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Fist of the Ruby Phoenix: Dual-class/Free-archetype/Mythic/+More
Can your team of mythic proportion top the other mythic teams?
Free
Details
Bi-weekly / Sunday - 3:30 AM UTC
Apr 19 / Session 1
Session Duration / 4 hours
Campaign Length / 35–70 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
Hao Jin has returned and plans to host the Fist of the Ruby Phoenix tournament herself. Shaking up the normal routine inventing teams of Mythic proportion. Will you have to strength and will to beat the other teams and survive the starting Island? Join this high-level Mythic rules added Pathfinder campaign to play from level 11 to 20.
Game style
Combat Heavy
Hexcrawl / Exploration
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Inclusive, Knows the Rules, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
Hello, I have been a player of Pathfinder 2e for a few years now and have been the GM for home games for the same amount. I like the system and Foundry is such a good VTT for it. I have had a couple people I GM'ed for move so decided to try here and see how it goes.
View Profile →Character creation
Creating your character
We will be creating level 11 PCs to start this campaign, following the standard character creation (https://2e.aonprd.com/Rules.aspx?ID=2027) rules with the following changes: Mythic PC's (https://2e.aonprd.com/Rules.aspx?ID=3320) Variant rule will be in effect. This is a variant rule that works like the hero point system. You get 3 mythic points per session. You get feats to use these points, but unlike hero points you can gain more by slaying mythic foes, doing mythic deads, or Gm thinking how you acted in a situation was so cool. These mythic points allow you to roll checks at mythic proficiency = 10+level for reference Legendary Proficiency is 8+level, which is locked to LV 15 (except fighter/gunslinger attacks). Plus much more Free Archetype (https://2e.aonprd.com/Rules.aspx?ID=2751) variant rule will be in effect. If you are unfamiliar, I can explain archetypes further but the gist is that they are a way to add specific flavor and mechanics to your character. Dual Class (https://2e.aonprd.com/Rules.aspx?ID=1328) variant rule will also be in use. If you are unfamiliar, I can explain in more depth but the gist is that you get the befits from both classes but when you look at things like HP, Proficiencies,... you use the higher of the 2. Ancestry Paragon (https://2e.aonprd.com/Rules.aspx?ID=1336) variant rule will also be in use. This means you get two Ancestry Feats at level 1, and an Ancestry Feat at every odd level. Gradual Ability Boost (https://2e.aonprd.com/Rules.aspx?ID=1300) variant rule will also be in use. This means instead of waiting every 5 levels to boost your stats you get one at levels 2-5, skip 6, 7-10, skip 11 and so on. Due to the high power I am allowing unlimited rare selections but I hold the right of refusal if it seems to busted (most likely not going to occur) Starting equipment for LV 11 PC's 1 LV 10 item 2 LV 9 items 1 LV 8 items 2 LV 7 items 500gp to spend on anything You can make your character before or during session 0. Always feel free to ask questions.
What to expect
Preparing for the session
All you'll need is a discord account to join the server. A computer that's able to process foundry VTT and headphones.
What Kaladin brings to the table
I have a distort server to make in and out of game communication easier. I have foundry VTT and the Fist of the Ruby Phoenix module. Which I have modified to run smoother for the power level of Mythic dual class parties with 3-5 members. Plus other modules to help support the game.
Homebrew rules
Mythic Rules Free archetype Dual class Ancestry paragon Gradual ability boost I run with 3 Hero Points at the start of each session. Plus when you rest for the day you get another. We will be using the Variant rule for Hero Points in which if you re-roll into a roll below 10 you add 10 to the roll. (so a 3 becomes 13) The Investigate exploration activity will allow a free recall knowledge at the start of combat. Your background lore will scale to be equal with your highest skill proficiency. The crafting rules never made sense to me so I just do an altered version. -Normal rules you pay 50% and do the roll and then can either pay rest or work by using the earn income to pay other half over days/weeks/years. -My altered says you roll crafting check and a Success means item now cost 85% of original and you can work like normal to bring to 50% if you want. (Crit-Success brings to 75%) Not the best or most elaborate but rewards crafters with a discount without spending years.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Kaladin creates a safe table
After you join the distort server, I will send my lines and veils We will take a 10-15min halfway through each session. If at any point you don't feel comfortable with what's currently happening. You can always message me and be will stop and either skip it or take a break if needed.
Content warnings
Safety tools used
