Deathmatch Island

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
99 NEEDED TO START
Free

Details

Weekly / Wednesday - 1:00 AM UTC

Session Duration / 2–3 hours

Campaign Length / 1–16 Sessions

0 / 99 Seats Filled

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This game will begin once 99 players have joined
About the adventure

You remember a show called Deathmatch Island. You can’t remember any individual episodes, events, or other details from it or even where you saw it. You remember your name and your job, though you can’t remember the names and faces of your coworkers or even those of your friends or family. You do not know any of the people surrounding you now. You do remember why you are here. Deathmatch Island combines the setting and mystery of Lost with the competitiveness of Survivor, and the violence of Squid Game. It uses the AGON system, which is incredibly easy to learn and abstracts scene resolution down to one fast roll and allows significant player agency and authority.

Game style

Theater of the Mind

Meet the Game Master
Game Designer

Less than a year on StartPlaying

Average response time: 2 hours

Response rate: 100%

About me

I love all kinds of different games and genres, including gritty fantasy, high fantasy, space opera, hard sci-fi, pulp adventure, and period and modern horror, among others! I enjoy one-shots but campaigns that go for years and become touchstone memories for the players is something you can't get from any other medium. I run games for friends online every week and I'm here to make new friends and have more opportunities to play.

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Character creation

Creating your character

Character creation is part of session 1. It's easy and should take less than 15 minutes.

What to expect

Preparing for the session

I prefer to use Zoom and Roll20 to play, but I have access to other tools as well.

What Matthew brings to the table

I like to set scenes and define characters broadly, with more impressions and ideas than set-in-stone facts to allow players to use their imaginations, embellish with their own details, or to ask for a more precise picture as they wish. I'm happy to meet the players where they feel most comfortable with full first person conversations or 3rd person conversation sketches. I like to homebrew rulings as we go to match the needs of the players as well as remaining flexible within the bounds of the genre to encourage creativity.

Homebrew rules

This is not exactly homebrew, but I like to try to keep things informal by inferring mechanics from narrative instead of invoking mechanics to create narrative, but flexibility is key.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Matthew creates a safe table

The baseline is PG13. There will be no sexual violence and no minors in any kind of direct danger. Consensual sexuality will fade to black. Everything else is negotiable during session 0/1. If you don't feel comfortable speaking about your lines and veils, just let me know privately and I will handle it, no questions asked. I find the best way to handle in-the-moment issues is just to say, "Pause" and then talk or chat it out, but I'm happy to try and accommodate other modes. This game is private and confidential. I will not record it, nor should anyone else. Everyone is free to talk about it so long as they don't use personally identifiable information about the other players without their consent. I give my consent for you to openly and honestly review the game and my conduct.

Content warnings

Safety tools used

Frequently asked questions