Abomination Vaults for Pathfinder 1E

Abomination Vaults for Pathfinder 1E

Do you want a great dungeon crawl? A consistent GM? A long-term campaign? Try out Abomination Vaults for Pathfinder 1E!

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$12.50

/ Session

Details

Weekly / Saturday - 12:00 AM UTC

Session Duration / 2.5–3 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

When the mysterious Gauntlight, an eerie landlocked lighthouse north of the town of Otari, begins to glow with a baleful blue light, the locals know something ancient and terrible has finally awakened. Deep beneath the ruins of the lighthouse lies a sprawling megadungeon known as the Abomination Vaults, where the wicked sorcerer Belcorra Haruvex once attempted to raise a monstrous army. Now, her spiteful spirit stirs once more, and it’s up to a new generation of heroes to delve into the depths, overcome lethal traps, and face the horrors she left behind before they consume the surrounding countryside. This campaign takes you from 1st to 11th level as you explore ten distinct floors, each filled with its own unique factions, deadly beasts, and chilling mysteries. You’ll navigate the ruins above ground down to the dark temples of sinister Outer Gods below, forging alliances with unexpected denizens and uncovering the tragic history of the Roseguard—the legendary band of heroes who first defeated Belcorra centuries ago. Between your perilous expeditions into the vaults, the charming town of Otari serves as your primary home base, offering a place to rest, resupply, and build lasting connections with the local townsfolk. Key Campaign Details: Genre: Classic Megadungeon Crawl. Level Range: Levels 1 to 11. Primary Setting: The town of Otari and the ten-level Abomination Vaults. Themes: Exploration, undead horrors, dark magic, and forgotten histories. Content Warning: Includes themes of body horror, human experimentation, and suicide; GM and player consent is strongly recommended before beginning. For 5e players, Pathfinder 1st edition offers more build depth and advanced character creation, more meaningful choices, less "sameyness" and a crunchy rules system. The conversion from Pathfinder 2E to 1E features careful attention to balance and tactical depth, rebuilt encounters and treasure for meaningful progression and a design focused on long-term campaign play.

Game style

Dungeon Crawl

Game themes

Meet the Game Master

5.0

(4)

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

About me

I am a veteran GM and player, involved with various RPG's since 1979. I prefer a balanced GMing style with equal parts combat and role-playing. I am retired and spend my free time working on or learning various games. Pathfinder 1E is my game of choice but I also enjoy a lot of other games. I believe in giving players meaningful choices that balance risk and reward, that all player choices shoud have consequences and that the PCs are the central focus of the game.

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Character creation

Creating your character

Characters start at 1st level and use a 20-point by to generate stats. All core races are permitted. All Paizo classes except antipaladin, ninja, samurai and shifter are permitted. No books are required, but internet access to reference the Archives of Nethys (www.aonprd.com) is strongly suggested. Players may create their characters independently and introduce them during Session Zero, or they may discuss options for characters at that time.

What to expect

Preparing for the session

Roll20 will be used as our VTT, with Discord for voice and text. Players should have accounts with both services prior to the launch of the game. A character management application like Hero Lab or PCGen is recommended but not required. If you have a lot of background noise in your game space, please use noise-cancelling headphones.

What Bob brings to the table

One of my players once described my GM style as "Pathfinder on hard mode." While I may not entirely agree with this, our players should expect danger around every corner and death lurking just beyond the light. I was a professional actor at one point in my life and am pretty good at accents and character voices. My NPCs have personality, goals and quirks that should make them memorable to the players. Pathfinder 1st edition is a fairly combat-heavy game, and this campaign is no exception. However, there is ample room for role-playing and character development. Expect a reasonable balance of both in our campaign. I strongly believe in giving players choices that balance risk versus reward. Any time the group is faced with a decision, their choice should be meaningful and impactful. If choices aren't meaningful, why would we be wasting game time over them? If choices are to be impactful, the players should be able to recognize the consequences of their decisions in the game world. I utilize a large number of third party publisher's content. See Homebrew Rules below for details.

Homebrew rules

I have a list of all house rules on a google doc. The link is: https://docs.google.com/document/d/1p21aW_pWiuDnakLhapZUakHh3PMdIACr57Xv7tg2xnc/edit?usp=sharing DON'T BE ALARMED! While the document is 19 pages long, only a small portion will actually pertain to your character. The important bits are in the Skills, Additional Rules and Magic sections. These will likely have an impact on your character each game. The section on classes is a list of optional classes you can choose from. The section on alignment and ideals is a completely optional system you can choose if you wish.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bob creates a safe table

Chat about religion and politics will be politely squashed. Any further incidents may result in expulsion from the game. Each player will be provided an RPG Consent Checklist for them to flag any subjects that are sensitive, borderline or okay for inclusion. I also use a digital 'X' card; any time a player feels unsafe or uncomfortable, they simply need to send me a DM on Discord saying "X". I will pause the game, discuss the issue with the player privately and edit the content until the player feels comfortable and safe again. Hate speech, antisemitism, homophobia or any derogatory chat regarding race, religion, ethnicity, gender, sexuality or political affiliation will not be tolerated.

Content warnings

Safety tools used

Frequently asked questions