Wrath & Glory: The Hammer of Malleus
Legendary Inquisitors of the Ordo Malleus: The Warp is sundering the sector. Reclaim the periphery with God-like power.
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Friday - 5:30 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 16+ Sessions
0 / 6 Seats Filled
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About the adventure
Game Description Absolute Power versus Absolute Corruption. Embrace the Legend. Forget standard infantry charges and skirmishes; you have ascended to the highest echelon of the Inquisition. This is Wrath & Glory at Tier 5, where you play as legendary heroes, equivalant to Chapter Masters, High Lords, or legendary Inquisitors themselves. When you speak, sectors tremble; when you manifest a psychic power, realities crack. As an all-powerful Inquisitor of the Ordo Malleus, and your hand-picked legend-tier retinue, you are the Hammer - and you will sunder the warp. The Setting & Theme Your mandate is the periphery of the Imperium - a vital cluster of strategically critical systems where ancient secrets are leaking, but which remains dangerously close to standard Imperial logistics and the deep-seated political rot that comes with it. The theme is cosmic horror, existential battle, and the fine line between purging absolute evil and becoming it. Logistics are close, meaning access to powerful psychic hoods, master-crafted force swords, and vast armies is immediate. But the corruption runs just as deep; hidden daemonic cults and warp tears are not just environmental hazards - they are a threat to segmentum-level stability. Expect to prevent the complete collapse of a segmentum, not just defend a town. How We Play (Theatre of the Mind & Epic Scope) Theatre of the Mind (TotM) means your imagination is the only limit to visualizing the galactic scale of the impact. When a Tier 5 Inquisitor manifests a cosmic psychic storm or unleashes an exterminatus protocol, we describe the galactic scale of the impact, the shattering realities, the screams of the daemons, and the political fallout of your choices. This is about feeling the weight of history in every roll. TotM is perfect for this cosmic-level action where experiencing the visceral impact is paramount. Expect heavy focus on narrative, complex character development at the legendary level, and impossible moral choices that shape history. If you want to feel like a god-hunter determining the fate of stars, this is the game for you. Who Is This For? This game is designed for players seeking the ultimate power fantasy and high-stakes 40k. Veterans: This is not your introductory game. Prepare for a rules-light but narrative-heavy challenge that respects your deep knowledge of lore and Tier 5 mechanics. Roleplayers: Step into characters with decades of experience and complex, world-shaping relationships. Ordo Malleus Fans: Experience the absolute height of Malleus awesome - arcane artifacts, forbidden lore, and cosmic warfare. New to Tier 5? We will build your legendary retinue in Session Zero to ensure every character feels awesome.
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, World Builder, Knows the Rules
About me
This section asks to list my experience GMing and my experience with tabletop games. This almost baits me to brag, so the following answer is in matter of fact fashion, to the point. - "Tabletop games" is a broad category, so I will skip Monopoly, Scramble, Mafia, Splendor, Fallout, Cards against Humanity, Uno, Carcassonne etc. Only to say, yes, I thoroughly enjoyed those games. - Started off at school as Warhammer fan, but I found I liked painting minifigs with friends way more than core rule-book games. I liked communal aspect, and connection, so I gathered them, made it a point to schedule during year 9 and 10. - Hosted D&D club back in middle school and high school (GCSE and A-levels for my fellow Brits), we ran classic dungeon crawls in 3e, had a blast painting minifigs, organising and hosting all whilst introducing new players into the hobby. - Throughout university years and up until now, hosted TTRPGs both in private and public groups (Uni clubs and local Game stores wherever I happened to live at the time), ever since covid run campaigns online via Discord. - D&D 5e, WoD (including Mage the Ascention, Werewold the Apocalypse 3e, and Vampire the Masquerade), from Talsorian: Witcher and fully chromebooked cyberpunk 2020. Overall, I am a classic forever GM, who even got to play here and than, as most of my players ended up graduating into GMs, each for their individual reasons. I love people, and I love gifting them with fleeting connection of private good times.
View Profile →Character creation
Creating your character
DM me on Discord, I will walk you through the process, or choose from a set of premade characters.
What to expect
Preparing for the session
Message me on Start Playing that you consent to all sessions being recorded for quality and training purposes. You will need: Stable internet connection Email Verified Discord account Working microphone and camera, with other relevant input devices (like mouse and keyboard) Playful mood and snacks (half joking, the snacks are optional)
What Michael brings to the table
Immeasurable yet unmistakable loving outpour of soul into my craft 10+ years of fine tuning live experiences to the deepest desired of players at my table. Swift and easy conflict resolution (not that there should be any) Curated community of veteran players eager to answer any and all questions, or simply to joke with. Lived-in world of past players with opportunity to leave your mark for the future generations after you All rule-books necessary on hand, as well as expert knowledge of the rules.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Michael creates a safe table
Overall discussions of lines and veils before the session. Judgement free Open Door policy and ability to change in-game whatever is going on without a question - is all available to the players.
Content warnings
Safety tools used