Image by Composition by Yuthika Yothaprasert, character art by Narupiti (Thai Dancer), Nightspin (Tzimisce), Ok-Preference (Nosferatu), Alexandra Stoion (Ventrue and Lasombra reps), background by Yuthika Yothaprasert based on photo reference of a local festival
Bangkok by Night: Under a Blood moon | V20
You arrived in Bangkok with orders from your sect. The Kuei-Jin have run this city longer than your sect has existed. Learn to survive in their world.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Saturday - 9:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
Your sect had a reason for sending you to Bangkok. A territory dispute, a Masquerade breach that needed quiet handling, a contact you were told to meet, a message you were told to deliver. Whatever it was, the paperwork was clean. Bangkok does not care about your paperwork. The Camarilla has a court in this city, but it passes judgments nobody outside the room is required to respect. The Sabbat keeps a handful of scattered Pack Kindred and mostly tries not to attract notice. The Anarchs are present and quiet. Real power in Bangkok belongs to the Kuei-Jin, the Kindred of the East, and they were running the night here long before any Western sect knew the city existed. They have their own Dharmas, their own courts, and their own accounting of what the night owes them. You arrived with orders from an organization that has little actual authority here, all of it negotiated. The organizations that do are already aware of you. This is a campaign about learning to survive a Kindred city you do not understand yet. You will hunt in neighbourhoods where the feeding grounds are already claimed. You will attend courts where the important conversations happen in languages nobody translated for you. The shrine at the intersection is tended for a reason, and the spirits of this country pay close attention to what happens on their streets. Some Kuei-Jin will trade with a Western vampire on the right night. Others will call their Wu before you finish the greeting. You will need to learn the difference quickly, because your elders cannot protect you here. Your elders have not been invited. V20 is a rich system that rewards roleplay over mechanical mastery. New players are welcome at this table. I am a teaching GM and I will walk you through the rules before your first session and during play until the system feels familiar enough to stop getting in your way.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
Hi, I'm Yuthika, but most people at the table call me Fey. I have been a GM for 34 years, starting at age 12 in Kyoto, Japan, where my introduction to the hobby came not through the mainstream but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, and deeply immersive. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories. I have run enough systems to know that the worst sessions come from forcing the wrong tool onto the wrong story. A love story does not need a hit point tracker. A horror game does not need an experience grind. Finding the system that disappears into the fiction is half the design work, and I have spent three decades collecting the options. Professionally I hold a PhD in Psychology and work as an educator. Whether I am managing a classroom or a VTT in deep space, I bring a teacher's patience and a designer's eye to every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am a skill collector. Over the years I have worked as a costume designer and VFX artist on NBC's Grimm, taught foam latex and silicone prosthetic application and stage makeup blending on the convention circuit, restored a sailboat from the hull up, and sailed it around the world. Every one of those skills comes back to the table. I see a body horror scene through a practical effects lens. I read a transformation scene the way I would build one. I pace a slow-rising tension the way you pace a night watch in open water. Different trades, different media, the same craft: presence, pacing, and the instinct to make a scene feel real. I do not run D&D or Pathfinder. If you have been looking for a GM who runs the systems you actually want to play, you are in the right place. I am also a TTRPG designer and co-creator of Visions of Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this year.
View Profile →Character creation
Creating your character
Before you sit down at this table I want to have a conversation with you. Not a gatekeeping interview. A conversation. Bangkok is going to put specific pressures on your Kindred that the sell hinted at, and those pressures land better if I understand where your character is coming from before we start. I want to know what drew you to this city, what kind of story you are looking for, and what you want to explore. You will want to know the same about me and the game. Clan and concept are open. If you have something fully formed, bring it. If you have only the beginnings of one, bring those. We will build the rest together in the 1:1, and the work we do there is what makes the story better for everyone at the table. Modern Kuei-jin are also a viable character options and we will be using Kindred of the East: The Relentless Age should anyone want to build one. To start, send a message and I will send you my Discord, then you can friend me with one line about what drew you to Bangkok by Night. The full campaign server goes out as we approach the three-player minimum to launch.
