Lost Mine of Phandelver — Learn D&D in a Classic Adventure

Lost Mine of Phandelver — Learn D&D in a Classic Adventure

On the road to Phandalin, danger waits in the trees and secrets lie buried beneath the mountains. Step into a beginner-friendly adventure where heroes

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$5.00

/ Session

Details

Weekly / Wednesday - 6:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 8–16 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to the Forgotten Realms — a world of ancient magic, crumbling dungeons, and untold adventure waiting around every corner. Lost Mines of Phandelver is the perfect starting point for anyone who has ever been curious about Dungeons & Dragons. No experience needed, no prep required — just show up ready to play. You and your fellow adventurers arrive in the frontier town of Phandalin, a small settlement on the edge of a wild and dangerous land. A missing friend, a goblin ambush, and whispers of a lost mine filled with magical power quickly pull you into something much bigger than a simple delivery job. This is a story-driven game where your choices genuinely matter. Combat is exciting and strategic, but it shares the table with rich roleplaying, exploration, and the kind of moments that make great stories — the ones you're still talking about months later. Whether you want to be the brooding rogue, the wise old wizard, or someone who just wants to hit things with a very large axe, there is a place for you here. If you have never played D&D before, this is exactly where to start. The adventure is designed to teach you the game as you play it, and I will be with you every step of the way — from building your character to casting your first spell. All you need to bring is your imagination.

Game style

Rule of Cool (RoC)

Game themes

Meet the Game Master

1 year on StartPlaying

Highly rated for: Storytelling, World Builder, Creativity

About me

From the moment I discovered D&D, I knew I wanted to be a Game Master. I love creating immersive worlds filled with mystery, intrigue, and meaningful choices—and then collaborating with players to bring those worlds to life. For me, the most exciting moments at the table happen when characters are pushed beyond the obvious solution and players discover who their characters truly are when faced with difficult decisions. My games are driven by story and character, with a strong focus on roleplay, social dynamics, and player agency. I enjoy crafting scenarios where choices matter, relationships evolve, and the world responds authentically to the party’s actions. Combat is present and purposeful, but it always serves the narrative rather than existing for its own sake. Above all, I aim to create a welcoming, respectful table where players feel comfortable taking creative risks, engaging deeply with the story, and investing in their characters. If you’re looking for a GM who values collaboration, narrative depth, and memorable moments, I’d love to have you at my table.

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Character creation

Creating your character

We will be running a session 0 too create characters. Stats are standard array. Players can use the 2014 PHB Xanathars guide to everything and Tashas.

What to expect

Preparing for the session

We will we using Discord for Voice and you will need to make an account on https://forge-vtt.com/ to access the game.

What Ink & Iron brings to the table

I provide a prepared, organised game experience that prioritises player agency, immersion, and momentum. Sessions are structured with clear goals and meaningful choices, while still leaving room for improvisation and unexpected player decisions to shape the story. I use ambient music and sound where it enhances the tone — especially during combat, exploration, and tense scenes — but never in a way that distracts from play. I do make an effort to use character voices and distinct speech patterns for NPCs, focusing on clarity and personality rather than perfect accents, to help bring the world to life. Combat in my games is dynamic and tactical. Encounters are designed with terrain, enemy behaviour, and narrative stakes in mind rather than simple “stand and trade blows” fights. Smart positioning, teamwork, and creative thinking are rewarded, and combat is always intended to serve the story rather than exist in isolation. When it comes to rules, I aim for a balance between consistency and flexibility. I’m comfortable making quick rulings to keep the game moving and generally lean toward the rule of cool when it creates a better moment at the table, while still maintaining fairness and internal logic. Rules discussions are always welcome, but I prioritise pacing during sessions. Above all, I respect my players’ time and investment. I come to sessions prepared, communicate clearly, and work to create a table environment that is focused, collaborative, and welcoming — whether you’re a long-time player or completely new to D&D.

Homebrew rules

Potions are full heal if used as and action roll if used as a bonus action. Death Saves are between the player and the GM to add tension and pressure.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ink & Iron creates a safe table

Lines and veils are discussed in session 0 but can be revisited at any time. My main safety tool is "pause for a minute" anyone can call a pause to the game to raise an issue with the group or me personally.

Content warnings

Safety tools used

Frequently asked questions