Eliran's Hope (Session Zero Free)
Peace is dying, not by war but by plague. Sent as envoys, you must uncover the truth before the islands fall into chaos.
$15.00
/ Session
Details
Weekly / Friday - 10:00 PM UTC
Session Duration / 4–6 hours
0 / 5 Seats Filled
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About the adventure
A decade of peace has ended—not with war, but with rot. On the island of Olun, a mysterious plague spreads across the land, leaving its victims hollowed and lifeless. Whispers point to the Bloodroot Orcs—once trusted allies—now accused of unleashing something unnatural. You are envoys of Paraton, sent to uncover the truth and prevent the fragile peace between the islands from collapsing. But as tensions rise and fear takes hold, it becomes clear that this crisis is only the beginning. What starts as a diplomatic mission will grow into a far greater journey—spanning all five islands, uncovering hidden forces, and confronting threats that could reshape the world itself. This campaign is a mystery-driven dark fantasy epic that evolves from political intrigue into high-stakes adventure. Your choices will have lasting consequences, shaping alliances, conflicts, and the fate of entire nations.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Creativity, Teacher
About me
I've been playing and GM-ing DND 5E since COVID but started off primarily running games since it was the task no one else wanted to do. After years of running games for friends I'm looking to spread my efforts online
View Profile →Character creation
Creating your character
Character creation like the rest of the campaign start will be done during Session Zero Players need nothing prepared for character creation but if they have a rough concept for their character their plans can be expanded or optimized in Session Zero. The campaign will start at level 3-5 and progress to level 15-20 depending on the players wants and pacing preference.
What to expect
Preparing for the session
Players should attempt to get accounts for Roll20 DND Beyond and Discord as well as add the Beyond20 Browser extension. If they have trouble all of these things can be done in Session Zero.
What Joshua Wilkinson brings to the table
As the GM I intend to bring a story that is still capable of being shaped by the players with their actions having world altering changes. The players are encouraged and rewarded for thinking outside the box and finding unusual solutions
Homebrew rules
I prefer to have a good bit of homebrew rules that affect many aspects of the game to include combat and roleplay but don't like forcing them on my players so I allow them to vote during Session Zero though no rule change is permanent if they are disliked in play or need tweaked it can happen.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Joshua Wilkinson creates a safe table
Lines and Veils will Be discussed privately an a list of off-limits topics made public for the players. Due to the length of games players will be able to set times for breaks or call for them during the session. Session Zero will allow for the discussion of things like interpretation of rules, homebrew rules, character creation and story direction. It will also discuss other boundaries for players like PVP.
Content warnings
Safety tools used