Seas of The Four Evers - A homebrew Pirate themed game

Seas of The Four Evers - A homebrew Pirate themed game

The great war is over. The empire has started downsizing their navy causing many ships to go awol and a noble wants something found...

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 11:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 3+ Sessions

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

It has been about 3 years since the end of the great war, a conflict where the Tahague Dynasty Empire sought to eventually unify the world under their banner. The war was ended when an Elven capital myseriously exploded which was immediatly followed by the overgod of the world, Raynor, demanded that either the war would end, or the world would. The Empire, whos main thing was war, had to rapidly downsize their armed forces causing many career military men to adjust to a life of peace. Easy for some, but others began to resent the empire for no longer allowing them the honor of the job they gave their lives to and decide to take to banditry and piracy. During this period of adjustment, some of the empire crews went rogue, stealing powerful warships for themselves and deciding to make a life of piracy, taking what they believe to be "theirs". Some ships simply disapeared as they were being retired from service. Enter Lord Maximillian Rose, retired commadore and military noble of the empire. He has heard of your pary's exploits, perhaps you serverd aboard empire ships in the past, perhaps not, but he is both angry at former military people betraying the counry that bore them and is willing to commison the private purchasing or perhaps contruction of a vessel to fight against pirates due to the inaction from the empire. And he has sent for you... -------------------------------------------------------- Welcome to the Four Evers, my homebrew world! This campaign will make use of a special ruleset for vehicles and foundry module designed and developed by me! In addition to what I hope this to be a longer form campaign, this will also act as a kind of playtest fo the ruleset and foundry module that will continue to be developed as the game continues with the final result being the publishing of the ruleset as a book! A lot of the material in this adventure will be designed by me

Game style

Rule of Cool (RoC)

Theater of the Mind

Dungeon Crawl

Meet the Game Master

4.9

(22)

LGBTQ+
Queer
Women/Femme Identifying

2 years on StartPlaying

203 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 24+ hours

Response rate: 67%

About me

Long time DM, gay gal and lover of all things dnd! Jen's DM style is Roleplay heavy and a bit gritty, I have created several homebrew worlds and am working on an upcoming book!

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Character creation

Creating your character

we will go through a 1 on 1 for character creation but create a few ideas. make sure to be aware that there wont be a lot of combat but there is always that possibility. Ideally created on dndbeyond.

What to expect

Preparing for the session

you can read up more about the world at the world anvil below https://www.worldanvil.com/w/the-four-evers-jenzelta The Four Evers is a world made by me, its named, conveniently, after the Four "Evers", mysterious magical events that have been raging for longer than anyone can remember; The Everstorm, a massive maelstrom of wind and sea located south of the Otusi continent, the ever-present wind and storms cause life on the nearby coasts to be difficult and makes travel by sea treacherous. The influential floating City, Eaglecliff University orbits the Everstorm as a means of protection and to attempt to understand and study this Ever. The Everdark, a region of magical darkness that covers most of the eastern continent of Hurnix, a strange land filled with dangers and creatures that no one have ever seen, yet people still make their home in the Shadowless Mountains that poke up the top of the Everdark and maintain travel and trade through an inventive use of a road of bells. The Everice, Also the name of the frozen northern continent, is considered the twin of the Everstorm as a wall of wind and ice. during particularly bad winters can freeze the northern sea solid forcing ships and travel south near the everstorm, however the Empire has managed an feat of engineering known as the Winter Canal to minimise disruption The Everfire, before people came to this world, it was owned by a titanic dragon by the name of Yurnith. Yurnith butted heads with Rainor, a god who would become the new owner of this world and later invite other gods who would in turn create or bring with them the many races that exist today. Yurnith and Rainor fought for millennia without one coming on top of another until Rainor finally sundered Yurnith's soul from her body. He shattered her soul that became the first dragon kings, each colour, metal and crystal inheriting a different part of her personality. Yurniths body, however, fell and over the next few thousand years became known as the continent of Yurnith's Fall. All the while her gargantuan maw spewed out fire, lava and elementals, This is the Everfire. Today it is fiercely guarded by the Red Dragon King who believes its his destiny to resurrect Yurnith one day. The land of the four evers is a world steeped in lore and politics, if this is of interest to you, please get in touch!

What Jen brings to the table

I have access to all dnd beyond books, I also can potentially offer miniatures if it ends up being an in person game or if I manage to set up my game space but that will likely be a few months away. The game will be played on Foundry VTT using the module I have designed.

Homebrew rules

I tend to use rule of cool but Ialso like using the helianas guide to monster hunting crafting and harvesting rules

Equipment needed to play

Headphones

Internet

Microphone

Computer

Safety

How Jen creates a safe table

We will be using the x cards, lines and veils and will go over the special rules for the adventure in the session 0

Content warnings

Safety tools used

Frequently asked questions