Flumph Madness.. You are a Flumph!
Deep in the Underdark, a colony of Flumphs live blissfully unaware of their true nature. Delve deep, explore the hidden past, and uncertain future.
$10.00
/ Session
Details
Weekly / Monday - 7:00 PM UTC
Session Duration / 4–4.5 hours
Campaign Length / 4–6 Sessions
0 / 6 Seats Filled
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About the adventure
Living your life among friends, family, rivals, the city of Sorss is a safe haven. The cave walls woven in mycelial webs, it is rare that one ventures out of the realm of the Flumph. For those who do, never do they return. The small, sister colony, Grinn, silent for far too long, you are sent to investigate, and report your findings. As you float the caverns, unaware of the true nature of your society, it becomes clear: silence is deadly. You will be playing a flumph! This is for characters starting at 3rd level. This short campaign is expected to be about 5 to 10 sessions, if we decide to continue longer we will! This is a fun, dark, silly-then-serious style campaign. Please show restraint in serious situations, while maintaining your flare! Strange rules: some rules on rest, carrying capacity, eating, speaking will be changed to fit the story of being a Flumph.
Game style
Theater of the Mind
Sandbox / Open World
Realm Building
Hexcrawl / Exploration
Dungeon Crawl
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Hello! I am a 3 year experienced GM, playing dnd 5e and 5.5. I enjoy deep backstories, rp, character development, and growth. I enjoy dynamic combat and out of the box shenanigans! As a GM, I play like a fairy, i play a puzzle for you to solve!
View Profile →Character creation
Creating your character
Character creation for about 1 to 2 hours, longer for those who need more time! Chat, voice, files/photos through my discord server, and rolls and maps on Roll20. Level 3 character to start, no multiclassing. You may point buy, array, or roll(on roll20 chat) for ability scores. at least one ability score must be 10 or lower.
What to expect
Preparing for the session
Have a discord account, a free roll20.net account (no need to purchase anything.)
What Knocks brings to the table
Ambient music, theater of the mind (mostly), heavy descriptions when appropriate.
Homebrew rules
-Carrying capacity is 8 items. (quill, pen, paper counts as one) -Knocked prone: To flumph off the ground is one full turn. -You have no vocal abilities, all communication is telepathic. -Eating: at least once a day you must spend 1 hour eating...psionic energy! -Short Rest is 1 hour eating. -Long rest is 1 hour eating, 5 hours, resting undisturbed. --or, 3 hours uninterrupted eating.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Knocks creates a safe table
Safety sheet will be provided prior to session 1, please fill it out and send it to my pm on discord.
Content warnings
Safety tools used