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Descent into Avernus

Descent into Avernus

A city has vanished, are you willing to go to the depths of hell to bring it back?

TYPE

Campaign

LEVELS

1–14

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

May 1 / Session 2

Session Duration / 3–4 hours

6 / 6 Seats Filled

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Schedule

Fri, May 01 | 12:00 AM – Session 2

Fri, May 08 | 12:00 AM – Session 3

Meet your party members

6/6

+1
About the adventure

This game is set between Baldur's Gate and Avernus! The combat is intense but there's plenty of opportunity for roleplay. Starting at level 1 you get the full experience of building your character from the ground up and seeing them grow. While this campaign is fantasy, there is a bit of a "mad max" element later in the campaign! If you love fighting devils, meeting powerful wizards, political intrigue, or just riding along for the hell of it; you'll enjoy this campaign.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(12)

LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

4 games hosted

Highly rated for: Inclusive, Teacher, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

Hi! I'm 25 years old, and DnD changed my life a couple years ago! I started playing in 2024 and have been playing every week, sometimes multiple times a week. I have now been DMing some campaigns for awhile, 2 of them being Descent into Avernus and I also ran a shorter homebrew campaign. I've also run a good number of one-shots for my friends, and am running them professionally at my local game shop

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Character creation

Creating your character

Starting level will be 1! I allow any books and if you have any third party stuff just run it by me! I'm ok with a hybrid of 2014 and 2024 on certain things, but you cannot have 2 ASI in character creation. Everyone will be able to get an origin feat! Love this feature of 2024 You can use point buy, standard array, or roll for your stats, roll 4d6 drop the lowest, with a minimum total of 72 points. Anything below 72 will not count toward your number of roll attempts. If you choose to roll, you get three attempts, or you can choose to switch to point buy/standard array if none of the rolls work for you.

What to expect

Preparing for the session

We'll use a discord server for speaking during the game, so you will need a discord account. For foundry you just need to give me your name and I can create a login for the specific game! No account needed.

What Zaphi brings to the table

I use music, animated maps, and dynamic lighting. I do some voice acting, though some of the voices are a little similar! I love rule of cool, but I do want to run by the rules as much as possible. However, I do allow suggestions for custom rules!

Homebrew rules

Drinking Potions: Drinking potions will only cost a bonus action, however, if you choose to use a full action, you will receive the maximum healing from that potion. Administering Potions: Using an action, you can administer a potion to another person. If you choose to use both your action and bonus action, they will receive maximum healing Healing Spells: We will use the 2024 rules for healing spells. This means that the dice rolled is double what it is in the 2014 rules. Crafting Potions: Common potions will take 2 hours, Uncommon potions will take 3 hours, rare potions will take 5 hours, very rare will take 8 hours. Proficiency in either alchemist's or herbalist's kits will work! Inspiration: Instead of a new roll, inspiration will allow you to automatically succeed a check, hit on an attack roll, save on a spell, or make another character miss on an attack roll. This will not apply for making other characters fail spell saves, though you can use it to give them disadvantage. You can stack up to 3 inspiration, but you can only use one per short rest. Stats: You can use point buy, standard array, or roll for your stats, re-rolling ones. If you choose to roll, you get three attempts, or you can choose to switch to point buy/standard array if none of the rolls work for you. Class and Subclass Changes: Berserker Barbarian: Frenzy will only cause exhaustion if you fail an increasingly difficult constitution save. Clerics: Clerics will be able to choose to add a permanent bonus equal to their wisdom modifier to either arcana or religion. Druids: Druids will be able to choose to add a permanent bonus equal to their wisdom modifier to either arcana or nature. All Spellcasters: Prepared spells can be changed upon a short rest.

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Safety

How Zaphi creates a safe table

I have a safety module in foundry that I will take time to explain the mechanics of in depth. All safety requests are anonymous to other players, and the module covers a wide range. I also do stars and wishes at the end of games so that I can see what works and what needs to be tweaked!

Content warnings

Safety tools used

Frequently asked questions