What to expect
Preparing for the session
Players need a Foundry VTT account and a Discord account. I pay for all Foundry hosting and provide every other material you will need. You do not need to own or have read the V20 corebook. After our 1:1 conversation I will send a campaign primer built for this table that covers the world, the system basics, and the Bangkok-specific elements you need to start playing. It will not overwhelm you. V20 is a dice pool system. You roll d10s equal to an Attribute plus an Ability, count successes against a difficulty, and narrate what happens. Story and character drive the resolution; mechanics support them. Your Kindred manages three core resources: Humanity, Willpower, and Blood. Most of the horror in V:tM comes from the choices you make when those resources start running low. New to V:tM? Welcome. I will teach the system at the pace of the table. Veteran of the World of Darkness? Bangkok will not work the way you expect. The Kuei-Jin Dharmas do not map to Camarilla politics. Thai spiritual elements here are mechanics, not flavor: phi, spirit houses, wat sanctity, offerings at the base of old trees. Western sects work around local power, not over it. Bring what you know; you will still find new things. Before Session 1: complete the 1:1 conversation, read the primer, install Foundry VTT, and message me for my Discord so you can send a FR.
What Yuthika 'Fey' brings to the table
Voice acting across every NPC. I am a professional voice actress with anime and video game credits. Every Kindred elder, every Kuei-Jin contact, every mortal ghoul, every street informant at this table has a distinct voice and cadence you will recognize from session to session. A teaching GM with thirty-four years behind the screen. I started at age twelve in Asia and have never stopped. I hold a PhD in Psychology and work professionally as an educator. That background is how I pace a conversation with an elder, how I hold a table's tension across a long campaign arc, and how I run a safety framework for a game this dark. New players are welcome here. Curiosity is the only prerequisite. A practical effects background applied to Kindred horror. I spent years as a costume designer and VFX artist on NBC's Grimm, and I taught foam latex and silicone prosthetic work, and stage makeup blending, on the convention circuit. When I describe a Nosferatu stepping out of shadow, a Tzimisce mid-Vicissitude, or a Kindred three nights past their last feeding, those descriptions come from someone who has built the real version with her own hands. Full Foundry VTT production. Custom maps of Bangkok's districts, in-world handouts, period-appropriate visual assets, and a soundscape that moves between ambient Krung Thep noise and whatever the scene calls for. Every court, every safe haven, and every feeding ground has its own prepared environment. The setting is home. I live in Thailand. I speak Thai. My partner is Thai and my family is in provinces across the country. When your character cuts through Chatuchak, slips into Khlong Toei, or gets sent to a wat up in Chiang Rai, the details are mine rather than researched. The phi, the spirit houses on every corner, the shrines at every intersection come from my own faith as a Shinto-Buddhist, not borrowed atmosphere.
Homebrew rules
No house rules during play. What I adjust is character generation. V20 uses a priority system during character creation where you rank Attributes and Abilities as primary, secondary, and tertiary, and that ranking locks the dots you can spend in each category. At this table, priorities are removed. You get the same total pools, but you decide where they go. Build template: 15 Attribute dots, distributed freely 27 Ability dots, distributed freely 21 Freebie points (6 above the standard 15) Flaws cap raised to 10 points (from the standard 7) The intent is creative range. Players who want to build balanced generalists, specialists who lean hard on one stat spread, or concept-driven Kindred with heavy flaw baggage all have room to do it here. V20 and Kindred of the East together contain more than enough official material to build what you want. If a mechanic or option exists in official World of Darkness material, we can almost certainly make it work in Bangkok.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Yuthika 'Fey' creates a safe table
Your safety matters. Bangkok by Night is a horror campaign rooted in the World of Darkness. The darkness is central rather than decorative. This campaign deals with predators who were once people, power structures built on exploitation, the slow erosion of your Kindred's humanity, and the textures of political corruption and organized crime in a real city I know well. Some of the horror is supernatural. Much of it is human. Lines and Veils before we begin. You will set hard limits on content that must never appear at the table, and topics you would rather have kept off-screen instead of depicted directly. These are respected without question and without explanation required. If your Lines and Veils preclude you from being comfortable with Bangkok by Night at all, I will speak with you honestly during the 1:1 about what can be adjusted, or accept your departure with grace. Open Door Policy. If at any point the content becomes too much, you are free to step away, take a break, or leave the session entirely. No judgement. Real people come before the game. Check-ins during play. Over our three to four hour sessions I run regular temperature checks, especially after intense scenes. If things get heavy, we pause. No pushing through. Roses and Thorns at session close. We end every session with a short debrief on what landed and what did not. This keeps the table collaborative and gives me what I need to run better. Private follow-up after the session. I send a personal message to each player to check in one-on-one. Some things hit differently once you are off the VTT and decompressed, and I want you to have space to raise anything you did not want to bring up at the table. This is a dark game. It should never feel unsafe. When in doubt, say the word.
Content warnings
Safety tools used