Learn to Play: Delta Green (Last Things Last)
“That is not dead which can eternal lie, And with strange aeons even death may die.” -Lovecraft
$15.00
/ Session
Details
Once / Thursday - 11:30 PM UTC
Apr 23
Session Duration / 2–4 hours
0 / 5 Seats Filled
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About the adventure
Warning: This game gets dark. X-Cards will be in use. Welcome to the Apocalypse Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. 𝗦𝗰𝗶𝗲𝗻𝘁𝗮 𝗺𝗼𝗿𝘀 𝗲𝘀𝘁. The date is August 7th, 2009. Agents have been called to the Theodore Levin U.S. Courthouse in Detroit, Michigan to meet with a Law Clerk by the name of Antony Clarke. The missive you received, all with different verbiage, seemed to show a nature of haste and confidentiality. In this scenario, you will be given several pre-generated agents to choose from, giving them a name and names for their friends and family (Bonds). Once that is done, the investigation begins. Delta Green is based on the Basic Roleplaying System from Chaosium with a few exceptions we will go over.
Game style
Roleplay Heavy
Theater of the Mind
Puzzle / Mystery Focused
Game themes
Meet the Game Master
About me
I have experience with a multitude of Tabletop RPGs, 10+ years of experience with D&D/Pathfinder, and Autism. Let me run you through something today!
View Profile →Character creation
Creating your character
The characters will be pre-generated and chosen. The choices are: Special Agent Cornwell - An FBI agent who's expert and reading and manipulating people. Dr. Kamaroff - A brilliant FBI forensic pathologist. Kurtz - A computer scientist with dangerous interests. McMurtry - A retired special operator with extensive combat experience (probably from a force like the U.S. Army Rangers), now working as a security contractor. Dr. Palmer - An anthropology professor and amateur photographer with deep experience in the occult. Dr. Schell - An astrophysicist scarred by exposure to unnatural forces.
What to expect
Preparing for the session
For the start of play you will need: A microphone. A camera. (optional) A Discord account. A free copy Delta Green: Need to Know from Arc Dream Publishing
What Zach brings to the table
The server will be set up with the characters imported, music, maps, and handouts. I will also have PDF copies of each of the character sheets if you wish to have those separately.
Equipment needed to play
Computer
Internet
Headphones
Microphone
Platforms used
Safety
How Zach creates a safe table
This being an extremely psychological game, the X-Card is in effect, and, if the events become too extreme, I have no issues if you need to excuse yourself and you will be refunded. The game itself is a dive into the horrors of what things like this do to you.
Content warnings
Safety tools used